Fromsoftware He created a very special style for his Soulsborne NPC. These characters speak in puzzles, are often dour (not -i directly crazy) and tend to offer Side tasks Without it, it was clear what the players want to do. This design has captivated many players because the analysis of these cryptic tasks can lead to some very satisfactory results.
However, such a design style will inevitably lead to occasional frustration. Some of these side tasks are so dull that the procedure feels impossible, while others deliberately hide useful information that could change as players approach them. The worst perpetrators of searching are not even unpredictable or secret; They are just totally tiring. These software tasks are too tilted into a developer with a dense developer formula and leaves more annoying than they fill.
SOLARE
Kick things with your favorite white character of everyone: Solaire from Dark soul. Solaire is loved for two reasons. One, he is almost incomprehensible lighthouse of positivity in the world as dark and harsh as Lordran. And two, he is NPC invoked for Bell Gargoles Boss Fight and probably prevented many players to end their Dark soul Journey shortly after the beginning. Its tradition is also quite cool. Everything he means for how much fans love him is Solaire's questline real pain.
What is doing this task frustrating is that to save Solaire from hollow, players must find a white lady in Blighttown, farm 30 humanity and give it everything to open the locked door found just before entering the lost isality. If the leg enters the lost isality before they do some of it, Questline ends. After opening the locked passage, players must kill all nine chaos of mistakes lurking behind these doors; If they are missing, they fit into the Solaire's head and turn it hollow. The most unpleasant part of all this is that even after the economic shoe of 30 humanity – a very valuable source in itself – it may still fail if players accidentally go to the lost isality too early, or kill only eight out of nine chaos mistakes.
Big Hat Logan
Can you stop locking for five minutes?!
- Side Quest found in: Dark soul
For players creating witchcraft Dark soul, Although they have several options available, the best merchant is the man himself, Big Hat Logan. From the Crystal Soul Guide Soul, the best spells in the game come from a guy with an excessive head head. The point is that he still locks in the cages.
Big Hat Logan first meets in Sen's Fortress, where he is (surprisingly) locked in a cage. Finding the key to this cage is harassment in itself, but bringing the key back to the cage is even more unpleasant. But as soon as she is single, Logan returns to the FireLink sanctuary and starts selling her goods … for some time. As soon as players meet SATM without Scale and lock, after escaping, they meet a good Ol 'Logan, who is again behind the bars. Getting the key to this cell is even more tiring than the first round. The worst of all is to complete Logan's Questline (SPOILER: ending in being crazy), players have to buy all his spells that will give them a total of more than 183,000 souls. Rewards are not bad for it, but it's a lot of work to get to get a guy's mind.
Siegmeyer of Catarina
Sometimes you have to help yourself
- Side Quest found in: Dark soul
The worst thing Siegmeyer of Catarina Questline in Dark soul He just finds the guy because the players have to watch him again and again. Children a little melody that makes it easier, but often is well from the beaten path, sometimes at the back of the area, that otherwise there is no reason to visit otherwise.
This is true for the first time four times when players meet him. The fifth time, in the lost isality, needs Siegmeyer's hand fighting with some of the chaos eaters that are just below it. If they lose 50% of their health or more in this struggle, even if players kill all demons, Siegmeyer will die and Questline ends. The killing of Eaters Chaos will also end Questline before talking to him, so there is also no gap. Due to the inconsistent nature Dark soul NPC AI, relying on Siegmeyer to keep his health during this fight, is a shot in the dark. Yet, if players manage to pull it out (or rather, if everything works, because the player's input is only one factor), they can continue to the last step. This means that they have found Siegmeyer's daughter Sieglinde, who is masked as a random gold gole in the Duke archives. After the lost izalith meets, they can find Siegmeyer for the last time in Ash Lake. It turned out to be dead. Sieglinde provides half a reward for all this effort, but it is still extremely unsatisfactory.
Royal magician Zalaan
Killing
Two things are deeply frustrating Royal magician Zalaan's search Dark Souls 2. The first is that the whole thing may fail before it starts if players pull out a completely innocent level near Zalaan's cell. This will set it free, and not only locks its questline, but it also causes it to attack several times as a red phantom for the rest of the game.
