The new roguelike Scrubbin 'tubble is “more traditional roguelike based on turn but with modern twist”

Scrubbin 'tubble It combines traditional roguelike elements with a quick struggle based on turn. From India Dis Dis Object developers, the game turns into the usual Roguelike Tropes by incorporating cleaning elements as one of the main goals. Players must clean up various procedure -generated maps that are covered with garbage, monsters and the interference wall of dirt that will intensify over time.

Game Rant recently caught up with the co -founder of the ODS object, the Tyriq plummer, about how Scrubbin 'tubble It is a return to the roots of the genre of roguelike. He explained the initial problem he tried to solve when he imagined the idea for the game. Plummer likes that the game will attract both fans of traditional roguelikes and those who prefer modern takeover of the genre.

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As Scrubbin 'tubble differs from other roguelikes

Roguelikes have seen popularity in recent years in recent years Hades and Return. Scrubbin 'tubble One of them, however, is obviously not modeled with his monuments to capture another audience. When he asked what would distinguish games from other cooperative roguelikes, Plummer said:

'' I think the fact that it is a more traditional roguelike based on turn, but with a modern reversal. Here the genre began. But it's not what many people associate with Roguelike. I already had this interview with the players. People see modern roguelikes as in real time, action platforms and such things. This is what many people are now associated with the concept of Roguelike. But I really think that it is trying to bring some of the more modern, newer genre developments back to this traditional, similar classic context, is unique and something I have never seen anywhere else. ”

Scrubbin 'tubble began with a structural puzzle

Thought for Scrubbin 'tubble He began with Plummer's obsession with mixing the mechanics of multiplayers with traditional roguelike elements. It was not as easy as it first appeared, thanks to the chaotic nature of multiplayer, which means that players can only control their own actions, which could cause undesirable delay in the game. Plummer explained:

'' I've always been really obsessed with the idea of multiplayer, a traditional roguelike. It was not real time and had no significant time pressure. Part of the attraction of traditional roguelikes is the ability to take time to think about the situation. But it also does not tend to connect well with multiplayer because you could wait 10 minutes for someone to do your thing while you have already identified. And so it really started as a design challenge. I wanted to figure out how to create this particular style of tensile action in the multiplayer context. ”

Plummer's decision to focus on multiplayer event, but with an emphasis on speed is interesting. '' I hope it somehow arouses the interest of both people who are interested in more modern turns to Roguelike, and also for the abandonment of people who are familiar with where the genre has started, and how they connect them, '' Plummer explained, '' for this purpose. '

Scrubbin 'tubble It will be set to start on Steam in 2025.

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