I was surprised that I learned today that Tarsier Studios first reduced teeth developing content for the original Littlebigplanet. It continues to support the classic platform series until it ended in 2014 by creating additional content and even attaching the PS Vita version. His latest project under Sony Banner was an excellent Tearway. During this time, he tried to build a horror project that would soon become small nightmares, and I bet you know the rest. He is a developer who has now become a synonym of miniature fear.
Despite two excellent records, however, small nightmares have always felt as if they were back to become truly disgusting. It has always been worrying and filled with morbid surprises, but it also seemed more like an adventure to Tim Burton with the effective use of magic and camp, rather than something that would get under the skin. To achieve the widest possible audience, he knew his nightmares must be on the smaller side. But in the upcoming reanimal, things are bigger, better and more scary than ever.
Reanimal is mainly about cooperation and stay alive
The first thing I noticed about Reanimal is the size of his protagonists. Although you are still small compared to the settings and other world creatures that surround you, it is clear that the main cast of the characters is usually formed by teenagers rather than children.
This growth is a symbol not only of what these people are likely to experience during the campaign, but also the ambition that Tarsier has on this project. Everything feels bigger, while an older playable figure means to see it crushed into pieces of monster or sliced on the ribbons does not feel so bad.
It is still quite cheerful when you happen to fall into your death and try to solve hard jumping, especially with another player on your side, trying to best.
The demo of my Gamescom began to sit with us on the coast of the barren beach. In a typical Tarsier style, I needed to work with another player to go through the locked door and go further inland. Our goal was not quite clear, but the suffocated atmosphere was obviously obvious that we were not safe. Or maybe he even watched.
Either way, after observing the useful instructions of two developers, we finally arrived at an abandoned experience filled with crumbling luggage and the remains of rotting corpses. It wasn't a beautiful place, so we tried to find missing kart wheels that would make us move to the nearby tunnel system.
Tarsier previously described Reanimal as the spiritual successor of small nightmares, and this description comes to life when you pick up the driver. Playing the game for a moment is about progress through an environment where you have to stop and solve a puzzle by gathering specific components before running away and/or hiding from a great opponent that fills the screen.
Run and don't look
In this case, he was a disgustingly tall man who had a long arms suit that could get us from a few meters away. I crouched as he turned about the place, stole the old baskets in search of rotten prey or any living creature into which he could sink his teeth.
We have been caught several times and, like small nightmares, the screen disappears to black when you are transported back to the last checkpoint. Do not stay calm or work as a team and is likely to be swallowed at any time.
You can play Reanimal yourself, but in these cases another character will be dominated by AI.
As the name suggests – as well as shots of newer pendants – some of the other enemies you encounter will take the form of giant, malformed animals that crawl around the world, as if to be excluded from their suffering. The aim of the narration of the environmental narrative will be to explain the things that talked to this broken world and why the Kabbal of Teenagers are trying to move through it in an effort to survive.
If something, reanimal reminds me more inside and limb than little nightmares. You feel constantly imprisoned in this twisted empire with a small selection, but to move forward. On the table next to us was a handful of characters that we did not meet in a short demo, so I also wonder what plans Tarsier has for this time narration.
Reanimal does not renew the formula for the first time introduced by small nightmares many years ago, but it feels that the Tarsier was given greater freedom to conjure up their creative vision of much less compromises. It is a darker, provocative and unpredictable way that I hope to be converted to the strongest horror platform computer.
Reanimal
- Released
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2025
- Developers
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Tarsier Studios
- Engine
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Unrealistic engine 5
- Multiplayer
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Online co-op, local cooperation