The future of the Legend of Zelda series could be tied in a trendy genre

Legend Zelda The series has always stood at the forefront of its chosen genre and permanently maintained its position in front of the curve. Next to Mario and PokemonIt is one of the flag franchises of Nintendo, the cornerstone used to control the sales of the console and define game generations only by its existence. But where Pokemon is more than happy to play safely, Legend Zelda He never avoided the brave reinventation. And for Nintendo, there is no better way to demonstrate your creative courageous than throwing a hat into one of the most recurrent rings in the gaming industry: Soulslikes.

AND Zelda The Souls game will again rewrite the franchise book, invite a brand new audience and gives old fans a real challenge. After two backs placed on the same Arpg Foundation in the open world, the series could benefit from the fresh direction.

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Souls like Zelda would work better as a spin-off than the main game

Legend Zelda has always been intended for occasional players

If Nintendo decides to do Zelda Soul format, it would have to be a spin-off game that would test water and find out what the reception was. Long -term fans Zelda The series are hard encoded to expect a fun and informal experience Legend Zelda Games, especially the main series. Mapping too far from the course without warning would be a huge upset that these fans do not necessarily appreciate. Zelda Spin-off titles are expected to be experimental. In fact, the more eccentric they are, the better, because it means that developers actively try new ideas instead of repeating the same content over and over again.

What would the soul look like as Zelda?

Soul Legend Zelda The game would extremely benefit from leaning Breath of the Wild Like its foundation. As Tears of the kingdomIt could easily reuse the same assets, but drastically change the game style to make the experience feel fresh. The durability system will have to go because it is contradictory to the genre of the soul. A mechanic of parry that is already there Botw and Totk would be perfectly translated. The souls of similar games should be slowly and contained; Simply adding harder enemies BotwThe world wouldn't make sense.

Browsing from one end of the Hyrule map to the other would start very quickly. And if players die along the way and have to pick up anything that is equivalent to Souls, it could be absolutely angry. It would be better to create a denser but smaller world space. Most importantly, the offers would not be frantic outside of special circumstances to prevent players from giving a chance to play the game by consuming a dozen berries in the middle of the fight.

Hyrule Warriors provides a perfect template for the game Zelda as a soul

Hyrule Warriors is already a game focused on fight, why not go one step further?

The Hyrule Warriors Spin-off games are proof of that Legend Zelda The series is not against the emphasis on fighting to fight instead of the survey. Hyrule Warriors: Age of CalamityIn particular, it is an excellent example of what and Zelda Game set in the same world as Breath of the Wild and Tears of the kingdom It would look. There are only a few modifications that Nintendo must make Hyrule Warriors Get the basic frame of the game of souls on the spot. First reduce the number of enemies on the screen. Then strengthen them, more robust and more diverse movements. Finally, change the style of combat struggle to change with something just a little more grounding.

What this world very well lends a genre of souls Zelda. These monsters could be easily reacted as a hard affected, slowly moving enemies of the soul with a little tuning. Bokoblines, Chuchus and Keese as beginning monsters; Mobliny, Talus and Yiga as elites; Lizalfos and wizzrobes as mages; And Hinox, Molčina, Rangers, Lynels and Dragons as bosses. And these are just monsters that already have readiness to go Breath of wilderness. Tons more could be added as additions from previous games, different variants of existing enemies and brand new additions.

Genre could revolutionize souls like Zelda

Players can switch between multiple characters Hyrule Warriors: Age of CalamityEveryone with different game style, weapons and combos. In order for Nintendo to turn to his own genre, he could also decide to reuse the same idea. During the game, more characters are unlocked, each using a different type of weapon. So if players find a really great Scimitar lying around, they will have to bring Urbos on the pitch, but if a legendary spear is found instead, the mipha must be carried. In order to combine it together, slow, deliberate pace for a game that rewards patience, endurance management and careful placement Zelda identity.

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