However, it is said that players will be able to avoid the lever and talk to Nahlaaan instead. If there are people, they won't get too much from him, but if they are hollow, he will hire them as his personal killer. Players will be sent to errands to kill a specific NPC that Zajlaan Singles out, important NPC. One of them is Emerald Herald, without which it is impossible to cope. In order to obtain a reward for each assassination, Zahlaan asks as evidence of death. The point is that each of these items can be obtained by non -violent means. The whole Questline is one giant red inquiry that will cause players to murder key NPCs in exchange for some relatively poor rewards. It is a brutal carpet move that is quite intentional, but only because it is intentional does not mean that it is less frustrating.
Laddersmith Gilligan
Is it really work?
- Side Quest found in: Dark Souls 2
This one is quite simple; Even blacksmith Lenigrast calls Laddersmith Gilligan rascal. This is the one who builds the players of the ladder to descend into the giant pit in the middle of the majula in Dark Souls 2. It offers a number of different ladders for different costs and descend to different depths.
First, these ladders are completely unnecessary. Players can descend if they buy a Silvercat ring from Shalquoir (which can also be used in any other area except the pit, unlike ladders) or if they do some complex platforms to jump between the boards that intersect the pit at regular intervals. Even worse, Gillian wants 12,000 soul For a ladder that descends to the bottom of the pit. The whole thing just stimulates fraud. What the hell is “Laddersmith”?
Adella nun
Is it really necessary during the endless nightmares?
Met just after the players kidnapped the snippet and took on to the hypogean prison Bloodborne, Adella It is a nun of a healing church that will eventually return to Odeon's chapel if players tell her where it is. Once there, if players are talking to her, they offer them vials of their blood. The point is that it is frighteningly similar to what other Odeon Chapel NPC offers them.
If the players first accept Adell's blood and then accept the blood three times from Arianna, Adeella will jealous and killing it, then go crazy and attack players outside the chapel. In addition to the fact that this results in the death of two NPCs simply because players with both spoke, the lost Arianna can potentially lock them from Bloodborne's The real end and the secret final boss. Given the harmless reception of the blood of one woman, these far -reaching consequences are deeply frustrating when players may not even realize where they have gone wrong as long as it is too late.
Nephali Loux
Back and forth and back and forth
The side tasks of Fromsoftware often represented a lot of backward tracking. It was to be worse in a massive open world as Elden Ring'sWhere this backward tracking could take place in a massive expansion of the game world. No Quest illustrates more than Nefeli Loux's.
This task basically includes finding nepeli in an unpublished place, talking to it, and then returning to holding a round table and talking to it again. Then do it three times. In the middle is one small deviation where players have to return to the starting area of the game and fight the grafted stream to find King Stormhawk Ashes, but that's about as complicated as it gets. Nepheli's search also requires players to complete the task of Kenneth Haight, just for other complexity. Then, to pack things, they have to go back to Stormveil Castle and, yeah, talk to Nebeli even more. For their efforts, players will receive ancient Dragon Smithing Stone, which is quite disappointing the reward for all the run around they had to do.
Honorable Mention: The Return End
Oh well … more rice …
It is fair to debate, if it even counts as a side task, considering it directly leads to one of one of the one of the Sekiro: Shadows dies twice the ends. However, it requires players to go on the way, way Outside the path of the game to complete and no part of this task is not necessary to complete the game; used only to provide a third end: Return to end. Because of this gray area, this is included as an honorable mention here.
This task is not frustrating because it is difficult or intentionally misleading; It's frustrating because, outside a few movie moments, it's intricate and just a little tiring. Unlock Sekiro is The return ends, the players have to talk to the divine child over and over again and again. Demonstration of the NPC dialog is a key feature in most Asoftware games, but in this case it is to the extreme. This is impaired, because among long -lasting monologues from a divine child, players are sent to tasks for very dark objects. Then they return these items to the divine child and listen to more dialogue. Sometimes he has to eat rice. This task is virtually impossible to finish without a guide, but this help is still a chore.