The hardest games with integrated moral elections

Summary

  • Many games that have integrated selection systems are also more likely to be political.

  • It seems curiously Eastern Europe most often produced this type of video game.

  • In these games, the right thing is not always a difficult moral question. Sometimes it's something that is really hard to do when a player loses.

Video games and ethical dilemmas are not alien to each other. The whole studios, like Telltale Games, have built its brand on the player's orcing to make difficult decisions. Questions such as what to save in the moment of crisis are often the most famous of these possibilities.

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However, these elections between A and B are often telegraph. This list is trying to celebrate finer forms of moral options;; Those who bake up to the bottom of the game and force the player to choose hard decisions through the mechanics of the game and its relentless difficulties. Like real life, these types of games force their players to disadvantageous positions where there are good and evil choices, but making the right decision can often be difficult, inappropriate and costly.

8

Suzerain

Politics did … fun?

Potentially the most political game on this list, in Suzerain, Players take over the role of Anton Rayn, who are tasked to operate the Sordlansky Republic. The task of the President is to feel the country from the recession after the Civil War signals the end of the previous authoritarian regime.

Half of RPG, half strategic game, each decision -making player is devoted to matters Suzerain. Like real life policy, there are many invested parties that players say what to do-and there is no pleasure in everyone. Difficult systems of the game often encourage players to slip into corruption, or give up moral elections in favor of a better trade agreement. With at least nine ends, it is important to make the right decisions.

7

Papers please

Glory to Arstotzka

Politics will be a recurring topic in these games, because moral elections built into the game systems are accidentally more qualified to explore systemic problems in society. Papers please He has players who have taken the role of a simple immigration officer in a fictional country inspired by Eastern Europe.

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In the game, people often question the morality of the immigration officer and come to them with sobbing stories that require to be on the other side of the border on the other side. The problem is that most of these people do not have enough paperwork to exceed Arstotzka, which is something that is growing more difficult, because powers that are expanding almost every day. Although players can bend the rules to help people in need, they will be hard for it and the player has a family to make a living.

6

Arco

The past returns to chase you

Define Arco is difficult. Its gaming is a mixture of real time and pulling and its polyphonic narrative lacks a unique focus on one character. Thematically is a game of attackers, revenge and burden by fault.

The guilt is a literal mechanic of games. There are options that a player can make, which can be in the short term, but the same party will be chased by the fault. The guilt is manifested as ghosts who are hurt during the fight, and the more the player bears the guilt, the more ghosts will emerge. This will eventually culminate at the end that determines whether players have won a small, middle or high guilt and Arco they assess them in a corresponding way.

5

This war my

Even the least depressed Slavic game

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Most of the war stories are about the army, but the Polish developers of 11 bit studios have decided to prefer the stories of civilians during the siege of the city in This war my. The resulting game is a horror story about despair during the most amazing periods of humanity. Players have the task of taking care of the survivors. Their characters will constantly reduce when the player captures the constantly developing sources of supplies as war raging.

As people grow starver and more desperate, the player will be encouraged to take abbreviations or do spoiled things to survive. One of the most famous sequences involves plundering from seniors while asking the players not to steal anything. Hopefully, this trend of cruel, depressive Eastern European games has achieved its zenite.

4

Pathological

From Russia with the plague

Russian developer Ice-Pick Lodge's Pathological It is about the fact that a group of healers is helpless to stop the plague that sweeps the fictitious Russian city. Players race against time to do everything in their power to stop the plague, and time is not on their side; They just won't be able to do everything they need.

In addition, players compete with exhausting sources such as hunger, thirst and reputation while defending themselves from panulic muggers. They also have to handle their money, which is much easier because they usually have none. Players will have to decide on the division of a second who they want to treat and who are satisfied with the loss, including the main NPCs. Despite this, happiness plays a big role in this game and fate can have other plans. Both Pathological 1 and 2 are modern classics and Pathological 3 was recently announced.

3

Darkest dungeon

Gather your party and then discard them

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Darkest dungeon It is a horror game -based game that encourages players to think as a executive. The core of the game is about the management of a group of heroes investigating the constantly changing dungeons and negotiations with the madness caused by the Lovecraftian Horrors inside.

In this case, the madness it experiences is quantified by the voltage meter. The more stress that the adventurer will last, the less effective they will be. While the player could invest in solving these problems, it would be much cheaper (and more efficient) to destroy the traumatized adventurer and replace them with fresh, which has no idea of ​​the horrors they will face. Then again, this suffering adventurer can also be the most capable warrior at the party. Decision, decision …

2

Frostpunk

Survival at all costs

11 Bit Studios returns to this list with another ruthless game. In this case Frostpunk He is the builder of the city about the survival of the apocalypse. Eternal winter has happened and it is a player's work to maintain a new London – the last city on Earth – Afloat to make humanity disappear.

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During the despair of the player, they may be tempted by several dubious policies; Things such as child labor or re -use of nourishment corpses suddenly become the best options. They are not exactly the most moral policies, but are potentially necessary, depending on how players build their cities.

1

Fear and hunger

Turn the coins and pray

Before Fear and hunger It became popular, it was a unclear game with a devoted fandom exclusively in Russia. Given the trends of this list, it is easy to find out where it is going. Fear and hunger is a game that hates players. In return, the player must become a hateful person who even has a chance to survive.

Perhaps the most inferior mechanic of the game is his coin. Almost every occasion there is a 50% chance that the player could do badly, something terrible followed. This game integrates the absorbing elements of the SIM into RPG to push players to despair and give them tools to do some truly nasty things for a slight advantage in the game. The child's victim is not necessary, but is recommended.

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