The 10 best green cards in Innistrad remastered

Being green is not easy Magic: The GatheringInnistrad plane inspired by gothic horror. What is normally the color of life and abundance is twisted to emphasize nature's cruel ultimatum: eat or be eaten. And with all the werewolves roaming around, there's a good chance the villager will be eaten.

Related

Magic: The Gathering – The best black cards in Innistrad remastered

Vampires, demons, and the unlucky 13 are back in MTG Innistrad Remastered.

Innistrad Remastered is Magic's first 2025 expansion, bringing back favorite cards from throughout Innistrad's history. Werewolves abound, but also giant beasts, strange hermits, and mysterious rituals performed in the shadow of the full moon. There are many great green cards to look for in Innistrad Remastered, but these are the ten we'd recommend.

10

Young wolf

Youth is wasted on the young.

Image of the Young Wolf card in Magic: The Gathering.

The problem with small, cheap creatures is that they usually die and you're left with nothing. Young Wolf provides a much better alternative –a creature that must die twice before it is actually removed. Even better, the first time he dies, he comes back as a 2/2 rather than a 1/1.

For one mana, Young Wolf offers extremely effective aggression. Young Wolf can be found in a lot of competitive decks from Pauper to Modern where he takes bites and then bites the opponent's life.

9

Garruk the Relentless

You wouldn't like him without a helmet.

Garruk Relentless card image in Magic: The Gathering.

Garruk Relentless isn't the best version of Garruk, but it's still a great card in the right circumstances. You really have to find a way pick a fight with something that won't kill Garruk outright in order to make him transform, but this is not always possible.

Another tick against Garruk is that even if you get him to transform quickly, he'll basically have so few loyalty tokens that you'll have to spend several turns creating wolf tokens to keep him going. Still, the four mana token generator isn't bad and if left unchecked, Garruk can definitely become a game-ending problem for your enemies.

8

Wrenn and Seven

Because seven ate nine.

An image of the Wrenn And Seven card in Magic: The Gathering.

Wrenn and Seven is tailor-made for decks that want to dump their libraries into their graveyards for improper purposes. And there are plenty of Commander decks looking to do just that, with Wrenn and Seven providing significant support for both mana generation and filling your graveyard with useful creatures.

Related

Magic: The Gathering – Every rarity change in Innistrad redone

Poor players eat well, ironically.

You may never use Wrenn and Seven's ultimate, but if you're playing a deck that only focuses on the land filtering part of this planeswalker, it's nice to know you can get those discarded permanents back later.

7

Unnatural growth

Double the taste, double the fun.

An image of the Unnatural Growth card in Magic: The Gathering.

For some Magic players, there's no better feeling than throwing big, suffocating monsters at your opponent. And what better card to pair with big stomp monsters than Unnatural Growth? This enchantment doubles the power and durability of all your creatures when it matters most, during combat.

Your creatures are still slightly more vulnerable outside of combat, but no more than they would be without the unnatural growth. And along with that, they tend to stomp any creature that tries to defend them. This is it favorite green mage for some reason.

6

Eldritch Evolution

The tentacles are an improvement, honestly.

An image of the Eldritch Evolution card in Magic: The Gathering.

Did we mention that Innistrad was all about eating or being eaten? Eldritch Evolution does eat a smaller monster to spawn a bigger monster. Not a great deal in terms of card advantage, but if you can turn your Ambush Wolf into a timely Froghemoth, you might not need those extra cards anyway.

Eldritch Evolution can play with tempo, but so can you use it to find the thing you need when you need it. Answers like Acidic Slime, Scavenging Ooze, or just any giant beast bigger than what your opponent has.

5

Second harvest

And don't forget about eleven o'clock, lunch and afternoon tea.

Image of the Second Harvest card in Magic: The Gathering.

It's never been clear how a bunch of heavily armed villagers in a cornfield means doubling your chips, but they do. You will probably notice a certain one green theme take any given number and multiply it by two.

Second Harvest does something every token-themed deck wants: get more tokens. Double the amount of chips to be exact. Going from ten 1/1 tokens to 20 1/1 tokens is pretty powerful, but remember that this doubles all chips no matter what the chips are (something Crush of Wurms fans might like).

4

Cultivator Colossus

Grows dead things.

An image of the Cultivator Colossus card in Magic: The Gathering.

Cultivator Colossus is a card with great potential. He probably comes in as a 6/6 or 7/7 with trample, which isn't great for a seven-man investment. But his ability will allow you to play an extra land and then draw a card and repeat the process if you still have lands in your hand.

Related

Magic: The Gathering – The best blue cards in Innistrad remastered

Innistrad Remastered's best blue cards are from the depths or from the fallacy of science.

Where Cultivator Colossus really shines is as a kill card for decks that have a lot of land (and here's our callback to Wrenn and Seven). If your deck has a lot of landor if you have a handful of land courtesy of something like Boundless Realms, then suddenly Cultivator Colossus comes in as a 12/12 that also draws you a lot of cards.

3

Cryptolith ceremony

I'm not sure what they're doing, but I like it.

An image of the Cryptolith Rite card in Magic: The Gathering.

Green already has a lot of creatures that produce mana (Innistrad Remastered's Somberwald Sage is one that didn't quite make the list), but what if all your creatures can produce mana? Cryptolith Rite gives all your pets the same power as Birds of Paradise, tapping to produce mana of any color you want.

For two mana, it's a great investment. Throw in a few dozen tokens and you'll have enough mana to pump out a hydra of truly terrifying proportions.. This card fits well in most green decks that can save a second turn and open the mana faucet wide open.

2

Hermit Druid

She just doesn't like to be bothered.

An image of the Hermit Druid card in Magic: The Gathering.

Hermit Druid offers a card that has had some flavor in green and black decks for quite some time now one of the cheapest and easiest ways to fill your graveyard. Two mana to cast and one mana to activate sends one land into your hand and a variable number of cards into your graveyard, a perfect place to revive them with some eldritch magic.

If you judge a card by its price, Hermit Druid is pretty strong, but perhaps the most telling indicator of Hermit Druid's power is that it is banned in Legacyone of the most competitive Magic formats.

1

Craterhoof Behemoth

You'll never hear it coming.

An image of the Craterhoof Behemoth card in Magic: The Gathering.

Craterhoof Behemoth gives green something it often lacks: speed. Haste on a 5/5 body isn't too impressive, but also trampling your entire team and a large numerical buff based on the total size of that team means that Craterhoof Behemoth is go-to green creature when you need your opponent dead in one turn.

This power is represented in Craterhoof Behemoth's a consistently high price on the Magic secondary marketoften exceeding $40. One hopes that Innistrad Remastered will push the prices down a bit, but I wouldn't count on it.

Leave a Comment