The New Dawn sounds more like the dead universe of the day

Cronos: A New Dawn will be the next big project from Bloober Team, a Polish studio that has been making waves lately with their surprisingly great Silent Hill 2 remake. Bloober imitated Silent Hill the series, especially its second entry, has perfected similar themes and aesthetics for most of its existence, so it was probably the perfect choice for a remake. But now that this aspect of Bloober's fate has been fulfilled, it seems he's moving on to another famous horror franchise: Dead universe.




It may not be entirely fair to say –Cronos: A New Dawn does a lot to set itself apart Dead universe— but its sci-fi premise and survival horror make Visceral Games' classic space franchise an easy comparison. IN Cronosplayers will be tasked with exploring a post-apocalyptic Earth teeming with bizarre humanoid monsters (which surely resemble Dead universe's Necromorphs). Delving into mysterious time rifts will allow players to visit Poland in the 1980s, and this mysterious time travel mechanism seems to form the backbone of the game's plot.

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What to expect from Cronos: The New Dawn

The upcoming sci-fi horror title, Cronos: The New Dawn, promises an unsettling experience that draws on genre classics while adding its own twist.

Bloober Team Chasing Dead Space, Resident Evil Magic with Cronos: The New Dawn


Cronos will have gameplay similar to Resident Evil and Dead Space, says Bloober

The gaming audience isn't the only one comparing Cronos on Dead universe. In an interview for MP1st CronosGame director Wojciech Piejko directly quoted both Dead universe and Resident Evil– probably post-RE4 records — as having combat frames which Cronos will “lean towards”. Unfortunately, Piejko didn't go into much more detail, but he hinted at it Cronos will take inspiration Dead universe's limb cutting mechanic as well Alan WakeLight Combat:

I can't reveal too much right now, but in Dead Space you need to cut off the limbs of Necromorphs, in Alan Wake you need to use a flashlight on enemies, and in Cronos you'll have to… wait and see.


This statement by Piejko is deliberately vague and suggestive, so it is not clear how literal he is with these similes. It's important to note that these comments are part of a larger conversation regarding the role of combat in survival horror and the balance that Cronos aims to strike a balance between gameplay, atmosphere and story. So, while Cronos it may have a literal translation or a more direct evolution Dead universeThe limb severing mechanic, it seems likely that Piejko is speaking more broadly here, suggesting that the game is trying to capture a similarly iconic, unique combat mechanic that instills a sense of dread.

Cronos: The New Dawn Learning from a dead universe can only be a good thing

Game watchers no doubt want to see how Cronos: A New Dawn it shows. While Bloober Team has always had its supporters, it has been on the receiving end of a lot of flak over the years for its mishandling of certain themes and what some perceive as a barebones game design. But Silent Hill 2 is considered something of a turning point for the studio, even by Bloober's CEO. That's good, but it also means expectations Cronos are much higher. And since it is an original IP, it will also be expected to be more unique and innovative than the original IP Silent Hill 2 remake.


Bloober will not be able to build his legacy of “being like Dead universe“, just as it could not set a flag on “be like Silent Hill,” but taking inspiration from one of the best sci-fi survival horror games of all time seems like a pretty reasonable call. after all Dead universe he himself was strongly inspired Resident Evil 4and few could argue that it's too derivative of Capcom's 2005 masterpiece. Hopefully, the same relationship will hold true for Cronos and Dead universe.

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