Summary
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Creating a perfect atmosphere is essential in creating efficient horror games that scare players.
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Amnesia: The dark origin, anatomy and resident evil 7 show the creation of a scary atmosphere.
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Outstast, Soma, Alien: Insulation and Silent Hill 2 rely on the atmosphere with upset players.
Horror games come in all shapes, sizes and genres, from combat -oriented shooters with action horror movies to independent festics that strengthened youtubers to fame. But what makes horror games more scary than anything else is the right atmosphere.
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The most frightening horror video games of all time, included
Since the torture of the dock club after the frightening of Resident Evil and Silent Hill, the most frightening horror video games of all time have been here.
Creating a perfect atmosphere is one of the key ingredients needed to create an effective horror game that will certainly scare players without a joke. A scary environment, dilapidated buildings, and fear of what may lie in front of them help create a perfect atmosphere that can work more efficiently on scary players than any jump.
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Amnesia: a dark origin
The majestic Brennenberg Castle is a tense place to explore
From the minds of friction games that previously worked on Penumbra Series, she came Amnesia: a dark origin. Thanks to certain online personalities, it quickly became one of the most successful independent games of all time.
The character of the player Daniel wakes up in the castle with very few memories remaining and restores them, the more he explores the castle and reads the notes he left the scattered around. All the time, a phenomenon that indicates how the shadow grows, and the monsters are hidden in every shadow. Only according to the weak light of candles or gas lantern can play players to illuminate their surroundings, but also with light, Amnesia It remains an experience full of tension. Monsters are never far away and without resources to defend themselves, players must hide and hope they will not notice.
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Darkwood
Horror Survival game with oppressing atmosphere
One may never expect the game of survival from top to bottom will be atmospheric but Darkwood He can do this. A mysterious forest appears and absorbs a large part of the country and shows no signs of stopping and the continuation spreads. Those who are trapped in the forest fall to the ravage of plague, which converts them into monsters. Those who have not changed are looking for escape, such as the character the player controls.
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For survival, players believe players to develop things for themselves and have them explored at their own pace.
Survival depends on the survival of encounters with dangerous forest residents; It also has to clean up supplies and fortified shelters from Night Falls, which brings scary threats. Throughout the game is an atmosphere that is nothing short.
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Anatomy
No physical threats, just an atmosphere
Suggested by Kitty HororShow, Anatomy It can be just the most unique indie horror game that has ever decorated the scene. The concept seems quite simple, but is masterfully performed. As a nameless, quiet protagonist, the player examines what seems to be an abandoned suburban house, and listens to scattered videotapes that compare different rooms of the house with parts of human anatomy.
But that's not all. The more player examines this dark and empty house, the more things change and change. The house degrades, the more the player progresses, so the atmosphere deepens until it is almost unbearable. Although there are no physical threats to be kept with, the atmosphere gives players a lot of fear.
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Resident Evil 7
The atmosphere of the bakery mansion is unrivaled
Seventh installment in Resident Evil Franchise introduced Ethan Winters, who travels to Dulvey in Louisiana in finding his wife Mia, reported about the missing three years ago. He found a dilapidated old family farm near stagnant waters, soon running in front of the inhabitants of the house: Baker's family, those responsible for the long absence of Mia. He welcomes him to a family with the worst dinner in the world, and then Ethan decides to escape.
Resident Evil 7 It was a very celebrated game of fans, because it meant a return to its horror roots. Baker Estate is certainly soaked in the atmosphere, especially when players know that Jack Baker is walking around armed and dangerous and ridicules their name. The transition to the first person is still tense, because the players then have to actively look around the corners and can find themselves face to face with work they try to avoid.
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Ride out
The absence of fighting focuses on the horror
There is nothing that a journalist does not do to get another big hill, but snooping around abandoned asylum can only be one of these things. This is exactly what journalist Miles Upsher does after he received an anonymous tip of some dubious events at Mount Massive asylum, specifically inhuman patient experiments in their care. Miles, armed with Gutsy with an attitude and a video camera, gets in to see and record the horrors themselves.
Mount Massive asylum is one of the most frightening places that players sometimes enter the virtual leg in, dark corridors and pieces of visual narration instilling the atmosphere of fear. The fact that Miles cannot fight enemies increases this tension, because everything he can do is try to clean up around them and hope that none of them will notice.
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Soma
Even in safe mode, players cannot hide from existential fear
Soma
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September 15, 2015
When offered to be involved in experimental brain scanning shortly after being left with brain injuries as a result of a car accident, he finds that his consciousness will record the robot in pathos-2, where he meets a useful Catherine that could only have answers to what happened, and fate.
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Underwater is a terrifying place for most people and Soma It makes an even more scary explorer with monsters that walk around that players must avoid at all costs. But even if the danger has decreased in emergency mode, these old places and poor souls they encounter on the way help to create this impressive atmosphere of fear and despair, and the end of the hammers of home is quite difficult to swallow questions about what it really means to be human.
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Alien: insulation
One never knows when xenomorf appears
Xenomorf has always been a fearsome creature and has terrorized visitors to films since the late 70 years. There has been a fair share Foreign Games since then, most of them receive only Middling recipe from fans. And then came Isolationthat promised a real, visceral horror experience set in Foreign universe. And as it would be lucky, it delivered it.
Amanda married Ripley's daughter Amanda after the first film events and joined Sevastopol Space Station as she was looking for answers to what had happened to Ripley Senior, and she was in the face of the same creature that her mother had done. Exploring a large station and an effort to avoid xenomorph is one of the most tense and atmospheric experiences that a player could ever hope for, because Xenomorf is a terrifying enemy that can hide in the ventilation openings and fall on an unsuspecting player.
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Silent Hill 2
Silent Hill's mlus streets have never been more frightening to explore
Silent Hill was originally an idyllic holiday point for married couple James and Mary until Mary was claimed by the disease. Three years later, James receives a letter that attracts him back to their special place, and James is too eager to find her, although he doesn't fully believe that all is really happening.
James and the player embarked on the fog and quickly found that Silent Hill was the last place that someone would ever choose as their holidays because it is completely abandoned, all except some scary monsters, including the iconic pyramid head. Each place is more terrifying than others and accompanied by a championship soundtrack Akira Yamaok, the atmosphere is absolutely ideal for inserting horror.
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