If you are having a hard time Marathon and you want to choose one of the easiest classes, Destroyer could be the one to choose. This Runner Shell has a mix of abilities that will allow you to move around each map better and also destroy your enemies, be it UESC units or other runners.
However, the fact that this class is accessible does not make it easier to use. After all, this is not a simple extraction shooter. Let's go through the best builds for Destroyer, what each ability does, and how you should play this Runner Shell in Marathon.
Overview of destroyers
Destroyer is a balanced class that gives you a large chunk of defensive and offensive options. For example, their tactical ability, Riot Barricade, allows you to block damage from someone shooting at you. you have to mix this with your draw ability in the air in this way:
- Run towards the enemy when using Riot Barricadewait for them to waste the charger and start charging again, and then jump and use the Thruster to one side messing with your position and making it harder for them to shoot you. It's a winning strategy for taking down enemies in one-on-one scenarios.
Take advantage of how much faster the Destroyer is can run to escape enemies or chase them. Just keep an eye on the thermometer because if you overheat during the fight you'll be in trouble.
Destroyer's Prime Ability is excellent for dealing significant damage against enemies and with a bit of luck and good positioning you should be able to take one or two.
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Destroyer capabilities
|
Ability |
Type |
What does it do? |
Base cooldown/duration |
|---|---|---|---|
|
Search and destroy |
Primary |
Activates shoulder-mounted missile pods that deal damage and immobilize targets fired at with your primary or secondary weapon. |
|
|
Rebellion Barricade |
Tactical |
Activates an energy shield that blocks all incoming damage. It consumes its own energy when activated, and consumes more if it takes damage. |
|
|
Thruster |
Property |
When you're in the air, it uses boosters to throw you in a certain direction. Increases heat with each use. |
Basically no cooldown, it's available as soon as you touch the ground. But remember your heat. |
|
Tactical sprint |
Property |
Press Sprint twice to move faster. Creates your thermometer. |
I'm going Thruster. |
Best destroyer loadout
We have prepared two basic builds for the Destroyer. The first is when you have a few hours in the game and he can already find a few basic weapons and the other one is for later, if you already have a really expensive safe.
With their abilities, you can go with each type of weapon, whichever suits you best. We recommend mixing something close and mid rangesuch as the shotgun and assault rifle. But again, you can really mess up if you play aggressively with your Prime Ability if it's available and find the best ways to use your Riot Barricade.
Depending on how far along you are in the game and what your vault looks like, you should always come away with at least three shields and health regeneration.
The best early destroyer build
|
Primary weapon |
Bully SMG |
|---|---|
|
Secondary weapon |
Magnum MC |
|
Backpack |
The best available |
|
Shield |
The best available |
|
Device |
Ammo crate |
|
Cores |
Core Slot 1: Bombardier. (Defeating enemies while Search and Destroy is active will extend its duration.) Core Slot 2: Heavy ammunition. (Defeating enemies with explosive damage will reduce the cooldown of your next Search and Destroy.) |
|
Implants |
Head implant: Regen V2. (Slightly reduce weapon handling and target reticle speed.) Trunk implant: Survival Kit V2. (Increases firewall, hardware, ping time, recovery speed, self-healing speed.) Leg implant: Firm stance V2. (Moves and prepares weapons faster after using a shield charge.) |
These implants and cores are not that hard to find. These two cores are perfect for using your primary ability for as long as possible and then getting it back sooner. Implants focus on moving faster and reacting better with your weapons.
Best Late Game Destroyer Build
|
Primary weapon |
Impact of HAR |
|---|---|
|
Secondary weapon |
Combat Shotgun WSTR |
|
Backpack |
The best available |
|
Shield |
The best available |
|
Device |
Bubble shield |
|
Cores |
Core Slot 1: Counterattack. (When Riot Barricade takes damage, you regularly fire a retaliatory shot at your attacker.) Core Slot 2: Bullrush. (Your Riot Barricade does not passively drain energy when you perform your tactical sprint.) |
|
Implants |
Head implant: Regen V4. (A big improvement over V2.) Trunk implant: Helping hands V4. (Snapshot Rifling + Haptic Feedback + better Firewall and Primer Recovery.) Leg implant: Graceful Landings V4. (More defense against melee attacks and explosives + better sprint and more tactical ability energy after defeating an enemy.) |
With this build and cores, you have to be aggressive and eat your opponents like they're nothing. Your Riot Barricade becomes a defensive and offensive nightmare.
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