The best silent cards and builds

Quiet inside Slay the Spire 2 is the ultimate combo creator, with plenty of opportunities to draw extra cards and capitalize on cheap attacks to weaken opponents before they can react. Or he can use his deadly poisons to suffocate enemies from afar, draining their health and ignoring shields. She is the archetype of the Rogue group and in this Slay the Spire 2 guide, we'll go over The Silent's best cards and builds and why they work together.

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Slay the Spire 2: Tips and Tricks for Beginners

Become a tower master with these helpful suggestions.

The best cards and builds for The Silent in Slay the Spire 2

Sly/Discard Build

Cunning is a brand new mechanic introduced in Slay the Spire 2 which causes cards to be played when they are discarded. Since Quiet is a master at drawing and discarding cards, Sly's cards work perfectly in her favor. You'll want to look for cards, relics, and potions to help you draw more cards or discard your hand, which in turn can set you up for effective combos at little or no energy cost.

Card

Type/price

Effect

Dagger throw

Attack – 1

Deal 9 damage. Draw 1 card. Discard 1 card.

Backflip

Skill – 1

Get 5 blocks. Draw 2 cards.

Prepared

Skill – 0

Draw 1 card. Discard 1 card.

Acrobatics

Skill – 1

Draw 3 cards. Discard 1 card.

Memento Mori

Attack – 1

Deal 8 damage. Deals 4 additional damage for each card discarded this turn.

Strangle

Attack – 1

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

A calculated gamble

Skill – 0

Discard your hand and then draw as many cards as you like. Exhaust.

Escape plan

Skill – 0

Draw 1 card. If you draw a skill, you get 3 blocks.

Expertise

Skill – 1

Draw cards until you have 6 in your hand.

Hand trick

Skill – 1

Get 7 blocks. Add Cunning per skill in your hand this round.

A step of the shadow

Skill – 1

Throw away your hand. On the next turn, attacks deal double damage.

Tools of the trade

Performance – 1

At the start of your turn, draw 1 card and discard 1 card.

Flick-Flack

Attack – 1

Cunning. Deal 7 damage to ALL enemies.

Inviolable

Skill – 2

Cunning. Get 9 blocks.

Reflex

Skill – 3

Cunning. Draw 2 cards.

Tactician

Skill – 3

Cunning. Gain (1 energy).

Abrasive

Strength – 3

Cunning. Gain 1 Dexterity. Get 4 Thorns.

Poison Build

Poisons they are unique to The Silent and offer an alternative way to get rid of your resistance. When using poisons, enemies take damage at the end of your turn equal to the amount of poison they have, completely ignoring Block and any debuffs like Weakness that may be on the Silent. While it may take a while for the damage to build up, the poisons offer Tiché plenty of opportunities to stack up on Block while still dealing damage to her enemies.

Card

Type/price

Effect

A poisoned sting

Attack – 1

Deal 6 damage. Use 3 Poison.

Divert

Skill – 0

Get 4 blocks.

Prepared

Skill – 0

Draw 1 card. Discard 1 card.

Deadly poison

Skill – 1

Use 5 Poison.

Bite

Skill – 2

Preserve. Use 7 Poison.

A calculated gamble

Skill – 0

Discard your hand and then draw as many cards as you like. Exhaust.

Expose

Skill – 0

Remove all artifacts and blocks from the enemy. Use 2 vulnerable. Exhaust.

Bubble Bubble

Skill – 1

If the enemy has Poisonapply 9 Poison.

Mirage

Skill – 1

Gain Block equals Poison on ALL enemies. Exhaust.

Bouncing flask

Skill – 2

Use 3 Poison to a random enemy 3x.

Herpes

Skill – 3

Cunning. Use 4 Poison to ALL enemies.

Harmful fumes

Performance – 1

Use 2 at the start of your turn Poison to ALL enemies.

Infection

Performance – 1

You apply every 3 times Poisondeals 11 damage to ALL enemies.

Corrosive wave

Skill – 1

Whenever you draw a card this turn, use 3 Poison to ALL enemies.

Accelerator

Performance – 1

Poison will start 1 more time.

Poison

Strength – 2

Whenever an attack deals unblocked damage, use 1 Poison.

