Mario Kart He has countless records, incredible memories and other power-ups from a field of items that players sometimes know what to do. Item fields and on Mario Kart are the main part of the DNA of this racer Kart and the creativity and introducing the fun concepts of Mario is what makes Nintendo the best dog when it comes to fun racing games and the one that continues forward Mario Kart World.
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Despite the enormous fun to be useful with the power-up and boxes of items, there are some dangers that are really unpleasant against against against. Mario Kart History to share inconvenience.
8
Coin
Humble coins provide speed but nothing else
|
Presented in |
Release date |
|---|---|
|
Super Mario Kart |
August 27, 1992 |
|
Mario Kart: Super Circuit |
July 21, 2001 |
|
Mario Kart 7 |
December 1, 2011 |
|
Mario Kart 8 |
May 29, 2014 |
The coin is great for early wheels, because it allows players to hit a maximum of 10 coins, so they have the best possible speed. However, the coin is also very unpleasant because it is so common. The track is scattered by coins so there are never a shortage, so the chance to get one in 1 is so ridiculously high that it is necessary to have one, so the other item is not a coin. Coins can be good for speeding, but their minor speed increases will not prevent the penetrating ability of a red shell or green shells, so players will be desperate to get rid of it at least.
7
Bob-omb
Cute and exploding bomb that disrupts the race
|
Presented in |
Release date |
|---|---|
|
Mario Kart: Double Dash !! |
November 7, 2003 |
|
Mario Kart DS |
14 November 2005 |
|
Mario Kart Wii |
April 10, 2008 |
|
Mario Kart 7 |
December 1, 2011 |
|
Mario Kart 8 |
May 29, 2014 |
Bob-omb might seem cute and friendly, but it's not an item that players should try to hug. Bob-omb is very deadly and has a very sensitive fuse, so even if players are close, it explodes. Bob-omb has a large explosive radius, so anyone nearby will be difficult to avoid the explosion of this weapon, causing the player to spin and lose all dynamics. Bob-omb can even be used as a risky weapon to protect against red shells, but try to let it out in the last second to avoid its explosion. Although entertaining, it can be very frustrating to see that he is worthy of throwing players who are just trying to get to the first place.
6
Boo
Joking and invincible thief
|
Presented in |
Release date |
|---|---|
|
Super Mario Kart |
August 27, 1992 |
|
Mario Kart 64 |
December 14, 1996 |
|
Mario Kart: Super Circuit |
July 21, 2001 |
|
Mario Kart DS |
14 November 2005 |
|
Mario Kart 8 |
May 29, 2014 |
Boo is a ghost that will be great for players who have it as an item, because it not only gives players a minor increase in speed and invisibility to avoid red shells and lightning strikes, but will also be sent to stole the item from the player in front. This is where Boo frustrates because it is not only annoying to have an object stolen with annoying boo, but sometimes it can bring back worthless items for desperate players to get to 1. What someone in the 7th place will do with an enormous coin?
5
Thunder Cloud
Inevitable blow to lightning
|
Presented in |
Release date |
|---|---|
|
Mario Kart Wii |
April 10, 2008 |
Thunder Cloud is a terrible weapon that everyone has to worry about, because anyone who is unhappy enough to pull Thunder's cloud out of his boxing of items will know the anger of the flash. Thunder Cloud is a high -risk weapon with small rewards that gives players an increase in speed because Thunder Cloud charges an attack over them. Players have 10 seconds to hit another player to transfer Thunder Cloud, and can't do so, see an electric current and forces them to shrink as if they were hit by a flash blow.
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4
Blooper
Octopus that inks over the entire screen covering vision
|
Presented in |
Release date |
|---|---|
|
Mario Kart DS |
14 November 2005 |
|
Mario Kart Wii |
April 10, 2008 |
|
Mario Kart 7 |
December 1, 2011 |
|
Mario Kart 8 |
May 29, 2014 |
Blooper is a cute octopus that everyone hates for good reason. Blooper, when he convenes through the field of items, appears on the screen of each player, no matter what position they are during the race and release ink on the screen. Players are virtually blinded by ink and can easily come across walls or fall from the course, desperate to disperse the ink. While the increase in speed destroys the ink immediately, it is unlikely that each player has a way to remove this effect without being patient.
3
Bullet Bill
An invincible rocket that takes the player to the first place
|
Presented in |
Release date |
|---|---|
|
Mario Kart DS |
14 November 2005 |
|
Mario Kart Wii |
April 10, 2008 |
|
Mario Kart 7 |
December 1, 2011 |
|
Mario Kart 8 |
May 29, 2014 |
Bill Bill has become the basis of later years Mario KartAnd there is stay here. Bullet Bill is essential for competitors who simply cannot keep up because it is reserved for players who are too behind to reach the first place only with their wheels. After activation, Bill Bill drove them in the Autopilot rocket and sent them so far ahead that he could win the race. Bill Bullet also ignores anything deadly, such as lightning and blue shells, and tear the way through other competitors to win. Although it all sounds amazing, Bill Bill is extremely frustrating when he stands up against, because it is basically a weapon that returns to the race while leaving everyone behind.
2
Flash
An incredible attack on the reduction of each
|
Presented in |
Release date |
|---|---|
|
Super Mario Kart |
August 27, 1992 |
|
Mario Kart 64 |
December 14, 1996 |
|
Mario Kart: Super Circuit |
July 21, 2001 |
|
Mario Kart: Double Dash !! |
November 7, 2003 |
|
Mario Kart DS |
14 November 2005 |
|
Mario Kart Wii |
April 10, 2008 |
|
Mario Kart 7 |
December 1, 2011 |
|
Mario Kart 8 |
May 29, 2014 |
Blesk attack is easily one of the worst power-ups in which you find yourself Mario Kart For a simple reason: all reduces everyone. It is always gambling to see if someone gets a flash, and the players in the first place never have to know when it is time to lose their items and shrink. It is a weapon that can only face well -timed happiness when using BOO, balls or star, so most players will be influenced by this weapon that spins, reduces them and forces them to lose their objects. It is an inevitable weapon with which everyone is hit.
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1
Blue shell
An unstoppable weapon that hunts the first place
|
Presented in |
Release date |
|---|---|
|
Mario Kart 64 |
December 14, 1996 |
|
Mario Kart: Super Circuit |
July 21, 2001 |
|
Mario Kart: Double Dash !! |
November 7, 2003 |
|
Mario Kart DS |
14 November 2005 |
|
Mario Kart Wii |
April 10, 2008 |
|
Mario Kart 7 |
December 1, 2011 |
|
Mario Kart 8 |
May 29, 2014 |
The blue shell screams into an action with its unstoppable nature and refuses to retreat when they hit other competitors who are just trying to get. The blue shell only takes care of one thing: throwing anyone into the air who dares to be in the first place. With a blue shell, players fear first, even if it can be destroyed by a well -timed fungal strengthening or a super corner. Being in the first place and having one of these weapons ready to defend against the blue shell is very rare and the only alternative is to give up the place in the first place to avoid explosion, making the blue shell extremely frustrating, given how it disrupts and juggles.