Paladin class v Diablo 4 he has a wide range of abilities and among them are auras. They work exactly as you think they do: Aura skills passively do things to you, your allies or enemies around you, and with some legendary aspects and unique items, we can turn the Paladin into a walking sun that melts large hordes and bosses alike.
The following is the assembly of Auradin Diablo 4 which is intended for the terminal. It's not exactly practical to use at the beginning of leveling, and players will need one specific pair of Unique Gloves to make the build work.
Diablo 4 Herald of Zakarum Drop Location
If you need something to multiply your stats as a Paladin in Diablo 4, then Herald of Zakarum is one of the best items to use.
Diablo 4 Auradin Build
She is the star of this show Dawnfire Gloveswho causes the Holy Light aura to deal fire damage every second to nearby enemies. He will use the rest of the building Arbitrator Formwhich will give you a set of wings that will passively attack nearby enemies and also give you movement bonuses.
Active skills
|
Skill |
Description |
|
Shooting Star – Free fall |
It is mainly used for mobility and to enter the Arbiter form through the Apprentice Oath |
|
Consecration – Sacred ground |
An AoE damage over time ability that also heals you. Good for bosses. |
|
Aura of Holy Light – Rite of Mercy |
Passively damages enemies. Activate to attack enemies and gain Fortify. |
|
Aura of Defiance – Rite of Prayer |
It provides defense and makes you unstoppable when activated. |
|
Fanaticism Aura – Rite of Vengeance |
Passively increases your crit stats. When activated, weakens nearby enemies. |
|
Arbiter of Justice – Seraph's Wings |
Jump into the air and fall down, giving you 30 seconds in Arbiter form. |
Since this is an Aura build, all you really need is to survive. Other Diablo 4 The Paladin build is already easy to play, but with this one you just have to move around and avoid death.
Everything around you will either burn or be hit by Wing Strikes while in Arbiter form. Here is the big problem you must have a high cooldown reduction on your device to minimize Arbiter form downtime.
Use your cooldowns liberallyand dodge any big attack that comes your way. Falling Star will be your main way to get the Arbiter form and is also great for map hopping. When fighting a boss, cast Consecration and run past them.
If you want better accessibility of the Arbiter form, replace Consecration with Condemn – Gather the Guilty. This gives you two charges of the Disciple skill, which is on cooldown, meaning you can use it when rotating with Falling Star to keep Arbiter form longer. If you can get Falling Star's 7 second cooldown and Condemn's 9 second cooldown, you should be able to alternate between these skills and maintain Arbiter form indefinitely.
Passive skills
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En Garde
-
The best offense
-
Bravery
-
A chink in the armor
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High charity
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Iron sharpens iron
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Break the Line
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Heavyweight
-
Shining armor
-
Giant Slayer
-
Promotion/Coat of Arms
To summarize, these skills will increase your damage production and survivability, but to take full advantage of them, you need to be fortified and your enemies need to be weakened. Your auras of Holy Light and Fanaticism will take care of this for you.
When it comes to Capstone Passive, we actually have two options:
- Elevation increases the damage you deal by (x)85% while Arbiter Form is active. and your wing strikes will strike 1 more time.
- Coat of arms greatly increases your overall damage based on 75% of your armor and block chance.
Coat of Arms usually results in a stronger damage bonus that doesn't require you to meet any condition. The effectiveness of this passively depends on your current stats. If your combination of Armor and Block Chance doesn't multiply your damage by at least 85%, then it's better to use Exaltation.
On the other hand, Exaltation will multiply your damage by 85%, but only when the arbitrator form is active. You will spend a lot of time in Arbiter form with this build, but how long this bonus runs still depends on how low your cooldowns are and how long you can maintain Arbiter form outside of the 30 second window of Arbiter of Justice.
Equipment and Aspects
|
Gear |
Aspect ratio/effect |
Ideal stats/characters |
|---|---|---|
|
Helmet |
Indomitable |
Maximum service life Armor Resistances Cooldown Reduction +Holy Light Aura Potency |
|
Chest armor |
An angelic masterpiece |
Maximum service life Armor Resistances +Aura skill values |
|
Glove |
Dawnfire (Unique) |
– |
|
Pants |
Tassets of the Dawning Sky (Unique) |
– |
|
Boots |
Wind Striker |
Movement speed Resistances Duration of the arbitrator |
|
Amulet |
Ascension |
Crit Chance Cooldown Reduction +Damage in Arbiter |
|
Rings |
Supreme Glory + Holy Punishment |
Cooldown Reduction Attack speed Damages in arbitrator Arbitrator of Justice cooldown reduction |
|
1H weapon |
Griswold's Opus (Unique) |
– |
|
Shield |
Proselytization |
Maximum service life Armor Cooldown Reduction + Duration of the arbitrator |
Dawn is the most important part of this build as it allows Holy Light Aura to damage all enemies in range instead of just 3 random enemies. Your AoE damage will suffer without it.
Tassets of the Dawning Sky it is here to improve survival. Feel free to replace them with any other pair of pants you want, although we prefer it for the convenience of high-elemental armor.
Meanwhile, Griswold's Opus will greatly increase your critical damage every time you deal damage. It's a great weapon for almost any Paladin build, and that's true here as well.
If the RNG allows it, use your Temper slots for bonuses that buff Arbiter or Holy Light. Tempering your gear is a great way to compensate for any stats you might be missing (like cooldown reduction or elemental resistances), but if you're lucky enough to get good items with basic stats, then you should use your Temper slots for stats you don't normally drop on items.
Paragon plate
The good thing about Paladin's Paragon Boards is that most of his legendary nodes provide a general damage boost that works on most of Paladin's abilities. Even Legendary Node, which is specifically for Zealot skills, can work with Auradin builds.
For this setup, take the following boards and nodes:
- Roost increases your damage based on your overall armor
- Inexorable increases your damage and provides cooldown reduction while moving (and for 2 seconds afterwards)
- Withstand increases your damage during fortification
- Divinity increases the vulnerable damage you deal while in Arbiter form
- Shield bearer increases your damage based on your block chance
- Preacher increases your damage based on your attack speed
You can choose which glyphs you prefer, although we recommend the following:
- Spirit increases the damage enemies take from you when you hit them with a critical strike
- Challenger increases your damage against elites
- Cunning increases your non-physical damage
- Heat reduces the cooldown of Non-Aura skills when you cast an Aura skill