Shiv Build

Shivs they are Silent's bread and butter, allowing her to unleash a flurry of low-damage attacks on her enemies at a very low energy cost. While Shivs normally only do 4 damage, each individual Shiv is free to play, it just requires you to pay the energy cost to play the cards that add them to your hand. By themselves, their damage is low – but play a few in a row and the damage starts to pile up. Pair a Shiv build with certain combo cards and Silent has the potential to deal insane damage.

Card

Type/price

Effect

Slice

Attack – 0

Deal 6 damage.

Dagger throw

Attack – 1

Deal 9 damage. Draw 1 card. Discard 1 card.

Strike leader

Attack – 1

Deal 7 damage. Add 1 Shiv into your hand.

Prepared

Skill – 0

Draw 1 card. Discard 1 card.

Blade Dance

Skill – 1

Add 3 Shivs into your hand. Exhaust.

Cloak and dagger

Skill – 1

Get 6 blocks. Add 1 Shiv into your hand.

Stab in the back

Attack – 0

Congenital. Deal 11 damage. Exhaust.

Finisher

Attack – 1

Deal 6 damage for each attack already played this turn.

Flechettes

Attack – 1

Deal 5 damage for each skill in your hand.

Strangle

Attack – 1

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

A calculated gamble

Skill – 0

Discard your hand and then draw as many cards as you like. Exhaust.

Up My Sleeve

Skill – 2

Add 3 Shivs into your hand. Reduce the cost of this card by 1.

Accuracy

Performance – 1

Shivs deal 4 additional damage.

Infinite Blades

Performance – 1

Add 1 at the start of your turn Shiv into your hand.

Murder

Attack – 0

Congenital. Deal 10 damage. Use 1 vulnerable. Exhaust.

Echoing Slash

Attack – 1

Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.

Burst

Skill – 1

On this turn, your next skill is played for extra time.

A step of the shadow

Skill – 1

Throw away your hand. On the next turn, attacks deal double damage.

Storm of Steel

Skill – 1

Throw away your hand. Add 1 Shiv into your hand for each card discarded.

Knife trap

Skill – 2

Everyone play Shiv in your pile of exhaust on the enemy.

Afterimage

Performance – 1

Whenever you play a card, get 1 block.

Fan of knives

Strength – 2

Shivs now hit ALL enemies. Add 4 Shivs into your hand.

Tracking

Strength – 2

Weak enemies take double damage from attacks.

Snake form

Strength – 3

Whenever you play a card, deal 4 damage to a random enemy.

Suppress

Attack – 0

Congenital. Deal 11 damage. Apply 3 Weak.

The best relics to use with Silent in Slay the Spire 2

You can't always choose the relics you get during the run. When possible, it's best to use the cheap cards and Silent's chaining potential to your advantage. As such, some of the best relics you can use with Silent provide bonuses when multiple cards of the same type are played in a turn.

kill-tower-2-silent-relic-battle Image by GameRant; Source: Mega Crit

  • Prep bag: Draw 2 additional cards at the start of combat.
  • Kusarigama: Every time you play 3 attacks in one turn, deal 6 damage to a random enemy.
  • Letter opener: Every time you play 3 skills in one turn, deal 5 damage to ALL enemies.
  • Nunchaku: Gain (1 Energy) every time you play 10 attacks.
  • Decorative fan: Every time you play 3 attacks in one round, get 4 blocks.
  • Pen nib: Every 10th attack you play deals double damage.
  • Tingsha: Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
  • kunai: Every time you play 3 attacks in one round, gain 1 Dexterity.
  • Shuriken: Each time you play 3 attacks in one turn, gain 1 power.

Despite her lower max HP, Silent is incredibly capable of dealing massive damage to her enemies with endless chains and debilitating poisons. It is a great accessory for everyone Slay the Spire 2 also multiplayer co-op team. If you're new to the roguelike deckbuilding genre, Silent is easily one of the best characters to start with. Slay the Spire 2.


Slay the Spire II Tag Page cover

Systems

PC-1


Released

March 5, 2026

Developers

Mega Crit

Publishers

Mega Crit

Multiplayer

Online Co-Op


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