The best items you can buy from ROAH MOONGLOW in each Baldur's Gate 3 act

Correct armor and equipment can dramatically increase the strength and versatility of your character Tav and companion Baldur's Gate 3. Fortunately, the game offers a wide range of items that can be obtained through a survey, looting and buying or trade with various traders that you will encounter along your way.

As for traders, Roah Moonglow It is one of the few that appears in several playing of the game. In each of these cases you can find a different place and store new items, which means that it is important to know which one you need to be careful for. All you need to know about The best magic items you can buy from roah monglow in each Baldur's Gate 3 act was included in the guide below.

The best magic items you can buy from roah monglow in every Baldur's Gate 3 Act

Baldur'S-Gate-3-Roah-Moonglow-Halfling-Trader-Zhentarim

IN Baldur's Gate 3ROAH MOONGLOW is a Halfling merchant that is associated with the fraction of the nude and eventually becomes a smuggler for the absolute cult. In ACT 1 it can be placed in a broken shrine in the Goblin camp, west of the central room. In ACT 2 she went to Moonrise Towers and you can find it on the first floor around the same area as the Bugbear merchant, Lann Tarv. Finally, in Act 3, you can find it first during the fight after you first meet the MinSC, and later in the Guild office, depending on the result of its coup against nine rhythms Keene.

In fact, you can trade with ROAH during the MinSC dialog, which continues to fight its first appearance 3. Depending on your decisions, this may be the last chance of getting its available items, so keep it in mind.

Best Magic Items to Purchase from ROAH MOONGLOW IN ACT 1

Item name

Price

Rarity

Bonuses/Effects

Hunter's dagger

65 gold

Unusual

Rupture – When intervention, the target is torn to 3 turns.

  • This is largely one of the best dagger acts on which you can get your hands, and it is at home in the hands of your dishonest, especially when double controlled by another dagger or other fine light weapon. Trip is a devastating status that passively causes for any intervention because it prevents the enemy from disconnecting or movement by causing them to damage them for every 3 feet that move. In addition, your dishonest knowledge with this dagger will have, which means that they will also unlock the action action that causes bleeding, the piercing striking action causes gaping wounds and the flourishing action causes balance. Pair all of this with a creeping attack and you will be able to stack quite a little bonus damage for the bike.

Item name

Price

Rarity

Bonuses/Effects

Gold staff wyrmling

320 gold

Rare

+1d4 extra damage

Fire Bolt – cast

  • This is a pretty decent staff that gets into the hands of ACT 1. Fire Bolt is one of the best canons in the early game because it is one of the higher dice, so by getting them through this staff, you will relax a slot for choosing from your selection levels to take something else.

Item name

Price

Rarity

Bonuses/Effects

Bowl of consciousness

65 gold

Unusual

Rarely captured unknowingly – Get a +1 bonus for initiatives

  • It is a great bow in an early game for rangers or rogues, especially line -ups that need to draw an initiative with warnings and other measures to ensure acts at the beginning of each struggle; For example, Assassin Rogue/Gemnostalker Ranger/Gombalker Assassin Multiclass.

Item name

Price

Rarity

Bonuses/Effects

Bloody Greakaxe

380 gold

Rare

Tireless vengeance – When Wielder has 50% HP or less, make another 1D4 Slashing DMG.

  • Greadaxes are a great selection of ACT 1 or EARRY-to-MID for those such as Tank Tank Melee-some, who always play in close range and therefore often lose a piece of their own health in exchange for causing great damage. Barbarians, paladins and warriors are the best choice, especially barbaric, because tireless revenge works quite nicely with reduced damage. This will help maintain HP within this 50% threshold without being too low, while causing bonus damage both rage and tireless revenge.

Item name

Price

Rarity

Bonuses/Effects

Monster Slayer Glaive

380 gold

Rare

Monsterslayer – Create additional damage +1D4 against enemies of the type of monstrosis.

Refined safes – The distance of the jump increases by 1.5 feet.

  • Monster Slayer Glaive works very well with Melee classes like Fighter. This is because Glaives are a weapon str, which means that fighters are an effective class they use with, and warriors benefit from a refined vault, because their jump is already strong in advance, so it is even more mobile. Finally, Monsterslayer is a huge advantage because many key fighting in ACT 1 includes monsters such as Gnolls.

Best Magic Items to Purchase from ROAH MOONGLOW IN ACT 2 AND 3

ROAH does not set any new items in Law 3, although you can still buy from the available inventory, which had during the law 2.

Item name

Price

Rarity

Bonuses/Effects

Ne'er Misser

310 gold

Rare

– Instead of penetrating damage cause damage to force

Magic racket – cast on LV 3 once for a short rest.

  • Ne'er Misser is quite unique compared to other bows, because instead of making the arrows to damage the force instead of regular damage to successful hits of the arrow. This is very useful in overcoming occasional obstacles such as resistors. In addition, the user will be able to throw a magic rocket once for a short rest. As a result, Ne'er Misser is a great bow for many Dex line -ups, such as Rogues (especially mysterious tricks), guardians and bardi.

Item name

Price

Rarity

Bonuses/Effects

Armor

3200 gold

Rare

18 AC

Eternal devotion – Get 1 channel oath for long rest

  • The armor of devotion is largely designed to build paladin and paladin multiclass. This is because it not only provides them with a solid 18 basic AC, which allows them to play this role of Frontlining Melee, but also gives them more usefulness through an extra oath in every long rest.

Item name

Price

Rarity

Bonuses/Effects

Drakethroat Glaive

960 gold

Rare

Draconic Elemental Weapon – Cast to lv. 3 once for a long rest

Wicked dragon breath – enemies have a disadvantage in saving feasts against your weapon Dragonborn breath

  • Drakethroat Glaive basically provides a permanent buff for your weapon through the Draconic Elemental Weapon and a vicious combination of dragons. This is because it is not a mechanic based on concentration, which means that it decreases, damage and other factors will not interrupt these benefits. This in itself is a reason for Dreakthroat Glaive worthwhile to pick up.

Item name

Price

Rarity

Bonuses/Effects

Groves

160 gold

Rare

Crushing strikes – The wearer gets a +1 bonus for unarmed attacks and damage them with additional +2 bludgeoning.

  • Grinking gloves are a nice little finding that lies the efficiency of unarmed strokes. As a result, they are pleasant in many monk sets, because this class primarily uses unarmed attacks or some unarmed builds the taverns, which can be seen in some fighters and barbarians.

Item name

Price

Rarity

Bonuses/Effects

Marksmanship hat

24 gold

Unusual

+1 bonus to attack remotely

+1 bonus for throwing offensive roles

  • This is a little unique item. However, the hat for shooting processing can actually be very useful in specific assemblies. Some Archer sets can be able to benefit from +1 attacks. On the other hand, this item also fits very nicely into the assembly of thrown weapons based on STR, such as building a barbaric/fighter tavern + nyrulna.


Baldur's Gate 3 Tag Page Cover Art

Baldur's Gate 3

9/10

Released

3rd August 2023

Esrb

M for adults: blood and gore, partial nudity, sexual content, strong tongue, violence

Engine

Divinity 4.0



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