The new Factory Building game on Steam looks like Satisfactory 2 with Space Exploration

I had no intention of finding a new factory worker to get lost, but Main sequence already caught my attention Steam. It looks like a game that totally understands why Satisfactory it works. As someone who is always looking for the most efficient way to accomplish a task, I find the factory building loop focused on automation Satisfactory and now Main sequence deeply satisfying. I'm also totally obsessed with outer space and will play any game that takes place there. I even loved Star field (and still is), a game that many hated, probably for the simple fact that I just can't get enough of the locations.

These reasons are ultimately why Main sequence it's on my radar now because it takes two things I really appreciate and brings them together for the ultimate base building experience. It still provides the familiar satisfaction of building and optimizing, but adds space exploration, research and fleet management in a way that feels closer to running a space industrial network than maintaining one giant factory hall. It's early and there are still a lot of unknowns about how deep these systems go, but from what I've seen so far Main sequence it looks like it could end up being one of the standout factory automation games on Steam for its willingness to leave the ground.

Features of the main sequence at a glance

  • BUILD AN INTERSTELLAR INDUSTRIAL EMPIRE across the universe.
  • COLLECT RESOURCES AND AUTOMATE PRODUCTION lines with machines and conveyors.
  • EXPAND YOUR BASE operations with space stations and ship hubs.
  • BOAT DESIGN AND CUSTOMIZATION and stations, AND save plans for reuse or sharing.
  • EXPLORE THE PROCEDURALLY GENERATED GALAXY with unique stellar phenomena.
  • MEET ALLIES AND FOES in research and expansion.
  • FLEET COMMAND AND DEFENSE against an ancient alien defense system.
  • EXPLORE NEW TECHNOLOGIES the items you craft unlock more machines, modules, and upgrades.
  • Supports SINGLE PLAYER and online CO-OP play.

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The main sequence feels satisfying in all the right ways

There is too much work to do yourself. Build machines, connect them with conveyor belts and plan your production lines to make sure everything runs at peak efficiency.

As with any base building game, Main sequenceThe main gameplay loop is all about crafting progression, with the world and gameplay options gradually expanding as players progress through each crafting level. Starting with the most basic tools, players mine the resources needed to build stations for their ship and the machines within them, until more complex tools and resources are required for the next stage of development, and so on. Not every base building game focuses on automation in this way Satisfactory does, although, a Main sequence an example follows.

Satisfactory has been out of Steam Early Access for over a year now and maintains an Overwhelmingly Positive rating with over 100,000 reviews.

As in Satisfactorythe most fulfilling aspect Main sequence's loop is probably not just building things, but building a base that will eventually take care of itself. The real hook in both games is when manual labor gives way to self-sustaining systems, allowing you to think even bigger than you did before.

Making the main sequence on Steam

Main sequence It seems to rely on the same rhythm, where each new machine or station increases the momentum of the game loop instead of just giving you more to do. The satisfaction comes from watching the plan come together and realizing you've built something that no longer needs constant babysitting, which is exactly the feeling that keeps players coming back. Satisfactory long after the novelty wears off. If Main sequence can capture the same magic, she could find herself in a similar position.

What happens when Satisfactory moves into space

Where things really take off is opportunity Main sequence allows its players to explore a procedurally generated galaxy full of allies and enemies alike.

Of course, Main sequence can't just be a Satisfactory clone to do nothing to set itself apart in the shadow of what many consider to be one of the best base building games of all time. As such, while Satisfactory takes place in a single hand-crafted world – albeit a sci-fi world –Main sequence with an equal focus on base building and space automation. At its core, the loop remains the same, it's just almost as if Star field and Satisfactory had a child In fact, during my time testing the game on Steam, I got those very vibes.

The main sequence mixes Starfield space exploration with a satisfying crafting loop

The Main sequence the playtest probably isn't representative of the final product, but it's definitely enough to get the message across. Basically, you start by mining basic resources from an asteroid field where you can actually fly your ship. After scanning the area to identify specific resource-heavy asteroids, you fire your ship's lasers at the asteroid to break it up. Finally, you use the ship's towing beam to pull these resources in, which can be used to craft the necessary items and subsequently stations and machines.

A steam building station in the main sequence

Stations act as your base Main sequenceand can be constructed to form a unit of interconnected devices floating in space. You're basically creating your own space station that you can dock your ship to when you want to board it. There is a designer you can use to build your base that is strikingly similar Star field's shipbuilding mechanics, or you can use creative mode and take a more manual approach to developing your base.

But where things really take off is opportunity Main sequence allows its players to explore a procedurally generated galaxy “full of allies and enemies alike.” The more progress players make in the game's crafting loop, the larger the explorable expanse of space becomes. As they explore, they “discover unique stellar phenomena such as black holes and neutron stars,” with each area offering new challenges and rewards. However, they shouldn't be away from their base for long, as their industrial activity has awakened an ancient alien defense system that aims to destroy everything they've worked so hard to build.

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it all said Main sequence He seems to be hitting that rare overlap where the game matches the way my brain works almost perfectly. I love building systems that run on their own, and I like having a reason to explore space, so the idea of ​​managing factories across ships, stations, and star systems jumped out at me. There's still a lot to come together, and I'm not pretending that this is guaranteed to be the next one Satisfactorybut what I've played so far is enough to keep it firmly on my radar.

Main sequence can currently be tracked and added to wishlist Steam. The developer plans to launch a demo soon, but no official release date has been announced yet.

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