Summary
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The Elder Scrolls series allows players to embody mythical creatures such as werewolf and vampires, and increase game experiences.
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Infamous: Festival of Blood and Vampire: The Masquerade – Blood Lines offer unique opportunities to play as a vampire.
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Immortal Fenyx growing immerses players into Greek mythology, allowing them to become mythical creatures through upgrades and abilities.
One of the best things on video games is that they let each player accept the perspective and form of some really strange and fascinating creatures, no matter who they are. Although it is sometimes something as simple as a cat, games often let players take control of mythical creatures.
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Although there is most of the RPG domains, there are a lot of great games where players can embody mythical creatures and do as they like, be it more well -known creatures such as werewolves or divine beings from ancient tradition. This list is evaluated according to the quality of the game and how good the representation of the mythical creature is.
Werewolves make a big entrance
Skyrim
- Released
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November 11, 2011
Long, Scroll Games allow players to take control of a number of mythical creatures, but the deep tradition said there were a lot of people who could turn intowolf, and players still had to have this privilege.
That everything has changed with the release Elder Scrolls 5: SkyrimWhere players, after arriving in Windrun, discover almost instantly a werewolf masked as a companion, a version of this item of the guild of warriors. Becoming a werewolf is a key part of their story and some incredible mods becomes one of the best ways to play the game.
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Infamous: Festival of Blood
Vampiric cole
Infamous: Festival of Blood
- Released
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October 25, 2011
- Esrb
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M for mature 17+ // suggestive topics, violence, blood, alcohol use, tongue
- Publisher (s)
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Sony Computer Entertainment
The infamous The games have always played with supernatural, especially through elementary superpower, but with every game, Insomniac grew experimental and wondered how far they could promote the concept of superpowers. In some cases, this meant that smoke and neon were the basis for superpowers. In others? Blood.
This is the basic idea of a separate DLC infamous 2, Infamous: Festival of Blood. But a short but pleasant ROMP sees Cole to become a vampire and uses the litany of new blood -based abilities in his efforts to try to regain his humanity. It is an overlooked part infamous History, but ideal for players who want to play as a mythical creature.
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The immortal fenyx rises
Greek gods
In mid -2010, Ubisoft has become more and more focused on its open world games, but sometimes massive RPG as Assassin's Creed: Odyssey They are just too big and are not too friendly to children. So for younger players or those looking for an effective experience of the open world, Immortal: Fenyx rises It was a perfect choice to further immerse itself in the world of Greek mythology.
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Not only is the game a great way to learn more about Greek mythology, but it also allows players to become mythical creatures from these myths through a number of upgrades and Metroid Visional style. It is a surprisingly brief game in an open world that is ideal for players looking for fresh air in a saturated genre.
Vampire
With a new Forgotten Remaster, many players head back to the idyllic countries of Cyrodiil to see pastoral cylindrical fields and the majesty of the imperial city. In these forests, however, hides many mythical creatures to fight.
While players may have the opportunity to become one of the mythical Daedra later in the game (here without spoilers), vampires can also become a curse by fighting for others. This affliction has many disadvantages and can be difficult to cure, but if it is properly handled, it can lead to a large base for a strong assembly.
Vvardenfell call
Elder Scrolls III: Morrowind
- Released
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May 1, 2002
- Esrb
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T for Teen because of blood, violence
- Developers
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Bethesda Game Studios
- Publisher (s)
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Bethesda Softworks
In most games, becoming a vampire is usually considered a bad thing. After all, it usually means that they do not go and keep living during the day. However, The Elder Scrolls 3: Morrowind It is one of those special games that not only allow players to become a vampire and become one of the deadliest creatures in Morrowind, but actively motivates it a brand new questline.
Vampire Morrowind It is impressively deep, with different vampire schools with different ideologies, all providing a number of new questlins that help to get acquainted with their new suffering. In fact, one of the best content of the story is in playing the vampire route, so it's worth unsubscribing.
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World of Warcraft
Fantastic world
World of Warcraft
- Released
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23 November 2004
- Esrb
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T for adolescents: blood and gore, raw humor, mild language, suggestive themes, alcohol use, violence (online interaction is not evaluated)
At its most basic level, MMORPG promises that players can be who they want to be whenever they want to be. Obviously there are limits, but it is a philosophy of design that somehow affects every MMORPG, including the largest of all, World of Warcraft.
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Players can start not only with different basic types of mythical creatures, but the druid can turn into a mythical creature, various items can transform players into dragons and the wall is basically one big big way for those interested.
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Final Fantasy 16
Embody the eicons
Each Final Fantasy The game has a theme, be it techno-commission or classic fantasy, but one of the most important recurrent motifs is the gods of the world who will turn out almost every story in an interesting way. Yet no one had the gods left as much as Final Fantasy 16.
IN Final Fantasy 16It is clear that Clive, a player protagonist, can turn into Eikons, the personification of the gods themselves. In fact, the acquisition of each eikon is essentially the whole structure of the game. These moments are wild and often lead to a bombastic, superior giant struggles of Monster, where players really feel the power of embodying the mythical creation of ancient tradition.
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Vampire: Masquerade – Blood Line
RPG All-Timer Vampire
Vampire: Masquerade – Blood Line
- Released
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November 16, 2004
- Esrb
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M for mature 17+ due to blood and gore, intense violence, sexual themes, strong language
- Developers
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Troika
- Engine
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Source
Sometimes the game can handle the subject so well that it cripples competition and few games even try to compete. In the case of vampire games, Vampire: Masquerade – Blood Line It remains unsurpassed as the final Vampire RPG, to the extent that many other studies have not even tried.
Not only does the game have great writing, a list of incredible characters and deep attention to tradition, culture and vampire ideology, but it also meets the imagination to be better than any other game. It is the final simulator that has become a mythical creature that remains undefeated to this day.
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