Skate early access will take time so do not expect everything at once

I often saw people criticizing the upcoming game, although on the screen decorated with the words “pre-alpha shots” with massive letters. Or even better, when people soak up on the unpublished game, because it is missing something they like, they don't understand that you don't have to love everything about the game personally to make it good.

Graphic improvement is largely always the last part of the game development. Perhaps people do not realize that because of the technological demos like The Witcher 4, CGI trailers, such as Black Myth: Zhong Kui, or fan recreation of classic gaming environment in newer engines that focus only on visual elements, resulting in many of us missing what the medium does. Even the beloved title, Baldur's Gate 3, spent two years in an early approach and I can assure you that he never felt finished until he was.

Skate EA is the latest game that accepts criticism from people who set up their views only on what they do or do not see in marketing and preliminary exhibitions, and impressions of influencers who get more clicks on loud and hateful, unlike disagreement with them.

So this time I want to remember that skate is now an experience of the first approach, which comes up with the expectation that players will recognize that this is not completed and is likely to end up in the next year's development at least Before it breaks the cover. It is also developed by Full Circle, a smaller EA studio, which consists of fans of the series, and this studio still hires other roles in the concept of art, animation, UX and several other key areas of the game that improves over time.

It is 15 years; What is a little more waiting WITH Game?

A skate figure makes a kickflip with a bard design on board the deck.

I spent countless E3, TGA, SGFS and semi -annual showcases, hoping to return skates, as many of us had. Then, 11 years after skate 3, we finally got a confirmation that a new game is coming. It was not the original developers of the EA Black Box because this studio was shut down in 2013. As far as EA is concerned, skate was dead at this point.

Only then with a new studio, Full Circle (which includes original skate developers, such as the higher creative director Dran Chung and the main creative writer CUZ Parry), Skate could return. But that meant building everything from scratch. Each part of the game had to be built, even the famous “Flick IT” system again developed in the FrostBite module.

In the last update of the development of executive producer Mike McCartney said: “We are really excited about how the game feels right now.” There were huge steps in the visuals of the game and there will continue to exist, because the team will continue to work on it, but the core of the game was about how to feel fine.

Many fans also complained about the lack of present brands and skate companies, but again, timely access and live service means that over time we will get to exciting things. In the same development updates, the Creative Jeff Seaster manager said: “We have big brands [among other things] You will come to you. ”

The whole circle listened to feedback and improvements. And many to horror YouTube commentators, listening feedback does not only mean that people who make passive aggressive requirements on social media, but years of playing and direct feedback fans. This is reflected in the current state of the game, but also in the plan for the future.

They are still working on it

Skating figure hanging from the cornice high above the city.

“We are.” still The work on it ”became a mantra for a new skate at this point. From the original announcement, this slogan appeared again and again during development. It's funny, yes, but it's also true, and remains the same as a temporary approach.

Like someone who plays the game in many stages of pre-alpha, and much more in an early approach, I can't express how the game has improved and changed and how much I expect it to continue. We have bored the areas of Sansterdam, which had trees of potato textures and the grid lines of soil decorating without texture, just to return to them with so much improvement and details added since then.

I have confidence in a full circle to see how skate develops and improves with every new season. I and thousands of others have already enjoyed the game, shared community moments and hung in this new quarantine, and will soon be able to participate in many others. Skate is back. It's not skates 2 or skate 3 and it's not a black cabinet. But that is Skate. If you think this seems to be different from skate 15 years ago, then God forbid a picture me 15 years ago.


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skate.


Released

September 16, 2025

Esrb

Teen / raw humor, texts, mild violence, shopping in the game, users interact

Developers

The whole circle

Engine

Frostbite



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