Summary
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Ceremonial simulation: consistent ramp with basic soil search, gentle advantage.
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Birds of Paradise: Effective Many source for more colors, flying leaks.
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NYXBLOOM Amient: Triples Mana Production, expensive but powerful end game.
The ramp is a key part of any commander in Magic: The Gathering. If you don't have Mana for them, you can't cast these big spells that you don't have for them, and these spells come.
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While the vast majority of Great Ramp spells are green, very good ramps boast many artifacts of magic. If you are looking for the best of the best for your next package, we have you covered.
10
Festive simulacrum
The saddest robot
Long -term Snor in Magic: The Gathering's Commander Format, a festive simulacrum is a four -man's artifact creatures that can be included in virtually any deck. When a simulacrum comes into play, you go through a deck, looking for a basic ground card of any type and bring it to the game.
This will put you in advance of a country that will reach four, provided you play a festive simulacrum on a curve, and will give you a chance to play a six -member charm on Turn Five. It is not enough to place the target on the back, but only enough advantages to make your opponent a little on the back step.
9
Paradise
Lots of mana in a small package
Birds from Paradise, one of the most important magical creatures, is a versatile card that does one thing exceptionally well. You can tap on the bird and add one manu of any color and set you on any missing colors that you may miss the next turn.
Birds of Paradise have no strength, so the attack is not on offer for this creature. However, it has flying and this piece of leakage can help later in the game if you accidentally load the bird with a piece of strong equipment, such as an animist's sword that you will learn more later in this list.
8
Nyxbloom ancient
Ending Games solution
If you have never seen nyxbloom ancient, it may take several reading to make sure you have everything fine. He has a step, but that's quite irrelevant for the rest of the card. The spice comes from the fact that it triples the amount of mana you make from any permanent you control.
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This means that your country is now clicking on three mana and your Sol Ring Taps for Six, which is a huge jump when it comes to mana. The disadvantage is that the nyxbloom of ancient costs seven mana, so you probably spent a decent amount of resources to get to this point.
7
Bloom Offer
Perfect with 5 colors
If you are not satisfied with the addition of only one mana to your mana pool, you can continue and add up to five at once with Bloom Suth. This two-man Elf Druid looks at all colors among the permanent you control and gives you one mana of this color.
This can bring you to one man of each color if you have all five colors on board, which can be a huge support of mana. In itself, Bloom Tender will at least make one green mana, because it will be calculated as in the game.
6
Lotus Cobra
Put these countries to work
The Earth already adds MANU to turn around after turning AS Lotus Cobra you can double their efficiency, with the turn. Lotus Cobra has the ability that when the country enters the battlefield under your control, add one mana to your mana pool.
So if you are playing unused on the ground, you will start two mana from this country. Things become interesting when you start playing Lands or other ramp spells, such as cultivation where you can get two or more Landfall from Lotus Cobry in return.
5
Farseek
Get anything
There are relatively few magic of two mana in magic, but more often than not, they just let you get the forest or have some other provisions for them. Farseek is in the classroom above most of them by allowing you to get virtually anything else.
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Farseek searches you his library in the plains, island, swamp or mountain, especially not forest land, and puts it in the game. This means that if you get a soil that has a dual basic type of land, such as a breeding pool, which is a forest and island, you can get the green mana if you need it.
4
SWORD OF THE ANIMIST
Need creatures
Another versatile artifact that can insert into any deck is an animist's sword with powerful equipment that allows you to turn any creation into a ramp charm. When the attacks of creatures are equipped, you can look through the deck on the basic ground and put it directly into the game TAPP.
The nice thing about this sword is that it doesn't require you to connect with your opponent to get the ground, you can only declare attackers to the defenders' wall and still get the country. As for the statistics bonuses, it does not add much, but therefore we run this equipment.
3
Commandment
It goes in everything
There is no disadvantage for running the commander in the commander's package. This artifact is a three-man mana rock that can click on any color that matches your commander.
Although it is a little more Mana's commitment than you might want to spend on the third round, you get immediate use. Later in the game, as soon as you have a larger number of land, you can sacrifice it to draw a card and help you stay in the game with hopefully the relevant card from the top of the package.
2
Primaval Titan
All your countries are out
One of the strongest creatures ever been printed in magic is Primaval Titan monstrous giant creatures for only six mana, which has an immediate impact on the board. When Primal Titan enters, you can go to search for any two countries and put them in the game Tapped.
These countries may also not be basic countries, there may be practically anything in your package. If you have a short mana, you can take Nykthos, the NYX shrine, or if you need to expel the cemetery, you can also capture BOG BOG.
1
Cultivate // Kodam's reach
Two sides of the same coin
These two cards are functionally the same in all directions, with the exception of one subtype, but it is so unlikely that it will affect your game, that it really doesn't matter.
A nice thing about this resolution is that it allows you to play in the deck, which gives a rare chance to run two functionally the same cards in the board of the commander.
Both of these spells allow you to search two basic countries from your package and place one in the game, while the other goes into the game Tapped, which ensures that you have a drop in land for the next round while you reach the land in advance.