The Oddworld's Gamespeak system was years ago

I have developed a habit of diving back into a classic that has been appearing as part of PlayStation Plus in recent months. I rarely intend to complete these games or even play them for more than a few minutes, rather briefly remember how far my medium came and why something like an armored core, persecuing forces and Mister Mosquito mean something for me.

Take Odrysee and Exoddus Abe's Abe, two games first released in 1997 and 1998, which have since become the cult classic of the original Playstation era. You can see why, with a nice extraterrestrial protagonist who sets out to save his people from the oppressed factory with the forces of holding and bloating. They are some of the first games I have ever remembered, and have still held on to me as influential masterpieces with me.

Debut Oddworld's PlayStation surrounded the time test

Although I was not particularly taken with the newer Soulstorm, there is something special about Oddysee and Exoddus, which exceeds simple nostalgia.

Lorne Lanning and all developers used the limitation of the original PlayStation in their favor using a pre -rendered background and limiting every moment of action to one screen that everyone has connected to create the levels you would explore.

This caused real pixel elements to excel even more while on modern displays both games look like a little ropey, Although in the 90s of the 20th century it was added only to the mystic of this dark, mysterious world.

Abe's exoddus

After each transition on the screen, it was not said what expected and whether you would find a few friends waiting for you to say hello or Slig ready and willing to throw the brain out. Few seats are safe in Odryse and Exodus, and when you find temporary salvation, scary sounds that are heard in every environment, it prevents you from really relaxed.

Nowadays there is a lo-fi approach to its design, which was a necessity three decades ago, and it is one of the few games of the time I can pick up and still feel at home.

However, it is difficult as nails and without checkpoints, the only death can return you for tens of minutes unless you are careful. Thank God for introducing Quicksaving.

And its mechanic Gamespeak is the main part of this link

Abe's exoddus wallpaper

Oddysee and exoddus would be made 2D Adventures even without the legendary gamespeak mechanic, but it upgrades to something that should not be possible on the original PlayStation. ABE is not for violence, and in addition to having the opportunity to throw rocks, bombs or a weapon of his farts into psychic explosions, he has no way to stand up for himself.

Capture the enemy and it's a game. Time to start again. The solution of each puzzle requires you to find out the situation and find out exactly what way to set out to avoid early demise. This is where Gamespeak comes.

By holding down the arm button and pressing the selection of different facial buttons, ABE can issue a number of unique phrases and requirements. He can greet his colleagues Mudoken, make them watch his tracks, work on the spot, or seek incoming danger. They simplify themselves, but are combined to interact with each environment and make ABE feel like a natural leader who eager to save his slaves.

Later phases set in long forgotten temples interact with Spectres of Abe's ancestors with a number of whistles. If you want to proceed, you have to match their rhythm and sequence.

Oddworld Abe's exoddus hold

From Trantissey, it was relatively simplified with the use of Gamespeak and kept it limited to ABE and the above whistles, but its sequel stretched things to paramity, scrapers, Sligs, gluckon and more. ABE is able to own your enemies and have voice lines that you must also use to deceive opponents or progress over certain levels.

It extends to the system and at the same time maintains its foundations untouched and there was something as impressive on a mechanic as this one who was so smoothly before all the years ago.

Unlike many other classics available on PlayStation Plus, Abe's Oddysee and Exodus Trend are archaic software that I play for a few minutes before I leave them behind, all thanks to the central mechanics that was a time ago.

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