The best Ubisoft game franchises the company neglected

Currently, Ubisoft is making headlines for delaying its earnings report and halting stock trading, two actions that could be signs of a major upheaval to come (nothing is confirmed though, so let's keep speculation to a minimum). Over the past few years, few publishers have tried to clean up their public reputation as much as Ubisoft, despite releasing amazing games like Prince of Persia: The Lost Crown At this point, most people have decided whether they like the Ubisoft formula or not, which is mostly represented Assassin's Creed and Far Cry series. Now, these IPs aren't releasing new games as often as they did during 2010, but they've reached a tipping point where the prospect of a new game just isn't as exciting as it used to be.

The thing is, there are so many of them great Ubisoft franchises left to rot waiting to be revived. Series that are well known and have a relatively established fan base that would love to see new entries and help diversify Ubisoft's recent portfolio. At this point, the future of all of Ubisoft's IPs is up in the air, but some franchises have been figuratively dead for years.

  • If a franchise has received a game in the last 5 years or has a new entry announced for 2025 (titled and all), it will not be considered. Prince of Persia and Heroes of Might and Magic are examples of such franchises.

  • We will list the number of entries to the main series and the year of release of the last game. If Ubisoft were to take over an existing franchise, we would also list the number of releases pre-acquisition and post-acquisition.

  • Ubisoft has made many great games over the years. I just wanted to say that.

  • We are only considering multi-game IPs. So nothing like that Child of light, For honorand Immortals Fenyx Rising.

Rayman (regardless of Mario + Rabbids DLC)

Ubisoft's biggest franchise that has been mostly dormant for decades

  • Number of main Rayman games: 5
  • The last major Rayman game: Rayman Legends (2013)
  • Last appearance of any kind: Mario + Rabbids Sparks of Hope DLC 3: Rayman in the Phantom Show (2023)
  • Fun fact: Since the last proper Rayman adventure, there were about 10 of them Rabbit games or releases.

When people think of Ubisoft's underutilized franchises, Rayman will likely come to mind first, as the series has been a staple for roughly two decades. While he never reached the level of Mario or Sonic, Rayman was right below them as the main mascot synonymous with gaming as a whole. The original trilogy is consistently brilliant, with all three being timeless (but still big time) platformers. Then they somehow overcame them Rayman Origins and especially Rayman Legendsthe latter of which is arguably one of the best games of 2010. If we're only talking about mainline entries, Rayman he probably produced nothing but masterpieces.

In the mid-2000s Rayman's importance began to decline and Ubisoft focused more on Rabbit spin-off franchise. Now I will say that this shift has yielded gold over the years, especially the bizarrely fantastic Mario + Rabbits Crossover games; unfortunately, that success seemingly came at the expense of Rayman itself, which today feels more like a footnote in the Rabbids legacy than the other way around.

Splinter Cell

A genre-defining stealth franchise with no games since the PS3 and Xbox 360 era (although a remake has been announced for 2026)

  • Number of Mainline Splinter Cell Games: 6 (does not count compilation)
  • The last major Splinter Cell game: Blacklist (2013)
  • Last occurrence: Splinter Cell: Deathwatch (2025)
  • Upcoming Releases: Spinter Cell A remake set for 2026
  • Fun fact: As Open-Critic launched in 2015, a Splinter Cell the game has not received an average score yet. he said that Blacklist has an Open-Critic page.

Hard to believe these days, given the way things have evolved in the last decade, but Splinter Cell used to be right up there with Metal Gear and Hitman as one of the definitive stealth franchises. Heck, it could be argued that Ubisoft's series had a stronger start to the 2000s than its contemporaries, a period that in retrospect was the golden era of the genre.

Since 2013 BlacklistSam Fisher has been largely retired, appearing only in rumors of a potential new post that ended up going nowhere, and side jobs like Netflix Splinter Cell: Deathwatch. The series skipped the eighth console generation entirely and won't debut for another 6 years until the ninth generation.

Driver

Ubisoft released the best driver game and then mostly nothing

  • Number of games with main controller before Ubisoft acquisition: 4
  • Number of games with main controller after acquisition by Ubisoft: 4
  • Last driver game of any form: Driver: Motorboat Paradise (2014)
  • Fun fact: Driver: San Francisco it was phased out in 2016 and is difficult to obtain these days. If you've never played it and come across a physical copy, pick it up. The game is relentlessly fun.

