Summary
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The open world's game cultures are associated with geography and influence everything from dressing to social norms.
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Fallout 4, Legend of Zelda, Witcher, Horizon and Elder Scrolls show various cultural groups in the game.
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Diapores and diverse cultures in older scrolls offer unique regions with fine traditions.
Video games in the open world offer players the opportunity to explore strange new worlds, meet different people and make new allies and enemies. The part of the settlement of the large open world that is struggling with life creates communities and society that have developed their own unique culture.
Open -world video games are often directly associated with their geographical context. Traditional dress of alpine civilizations is likely to be adapted to a colder environment. Desert communities rituals can be tied to water protection procedures needed for survival, and people in heavily wooded areas may prefer camouflage or dexterity over brute force to make the most of their surroundings in battle.
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5
Fallout 4
Which fraction do you choose?
- Released
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November 10, 2015
- OpenCritic Rating
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Mighty
The Fallout The universe is dominated by groups and fractions that control certain places. Each of these groups and organizations have developed its own culture and social standards since the fall of civilization. Most cultural groups that appeared are organized around military fears, including the almost cultural brotherhood of steel. Some of these groups are huge and spread in pockets on large areas, such as anarchic, seemingly without a cultural robber, while others are unique to a particular place.
Open world Fallout 4The community is an attacked space with four factions that compete for checking: minutes, railways, institute and the above -mentioned brotherhood of steel. These factions have developed their own different cultures, including the behavior of dressing and ideologies. They are clear enough to allow players to choose who they have to stand with according to their values, play style or narrative preferences.
4
Legend of Zelda: Breath of the Wild & Tears of the Kingdom
Exploring the cult of Hyrule of the past and the present
- Released
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12th May 2023
- Developers
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Nintendo
- OpenCritic Rating
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Mighty
Shared open world Legend of Zelda: Breath of the Wild and Tears of the kingdom The map is supposed to sign some strange and amazing communities on the map. Hyrule cultures are diverse in political and social structures, traditions, ideology and practices. Many of these communities are organized around the city of mushrooms such as those living around the Japanese settlement of the village of Kakariko in the Dueling Peaks area.
Many cultures of these places are not only informed about the tasks that are connected, but also the peculiarities of the area in which they are located. Between the two games, many groups in Hyrule experienced a change in happiness, with Yiga, still Hellbent to kill link, thrown into the depths.
3
Witch franchise
The world comes to Novigrad
- Released
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May 19, 2015
- OpenCritic Rating
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Mighty
Wizard The franchise has a comprehensive and detailed tradition that has evolved from novels, short stories, video games and television series. As a result, the geography and history of the continent is incredibly rich and multilayered. Exploring an open world Wizard Games allow players to explore the diverse culture of the country. Mixing these cultures is perhaps best introduced in the free town of Novigrad, which is home to different groups of people.
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On the other hand, many of the dozens of isolated settlements such as Crow's Brid and Fishing Village have a smaller, less diverse citizenship with cultures based on agriculture, fishing and agrianism. Unfortunately, this can lead to closure of thinking and hostility to foreigners. There are also regional cultures organized around religious beliefs, such as Downwarren people who worship wood ladies.
2
Horizon Zero Dawn and Horizon Disabled to West
From the cradle to the west
- Released
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18 February 2022
- OpenCritic Rating
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Mighty
Open world Horizon Zero Dawn and Horizon Disabled West It has very distinctive cultural groups and ethnic groups that differ considerably from region to region. Horizon Zero Dawn It sets out very soon, with Aloy navigating different groups with different degrees of success. This includes superstitions of the Nora tribe that avoided it as a child, and their enemies by storing technology, the Carja tribe. These are fully realized groups with different traditional dresses, beliefs and social organization.
As soon as Aloy heads west in the second game, Horizon Disabled WestHe starts to meet different strains of tenakh. The Tenakt of the West was wild warriors whose unique traditions and rituals around death meant that other cultures perceived them as cannibals. Within this wider group, Tenakh has clear cultural differences based on where they live, which often leads to conflict.
Dense with high fantasy cultural history
- Released
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April 4, 2014
- OpenCritic Rating
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Fair
Scroll In many ways, the series has set the standard for the diverse, culturally rich Open World games, with Tamriel one of the most realized and most complex continents in video play games. There are different cultures, perceived species and ethnicities that have become more of the games. Religion and environmental factors also play in the creation of diversity The Older scrolls, With cultural practices and dresses, they adapt to a number of intersecting factors. From the dark elves of Morrowind to the high elves of the island of Summerset, the cultures of each region developed over the intricate history of older scrolls.
One of the interesting things Scroll It is that players not only experience pockets of different cultures isolated throughout the continent, but there are also important diaspora. In this case, Diaspora is the spread of cultures and groups of people from their homeland. Perhaps the most prominent example is that players can meet cat khayit throughout Tamriel when their homeland is Elsweyr, and lizards similar to Argonians outside Black Marsh.
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