Hollow Knight: Silksong He earns the ton of praise right now, rightly. The long -awaited sequel is absolutely wonderful, butter smooth to play and there is more content than the fans expected. But I would lie if I said I really love my time Hollow Knight: Silksong.
Objectively speaking, there is so much Hollow Knight: Silksong gets right. There were countless opportunities when I stopped dead in my footsteps while I was playing only to wonder the environment I found myself, and when I met Pharloom's assortment of colorful residents, I cracked a lot of smiles. But there is one big thing that seriously brakes my first Hollow Knight: Silksong Playthrough. And even though it is directly related to the high level of game difficulties, my main game problem is a little more specific.
Hollow Knight: Silksong bosses try to have their cake and eat it too and we don't even get crumbs
You don't need me to tell you that Silksong's bosses are claiming
The Internet is currently threatened Hollow Knight: Silksong Talking and one of the main conversational points is a jump in difficulties between the first Hollow Knight And his shiny new sequel. While the platform of the game can be final and its standard enemies hit surprisingly hard, it is Hollow Knight: SilksongBosses talking about the city.
From the bell further, the vast majority Hollow Knight: Silksong Boss fights will rid the player of two pieces of health for intervention. When players start with just five cats, it is quite a daunting concept and a significant jump jump compared to the predecessor game in 2017.
This higher level of difficulty causes some players to get stuck on some bosses for hours at a time. Some of the most famous early game devils are Moorwing, Sister Splinter, the last judge and Savage Beast Fly. Many players reported that they had spent three hours up and tried to beat only one of these bosses and invested a good piece of their rare free time by remembering offensive patterns, learning to face and adapt to the challenge. And that does not mention the strict collection that occurs after the loss of many of these bosses.
I don't think rewards justify grind
After spent hours, as he thrust into the head on the wall, players could finally beat their new Nemesis. They will probably be flooded with the wave of relief and excitement that they have finally managed to overcome this challenge. But after adrenaline wear and players look at the battlefield around them, they could suddenly realize that they had not received anything for their efforts.
Losers of most bosses Hollow Knight: Silksong It will reward players absolutely nothing. They don't use pink beads. There will be no shards. The only reward that players receive is often the ability to advance to another area and, in some rare cases, a chance to access the path that eventually leads to a new item or skill. Very few bosses Silksong Actually, give the player a tangible reward after the defeat.
In my opinion it does Hollow Knight: Silksong'Victions feel a little hollow. Growing Dark soul, Bloodborneand Sekiro, Gradually, it was rooted that the fighting of bosses is always behind the effort. You can spend hours spearing on the floor by the nameless king, but you know that his defeat is waiting for his defeat a large number of souls, the boss weapon and potentially great prey, which significantly affects the progression of your character. This knowledge is necessary to encourage players to stick to any demanding video games.
WITH Hollow Knight: SilksongI'm starting to wonder why I'm making efforts at all. Moorwing took me about two hours before I beat, and the nurse shattered for about an hour and a half. I enjoyed both of these struggles well enough, but when I saw their bodies fall to the ground, it was almost as satisfactory as I expected when it was fast on me, that everything I earned was access to the next part of the game.
In fact, in both cases I have lost much more than I got, with Moorwing and Sister Splinter, during our large battles, at least 200 rosary beads required. This feeling of loss gets worse Hollow Knight: SilksongA controversial economy that currently sees players are asked to see many more rosary than they earn.
Even 2017 Hollow Knight They rewarded players with new abilities or at least a few shards when they defeated the boss.
To be clear, I'm not saying Hollow Knight: SilksongThe bosses should be easier. In addition to several frustrating attacks and exaggeration on RNG in some fighting, I enjoyed most of the battle of the bosses. But the lack of any rewards in their defeat begins to feel as if I really did not make the right progress.
Hollow Knight: Silksong
- Released
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4 September 2025
- Developers
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Team Cherry
- Publisher (s)
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Team Cherry
- Engine
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Unity
- Franchise
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Hollow Knight