In 2006, Driver acquired Reflections Interactive, the developer behind them Driver. As great as the original PS1 game was, the series lost its way in the mid-2000s, with the third entry notoriously broken. Parallel lines was an improvement, but not enough to really turn the franchise around. Therefore, the franchise falling under the Ubisoft banner was a positive step both at the time and in retrospect, because we probably would never have gotten Driver: San Francisco.

By far the best game in the series, San Francisco he said to hell with realism and instead gave you the power to own the bodies of the drivers and quickly switch between cars. This mechanic was absolutely incredible and may have served as inspiration Watch Dogs Legionand could and should have been extended by a sequel. When we talk about Watch Dogsthe first game reportedly began life as a Driver sequel before it turns into its own thing. Honestly, this series was a good spiritual successor, but they're still different enough to not scratch the same itch.

In 2024, Ubisoft mentioned them Driver projects were being worked on, so there could be a recovery in due course. There is hope.

The silent hunter

Ubisoft's Submarine War sim series rests on the ocean floor

  • Number of Silent Hunter games before Ubisoft acquisition: 1
  • Number of Silent Hunter games after acquisition by Ubisoft: 5 (but also more spin-offs and mobile games)
  • Last Silent Hunter game: The silent hunter online (2013–16)
  • Fun fact: The Silent Hunter 3 is the best submarine sim game ever. It's true that it doesn't have much competition, but it executed the concept perfectly for its time.

Here's a more niche series that was part of Ubisoft's release calendar for a while. Between 2005 and 2010, Ubisoft released three The silent hunter games, which is impressive considering the concept was hardly mainstream. While they're all decent, the later games garnered slightly more criticism than their predecessors The Silent Hunter 5 is probably the weakest of the whole series.

You can still buy Ubisoft's entries on PC, so they haven't been erased from history by any stretch of the imagination; however, The silent hunter could be a victim Assassin's Creed and Far Cry boom of 2010. In the last 15 years, the IP has become unsuitable for Ubisoft's preferred type of project, and a new entry may not have been considered a worthwhile risk.

Red steel

The second game was a lot of fun, but Red Steel died with the Nintendo Wii

  • Number of Red Steel games: 2
  • Red Steel's last game: Red steel 2 (2010)
  • Fun fact: i loved Red steel 2 back in the day.

Okay, hear me out. Yes, Red steel it wasn't too great to play and is mostly remembered as a mediocre Wii title. However, the 2010 sequel was much, much better in basically every area, to the point where it's probably a must-have for anyone who had (or still has) a Nintendo console. No game has been re-released or ported to another system and Red steel it really died when the Wii became irrelevant.

Although it was marketed based on the use of the Wii Remote, the controls could have been adapted to a standard gamepad as the run-and-slash/gun gameplay is not that different from Shadow Warrior trilogy. If designed for all major systems, the sequel could focus on fine-tuning the bombastic and gory action and create a fun single-player experience that was a far cry from Ubisoft's other releases over the past 15 years.

Special Mention: The Core Might And Magic Series (not a full franchise)

It lives on in free-to-play mobile games and spin-offs

  • Number of mainline Might and Magic games before the Ubisoft acquisition: 9
  • Number of main Might and Magic games after acquisition by Ubisoft: 1 (but also more spin-offs and mobile games)
  • Last spells and power in any form: Might & Magic Fates (2025)
  • Fun fact: It's over Might & Magic has been released almost every year since 2018, at least in some form.

good, Power and magic is a bit of an odd case, as Ubisoft has kept the franchise fairly active since its acquisition in 2003. Some of the most popular releases of the series like Dark Messiah of power and magiccame under the purview of the publisher, but the company seemed hesitant to create new major items. We are only talking about the numbered ones Power and magic games, Ubisoft's only release was Might and Magic X: Legacyand it came out almost a decade after its predecessor.

Ubisoft was more than happy to celebrate the series' legendary legacy and spin-offs Might and Magic: Era of Chaos they are available on mobile platforms for anyone who wants to try them out. However at this point Might and Magic XI it seems unlikely to happen anytime soon, although we should get a new one Heroes of Might and Magic soon.

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