To achieve force in Destiny 2 has changed with FateAnd now players have to rely on repetition and a stable grind portal, allowing players to enter into the amount of activities, separately or with other guards, to achieve a power ceiling. But the stronger the Guardian is, the harder the fight, which means that players have to use a heavier challenge for every power of +10 with everyone. Increasing strength could make it difficult to use more demanding modifiers, but below are some of the simplest modifiers that you should choose to achieve evaluation A, regardless of your level.
For most activities, players will only have to get B+rewards to achieve rank A if they are fast and effective in defeating opponents and meeting meetings. However, to guarantee A-RA, we have given modifiers to help players push this goal with the right modifiers.
Best advanced modifiers for rank
Advanced is the difficulty that players will want to be Until they reach the power of 200Because players can't get another prey around 200 on Advanced. In terms of modifiers, players want to focus their combat power to be at least +20, and here are the modifiers we operated:
|
Name of Modifier |
Modifier type |
Description |
Why did we choose this |
|---|---|---|---|
|
Caltrops |
Curse |
Caltrops appears on fighters. Disabled fighters dropped damaging elementary pools during the fight and after being defeated. |
Caltrops are easy Bane to deal with long struggles or assembly of melee, because the persistent damage is not very impressive. |
|
Gentle enemies |
Challenge Modifier |
Some enemies are secretly in the distance. They become visible when they are near the guard. |
This does not give the enemies any real advantage, because players can see their outline and health bars from a distance, and as you approach. |
|
Rush |
Challenge Modifier |
Fast movement slowly regenerates your health. It still stands slowly causes damage. |
Because you will always move, there is no damage when adding a modifier that will slowly eat your health if you stay too long. |
Best experts for rank
The expert is difficult to use the players from 200 to 300Because the problems with the expert decreases only prey up to 300 energy, then it is time to move on. With an expert, players have other modifiers they have for use, but again it is to focus on 20 power under the combat power and here is how:
|
Name of Modifier |
Modifier type |
Description |
Why did we choose this |
|---|---|---|---|
|
Rage and Caltrops |
Curse |
The fighters will be difficult to forbid rage and Caltrops. Angry: Influencing the warriors deal with increased damage and increase resistance to damage as their health level decreases. CALTROPS: Disabled fighters dropped harmful elementary pools during the fight and after being defeated. |
Any Bane that Caltrops is usually best to go, and we have decided to choose Rage, because it could increase the damage to the combat agent, are rare and stop stunning effects to appear with other laws such as thread and avalanche. |
|
Hot step |
Challenge Modifier |
When they were defeated, the demanding warriors dropped their place. |
Most enemies will be defeated from a decent distance, so the fire that falls falls doesn't matter much, especially when demanding warriors are not so common. |
|
Glass cannon |
Main negative modifier |
A player with the highest number of final strokes during activity requires more damage. |
The damage received is really minimal, so it is a free combat power of +20 for use. |
|
Activity Locked devices |
Restriction |
The device is locked throughout the activity. |
The most important activity modifier is the activity locked devices because it locks the loading, but the activities are so minimal that the exchange of different loads is not really necessary, and it is a huge bonus with a multiplier without affecting combat power. |
Best modifiers for rank
After hitting the Power 300, it is time to go into the difficulty of Master, where players spend most of their strength. Master is the main difficulty from 300 to 400And here are modifiers on which players should focus on easier time in battle:
|
Name of Modifier |
Modifier type |
Description |
Why did we choose this |
|---|---|---|---|
|
Rage and Caltrops |
Curse |
The fighters will be difficult to forbid rage and Caltrops. Angry: Influencing the warriors deal with increased damage and increase resistance to damage as their health level decreases. CALTROPS: Disabled fighters dropped harmful elementary pools during the fight and after being defeated. |
Caltrops is easily the safest Bane you can choose, and while the other Bane doesn't matter, Rage is for players who are convinced that they can quickly and efficiently eliminate the target than their higher damage. |
|
Gentle enemies |
Challenge Modifier |
Some enemies are secretly in the distance. They become visible when they are near the guard. |
This could cause some enemies to be invisible, but again become visible when players get too close, and since difficult content will always have players moving, these invisible enemies will not be hidden for a long time. |
|
Hot step |
Challenge Modifier |
When they were defeated, the demanding warriors dropped their place. |
The scope is not a problem when it comes to hot -step fighters, because the fire that emerged after the defeat is not too deadly and is completely prevented. |
|
Glass cannon |
Main negative modifier |
A player with the highest number of final strokes during activity requires more damage. |
For solo activities and with the right reports, this modifier will feel as if no real impact on gaming and it is a free combat power +20. It is easier to handle in activities with other guards thanks to the revival. |
|
Activity Locked devices |
Restriction |
The device is locked throughout the activity. |
Activity Locked devices is the best modifier for all problems, as your equipment could completely lock, but provides a huge increase in the challenge multiplier without adding to combat power. |
|
No initial ammunition |
Ammunition |
The guards start without special or heavy ammunition. |
There could be frustrating heavy or special ammunition, but there are plenty of ammunition boxes in solo ops and there are more than enough enemies to create ammunition in other activities, so it's a way to catch a multiplier of the challenge without falling on combat power. |
Best Modifiers of Grand Master for rank
Grandmaster is a place where players actually hit the end game, and it is the difficulty that will remain for the rest of their grind to 450 strength. The Grandmaster is best used at approximately 380 power or in a safer range of 400+, as the master ceases to be effective after 400 energy. Here are modifiers who will want to run for their lengthy grind to 450:
|
Name of Modifier |
Modifier type |
Description |
Why did we choose this |
|---|---|---|---|
|
Screeber and Caltrops |
Curse |
The fighters will include difficult Banes Stieber and Caltrops. Screeber: When they are defeated, fighters are created by more mini cords. CALTROPS: Disabled fighters dropped harmful elementary pools during the fight and after being defeated. |
Caltrops remains the best Bane for safe content, but Stieber could cause some concerns because a lot of mini Sheebs is never a fun view, especially as they are explosive. However, remain in the air and their shooting to negate their effects quite quickly. |
|
Gentle enemies |
Challenge Modifier |
Some enemies are secretly in the distance. They become visible when they are near the guard. |
Invisible enemies will not be a problem with the Grandmaster because players will be sure they will remove them before they can get. |
|
Hot step |
Challenge Modifier |
When they were defeated, the demanding warriors dropped their place. |
The fire dropped to the site of a loser enemy is no problem when it believes that this happens only with demanding warriors and that players can simply move out of the way of this low -damaging field. |
|
Activity Locked devices |
Restriction |
The device is locked throughout the activity. |
Like previous problems, the locked equipment provides the best way to get other multipliers score without increasing enemy strength, and most of the assemblies should be used to maintain players without having to exchange over medium activity. |
|
No radar |
HUD modifier |
The radar is invisible. |
Radar is the most valuable element of HUD, because players only need their health, ammunition and the ability to see, so why not get rid of it for easy multiplier scores? |
|
Muscle |
Modifier of Health Model |
Health increases massively, but does not regenerate. The defeat of the fighters gains a small amount of health. |
This is another easy modifier for the challenge multiplier because players have a huge health fund that can be increased by simply defeating enemies in activity or using other healing abilities. |
Destiny 2
- Released
-
August 28, 2017
- Esrb
-
T for teens for blood, tongue and violence
- Engine
-
Tiger