2017 saw that Nintendo will deliver absurdly powerful one two blow Zelda: Breath of the Wild and Super Mario Odyssey. While the former broke the new ground for design in the open world, the other introduced one of the most rich experiences from the content -rich platform. Although it may not be such a defining industry, Donkey Kong Bananza He has shown that Nintendo still knows how to make a phenomenal 3D platform.
Made Super Mario Odyssey Dev Team, Donkey Kong Bananza It is another impressive show of seemingly unlimited Nintendo creativity, presenting many new mechanics and game ideas. It means Donkey Kong Bananza Does not avoid the games that influenced it, and that Zelda: Tears of the kingdom Inspirations seem clear, especially in terms of level design.
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Donkey Kong Bananza is home to one of the best enemy designs Nintendo
Donkey Kong Bananza is an army of new monsters for players who will fight, one of which could only be the best hostile design of Nintendo for a long time.
How Donkey Kong Bananza borrows one of Zelda: tears of the best features of the kingdom
There is no “correct” way to approach Zelda: tears of shrine kingdom
Including DLC, there is a total of 136 shrines The Legend of Zelda: Breath of the Wild. These shrines contain unique puzzles that usually see players using the basic mechanics of the game in a creative and unforgettable way. This mechanics often involves Breath of the WildSheikah Slate Powers, and players need to use skills such as Cryonis and Magnesis to create ice platforms or move metal objects around the environment.
Due to the nature of these skills of the lies with the control of the player, most of them most Zelda: Breath of the WildThe shrines could be completed in different ways, although each shrine tend to have one clearly defined solution. The same is true Zelda: Tears of the kingdom.
By adding ultra -up and fuse, Zelda: Tears of the kingdomThe shrines have become exponentially experimental than their predecessors. Rather than contain one obvious solution, most of the Tears of the kingdomThe sanctuary puzzles give players complete freedom in how they approach and complete the challenge.
For example, one of the Tears of the kingdomThe shrines present players a number of parallel rails that exceed the gap and take the players to the east of the shrine. One player could use his shield to grind on these tracks. One player can use an ultrahard to create a temporary cart that will take them from one side to the other. And one player can create a high structure from which paraglides can. All these solutions are equally viable.
Due to the extreme amount of freedom, players have their own solutions, Zelda: Tears of the kingdomThe shrines are probably even more beneficial and unforgettable than Breath of the Wild'S because players actually create their own unique way to victory.
The Donkey Kong Bananza level design borrows tears
Although his player's freedom is not completely turned on Zelda: Tears of the kingdomlevel, Donkey Kong Bananza Making a channel similar to a level design. Donkey Kong Bananza It places the destruction of the environment in the forefront of their game loops, and players are able to actively destroy a large part of the ground level. This gives players the opportunity to carve their own way to the goal and create your own track to countless collectible items of the game.
This freedom based on destruction also comes into play during some Donkey Kong BananzaAt the challenge level where players have a number of ways to creatively solve a puzzle or defeat the specified number of enemies within a short time limit. This level of Freedom player will further expand when Donkey Kong BananzaTitle transformations of animals are introduced, some of which give players new ways to destroy and pass through the environment.
Donkey Kong Bananza

- Released
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July 17, 2025
- Esrb
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All 10+ // fantasy violence
- Developers
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Nintendo
- Publisher (s)
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Nintendo
- Number of players
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Single-player
