The coldest monsters in the DND Monster 2025 manual

The Monster Monster 2025 guide brings fresh wool of scary, amazing creatures changing into dungeons and dragons. With an updated tradition, refined mechanics and brand new items, it increases this edition of classic enemies while introducing a brand new horror to challenge even the most experienced adventurers.

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From deadly monsters and lubricated devils to legendary dragons and frightening undead, these creatures again define what it means to face the danger in Dungeons & Dragons. Whether you are Master Dungeon trying to surprise your players or Lore enthusiasts who want to explore the latest additions, here are the best monsters of Monster Monster.

9

Lycanthropy

Their curses are simpler and better

Image Dungeons & Dragons showing Weretiger.
The art of Zuzanna Wuzyk

The most interesting part of the face of any lycanthrop, whether you are werewolves or wererats, is their curse. Previously, you had to look outside the STAT block of creation to find a curse that they affected by your bite, but now it is all neatly included with all other information.

Players might want to keep the curse and try to control it, so plan it forward in case you want to allow or deny it.

If any cursed player drops to zero intervention points, they turn into the same type Lycanthrope giving them the curse, and their character is now dominated by Dungeon. Although the Stat block does not determine, the transformation should be momentary; No one wants to lose their character.

8

Rakshasa

Devilish manipulators

Image Dungeons & Dragons showing several Rakshasas.
The art of Andrea Piparo

Many creatures have the ability to mask to manipulate others, but Rakshasa's tradition adds fun twists. In their magical disguises, they always have a mistake, so the observers were enthusiastic about the details such as inverted palms or people with animal eyes.

In addition to this feature, Rakshas is also very resistant to magic. Without being a legendary creature, Rakshasa can automatically succeed on all economical throws against magic and all magical attacks against them; They are the final enemy against the side of the wizards.

7

Troll

Nightmare

Image Dungeons & Dragons showing Troll.
John Tedrik's art

Everyone knows that trolls can regenerate, so if you do not have damage to fire or acid to stop this property, then you will never win against one. However, even if you are ready, the manual version of Creation 2025 has a new ally: its own separate limbs.

When the troll is caused by sufficient damage, one of its limbs is separated and uses a block of troll statistics. Worse of all, it also has a regeneration function, and if the limb is still circling after 24 hours, there is one chance that the limb becomes a full -size troll.

6

Sphinx

Riddle me

Sphinx Secrets by Dungeons & Dragons.
SPHINX OF SECRETS, HAZEM AMEEN

It is difficult to choose only one sphinx, because they are all fascinating for use, from the low sphinx miracle to the powerful Valor Sphinx. However, Sphinx secrets are the one that takes up a place, mostly because of its curse of the Riddle attack.

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Sphinx is a strong enemy that throws at your party Dungeons & Dragons, which is a strong enemy.

This attack forces to throw intelligence when the goal is trying to solve a complicated puzzle. In failure, the goal has the disadvantage of offensive roles because it is scattered with a puzzle, but the solution of the puzzle itself ends with a curse. You can include real puzzles to match this mechanic.

5

Arch-Hag

Hate

Image Dungeons & Dragons showing three arches.
Art by Dario Jelusic

If you want to use curse in your meetings, then there is a arch of the creation you will love. He has several ways to curse players with different effects and can even harm all the cursed goals as a bonus action, a deadly combo that punishes parties without removing magic or similar magic.

Arch-Hag is also a neat punishment for players who rely on brutal power and never pay attention to the conspiracy because it cannot be fully killed if its Anathema is not nearby. Without Anathema, an arc-hag cuys all players when it is reduced to zero intervention points, retreats to a safe demiplane and knows where the party is at all times.

4

Lord

The protectors of their relatives

Image Dungeons & Dragons showing two animal masters.
Art by Valera Lutfullin

Animal gentlemen are heavenly beings from Beastlands that supervise and protect all creatures of similar relationships. The Monster Guide gives 30 options for animal lords, but also says that for each animal there is one, even those that have died out in the material plane.

Animal Lords can be sages, foragers or hunters, which makes them integrate into any suitable environment. Their main feature is their Lord's presence, which causes an emanation that can either damage, frighten or charm the opponent, depending on the type of the animal that you use.

3

Ghostly

Angry

Image Dungeons & Dragons showing ghostly revenge.
The art of Cristi Balanescu

Not all creatures must be mechanically complex to become great meetings, sometimes it just has to be a house that wants to kill you. In practice, the assumption is conceptually cheerful and frightening in practice, because players are trapped in a house that neglects magic and casts objects.

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As you would expect from the Revenant, the scary variant is an underarm that can own another place as soon as it is killed. If you want to use the status block for facial expressions, consider changing the type of creature to monstrosity and removing its undead renewal capacity.

2

Blob

Run for dear life

Image Dungeons & Dragons showing a blob destruction.
The art of Mathias Kollros

Blob destruction is one of several titans included in the Monster 2025 manual and is also the most powerful slip in the book. It uses its size Gargantuan to move through the spaces of creation and absorbing and disintegrates them with an acid constitution.

Players might think they are safe if they maintain their distance, but the blob can often catch them with a limiting globe because it has a range of 600 feet. Then he pulls them closer to 60 feet and at the same time keeps them restrictions, he cannot move because the massive blob is slowly creeping.

1

Spellcasting Dragons

Widespread statistics for adult dragons further

Image Dungeons & Dragons showing ancient green dragon.
Art by Alexander Ostrowski

All dragons suffered from the fact that in previous publications they felt too similar, so the Monster 2025 guide gave them a lot of toys to distinguish each other. Now it is not just their color and the brass weapon that is different, but the spells that can also occupy if the dragon is at least an adult.

Regardless of their age, white dragons cannot cast magic.

The best monster in the Monster Monster manual as such is not the only record, but every record that describes in detail the dragons, their lair and magical and non -magical abilities that they can now defend. If your players do not know about these changes, prepare them to dazzle them with a black dragon that increases the undead minions or a green dragon with animals.

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