The Stone of Madness Devs give a backstage view of the art inspired by Goya

Stone It can excel in the crowd with its incredibly unique artistic style. Take allusions from many corners of Spanish culture, including historical monasteries and the work of painter Francisco Goya, Stone It has a lot with aesthetic surface – and is even more hidden under the hood.

Game kitchen Stone is the isometric strategy of Stealth Game with quite a distinctive style. With a hand -painted background, 2D animated characters, richly detailed portraits of characters and an environment that mixes religious fears of Spain from the 18th century with Gothic sensitivity, it is easy to see how Stone will put his best leg forward. Game Rant has gained an exclusive view of the scenes of the art and developer Insight, from which it all casts light on how the aesthetics of the game happened.

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Behind the scenes of Stone of Madness' Art Style

As with the appearance of any video game, Stone“The artistic direction is the confluence of various other works. The team was inspired not only from the true history of religion and corruption in Spain and invented a Gothic narrative that avoids the pitfalls of Victorian London, but from various paintings, films and novels, many of which Stone“Core. In addition, the game uses different techniques to revive their art, from hand -painted background to animation of characters with rotoscopy characters.

As the stone of madness was revived

Create Stone“The world, one sequested in the dark corruption of the 18th century monastery in the Pyrenees, the team relied on the traditional approach to the animated medium: hand -painted background with hand -drawn characters. Incredible attention to the details (often inspired by real monasteries, such as the Yuste monastery, who visited the team during the research trip in Spain).

Characters in Stone Let your own complexity run under the hood. If they are represented in the game, the characters are animated in hand-drawn 2D-from a painted background in a similar way to classic hand-drawn animated films. However, due to the time investment needed for traditional animation (where every movement frame is re -drawn, without any consistent set) and the mysterious isometric perspective of the game, however, decided to save time by deciding on a rotoscopy animation.

Rotoscoping is a process in which the reference shots are filmed by a live action and then drawn via the frame along the frame, saving time by removing most estimates found in traditional animation. This technique is incredibly old, using influential early animators, such as Winsor McCay, picked up giants like Walt Disney (especially when Disney first passed towards the feature length) and was widely used by radical pioneers such as Ralph Bakshi. In an article about the game kitchen about Stone“ART (released exclusively for the game for the game), the team went into detail about what it was like to go to a rotoscopy approach, especially when it comes to filming the reference shots.

“In our case, we used five cameras mounted on the upper sets to capture every movement from more angles. We even used temporary costumes to match the silhouettes of our characters, masks, and even a balloon that simulated Agnes summarized back! Honestly, it was one of the most pleasant moments.”

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The concept of art and painting inspiration for the stone of madness

However, animations in the game are not the only way to show characters. Stone“Portraits of the characters appear from time to time, often show how much the character could be spiral into mental anxiety. In these portraits, players can see more influence of Goya, especially with visible brushes and hard expressions.

Expressions Stone“The characters are clearly evoking Goya, especially in terms of shadow eyes and the severity of the emotions evident in these portraits. As far as Goya's paintings are concerned, the team quoted directly Corral de locos (C1794) – known in English as Yard with madmen– as a basic inspiration for the game. This piece is a perfect demonstration of mixed emotions found in painting characters. The colors are incredibly dark and the expressions of the asylum prisoners are minimal and often veiled – yet the smallest details arranged by irregularity and show extreme emotions. This is also a running theme in “black paintings” (a number of great dark Goya paintings) and reflects in many portraits of the characters found in StoneEspecially when the characters immerse themselves in another depth of instability. Eduardo is a remarkable example of the development of its own origin is most reminiscent of black images, especially famous Saturn absorbs his son (1820-1823).

As far as concept is concerned, the art of the exposed Rant game shows the characters Stone In the style even more evoking Goya, with portraits that take place on the emptiness, yet rendered, scenery. Since this art was in the concept phase, it makes sense for the characters to better resemble Goya's characters without their unique identity in the game. Interestingly, this art pushes fantastic elements of Goya further than Goya himself. However, when the final game occurred, these elements were turned back and reserved more than similar elements that appeared in Goya's works.


Stone of Madness Tag Page Cover Art

Stone

8/10

Released

28 January 2025

Esrb

Mature 17+ // violence, blood, sexual content, nudity

Developers

Game kitchen

Engine

Unity

Steam deck compatibility

Unknown



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