The worst skills of Verso in Clair Obscur Expedition 33

Summary

  • The power of Verso consists of performance with high damage, unique style and building a meter of perfection.

  • Some of the skills Verso lacks power, it takes too long to increase and try to keep up with damage.

  • Skills as an ascending attack, Berserk Slash and Quick Strike did not achieve considerable damage.

There is no doubt about the power of verso as a character in CLAIR OBSCUR: Expedition 33, When it brings some serious output of damage just from the moment he joined the team, as well as some extra RPG style that other characters don't have. The ability to build perfection meter is the core of its game style, and players will want to pay close attention to the one that benefits every level of its skills and how best to use the class with the top. The satisfaction that comes with reaching the final level and relaxing the devastating attack is quite difficult to defeat and the damage Verso provides in itself among the best.

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With this has been said, there are several of its skills that lack part of the force that otherwise occurs in the rest of the file, some do not provide sufficient damage in general and others who require too many settings that are often overshadowed by the ability to immediately release damage. Any skill can work in the game and any assembly can find success, but there are some that offer much more power than others.

4

Upward

It takes too long to increase

Clair Obscur_ Expedition 33 Ascending Attack

  • Price AP: 5, (2 on s)

  • Effect: Perfection Rank S: Deals Low with one goal of damage, 1 hit. Uses an element of weapons. Increase the damage at each occupation. S: Cost 2 AP

The traditional Playstyle Verso style is to create the perfection meter as quickly as possible, discourage as many attacks as possible and try to maintain this highest degree. Without certain weapons it can reach several turns, and when the player finally gets there, the fight will end normally, or want to take advantage of other damage and effects from their skills without spending even more turns. Ascending attack gives players the motivation to repeat the same attack again and again, but the pity starts quite low, and when they get to S, even if the skill becomes cheap, the real output of damage is still trying to match some other Verso skills.

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It's and Hard Skill to Get Working, As in Order to Fully Make Use of the Scaling Mechanic, Players Will Need to Cast It Its Times, MultiPle Turns of Dealing Mediocre Damage and Slow Build to S. It DOESN'T HELP PLAYERS BUILD Perfection, Doesn't Deal Insane Damage and Even When It Has Been Cast of Times, The Overall Damage Output of the Player Would Have Higher With Almost Any Other Set of Skills.

3

Berserk Slash

An average attack that tries to keep up

CLAIR OBSCUR_ EXPEDITION 33 BERSERK SLASH

  • Price AP: 4

  • Effect: Rank perfection C: deals with medium physical damage with one goal. 3 hits. Damage increases for every health verso is missing. C: Increased damage

Berserk Strike is fine skill about damage that helps players in the early stages of fighting when it is still out of reach with the position. Damage with one goal is quite good against smaller enemies, but the point is that if the enemy is easy enough, they just die, causing the missing health buff redundant, and if it is a heavier enemy or boss, the player will have much better focus on heavy buffy and higher skills than basic skills that fall very quickly.

The skill is also quite expensive for what it achieves, does not push too perfect a stripe and also tries to make a sufficiently large slump in the boss's health pool, which guarantees it. For early games of skirmishes, where enemies fit only a few attacks, this is not the worst choice, but there are still some skills that overshadow more ways than just raw damage.

2

Quick strike

Okay first attack but nothing more

Clair Obscur_ Expedition 33 Quick Strike

  • Price AP: 2

  • Effect: Perfection Rank D: It deals with low physical damage with one goal. 1 hit. D: Gives more perfection

A quick blow suffers from a similar problem as many other Verso skills. It is a basic useful ability that helps players start fighting when their rank is not the highest. The problem lies in the lack of total damage and low levels of actual assistance it provides, because in most cases players will be able to either initiate a much higher rank due to their weapon's abilities, or move around D in no time, causing unnecessary first move or two.

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It doesn't cost a lot, which can be nice, and be able to jump forward from the bottom is not the worst way to go back to fight, but in building perfection over time it is nice to have this skill on the way that this skill is rapidly choosing is nice that this skill is enthusiastic.

1

Paradigm shift

AP recovery that is rarely needed

CLAIR OBSCUR_ EXPEDITION 33 paradigm shift

  • Price AP: 1

  • Effect: Exception rank C: deals with low physical damage to a single goal and gives back 1-3 AP back. 3 hits. C +1 ap

The shift of the paradigm falls into the category of AP generating skills, which have many members of the party, all of whom work in a similar way and none of them gives great power. AP is a government currency in terms of fighting and having the right amount to come skills is incredibly important. The problem is that either enemies will die before the need for another AP or attacks enough times in a row to make a player to go through and regain all his lost AP without having to spend his skill.

In addition, because the skill costs one AP itself, the real bonus is only a maximum of three, which is quickly overshadowed Parry profits and comes into play only if the player is in C Rank.

The biggest case of using this skill is when the player is fully reset, but at this point, good catching up and the combination of the picto effectively cancel the need for this skill and although they are for players trying to achieve higher numbers, it can be easily replaced by more useful skills.

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