The best roguelikes with unique progression systems

Summary

  • Roguelikes favors playing over the story, offers endless runs and unique progressive systems.

  • Titles such as Deathtrap, Inscryption and Cult of the Lamb are showing the innovative mechanics of Roguelike.

  • Games such as Returnal, Blue Prince and Rogue Legacy 2 offer interesting progression systems that reward players' survey.

Roguelikes are one of the most popular genres of all games and it is not difficult to understand why. Endless loops and runs that can be played for 100 years, adapted in sets and other options and access to playing, which is much more interested in providing absorbing and innovative playing than an excessive story.

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Over the years, the genre has developed a large number, from the first days of its simplicity king, to the present, where the amount of freedom offered is virtually endless. One of the most pleasant parts of the genre is to complete running or even failure, but still has a certain level of procedure to move things forward. And there are so many games that take this idea and run with it, and give something unique that keeps players in return for others.

8

The orcs must die! Deathtrap

Stronger traps and crazy combinations

Deathtrap takes everything that has created the previous one OMD Games so great and bring Roguelike Formula, which allows players growing stronger and intensified their ORC killing skills, both for solo and cooperation. Playing the loop revolves around the selection of the map and setting the complicated defense chain, each of which offers new upgrades on both traps, characters and even ORC.

After completing the map, players have a chance to gambling forward with the currency they have earned or to get off and spend it to permanently strengthen the strength of the majority of the main system of the game. And as far as he is concerned to actually jump back and try to go for a longer run, they are expanding and enthusiasts who come with each wave keep things fresh and really reward players who are willing to risk it all.

7

World Wall World

With everyone during digging deeper and higher

World Wall World It is a charming roguelike that takes the concept of defense defense, which can be seen in other titles, and adds a progressive loop that allows players to feel as if they were always moving forward. The game takes place in a vertical level where players can control a robot similar to spiders to benefit from rare resources and fight the incoming monsters from all sides.

When the players start for the first time, they will have virtually nothing to help them pass through the waves, but thoroughly searched down can unlock new attachments such as shield or mining to help them push them further into the ground. The game requires players to dig deep and allow them to go as high or low as they wish, even if it means to meet some scary creatures.

6

Inscryption

Mixing genres that are still improving

Inscryption It is a genre defying Roguelike Deckbuilder, which mixes psychological horrors, puzzles with escape room and strategy based on cards into a single unforgettable experience. What begins as a seemingly standard card game in a scary cabin is slowly revealing into something much more layered, with an expansive narrative that circles and develops playing and keeps players guess at every step.

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His progression system is where it really shines. Every run rewards players not only with new cards or upgrades, but a deeper knowledge of the strange world of the game. As players fail and try again, they get access to new mechanics, revealing stories and even brand new game formats. Thanks to this constant development, every running feels impressive and even failure is rewarded with intrigue or shifting on how the game works.

5

Lamb's cult

Procedure by rewarding the base building

Lamb's cult It is a dark adorable roguelike that mixes the dungeon crawling with cult control and offers one of the most unique progression systems in the genre. Players take over the role of obsessed lamb resurrected by the ominous deity, the task of building a faithful cult, while embarking on randomly generated prison to gather resources and defeat the opponent's leaders.

What makes the procedure so convincing is how the two playing loops feed into themselves. Success in combat is provided by materials and followers that in turn support the extension of the cult. Players are not only for themselves, but grow a community and drives a growing loyalty that provides a satisfactory feedback loop that is constantly expanding in accordance with the cult itself.

4

Return

Every death one step closer to the truth

Roguelikes and shooters have been passing for some time, but no game has improved the formula quite like Return. On the extraterrestrial planet, players are thrown into an unknown world and forced to shoot with increasingly aggressive life forms that inhabit the planet, all in finding tracks and answers surrounding why they are resurrected.

The game is aware of its own recurring loops and every death players unlock new knowledge and discover more about the world. Once Biome Boss is completed, they have the opportunity to either farm in the greased area, or skip directly to the next section, which means that each triumph moves the game intuitively.

3

Blue Prince

An escape room that has no end

Blue Prince It is a mysterious roguelike that stands out through its mechanics of building a narrative that leaves the fight and focuses more on complex puzzles and a special environment. Rather than charging the actions of charged prison, players pass bizarre and push the estate on one room at once, carefully choosing where to go, often without a clear idea of ​​what lies in front of us.

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Unlike others, its progression system is, because instead of unlocking traditional power-ups or skills, players combine the mental and physical map of the estate by experimenting, memory and observation. Success relies on learning how the structure behaves, reveals secrets and predicts results through experience.

2

Rogue Legacy 2

Every death another name in line

Rogue Legacy 2 He is one of the best examples of Roguelike to take this concept and perfectly integrate it into the game. Like any other game in the genre, after dying, players are given the opportunity to try again, but in this case they choose from a new heir that will continue their blood, each with their own types of classes and weapons.

After dying, players are also able to spend a currency acquired for upgrades that take the form of a branch castle, with certain levels of the prerequisites or a specific increase in certain types of classes. It's all about trying again and learning how the world works, and there is no better feeling than taking one run to the boss and getting out alive.

1

Isaac's binding: Rebirth

Every time deeper into the basement

Isaac's binding: Rebirth It is one of the most striking and remarkable games, let alone in the Roguelike genre. When the players took over the role of a crying child who escaped from his murderous mother, he immerses himself in the labyrinth basement, which seems to have no end, gathering tears and fighting with anything from pieces of meat to giant shit.

After the successful defeat of the game, players give the opportunity to keep the story deeper with even more bosses and ends. Even if players are dying, they can still unlock a lot of new items and characters that can join the mix and change how certain combinations work and how players take the decision to pick up items. The floors simply continue, and players are proceeding with continuing success and specific requirements for unlocking and motivating the desire to further explore, and at the same time to punish them too hard for not doing so.

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