When you have a game that has been around and has been developing for more than 25 years, you have to encounter some problems with how the cards interact with each other. I'm not talking about broken combos, but about real complicated scenarios that players will argue about how to solve, given how the game is played.
Related
Yu-gi-oh! TCG: 10 forbidden cards from the Duel Monsters era
Here are forbidden cards from the duel Monsters era in Yu-Gi-Oh!
While most of these cards are complicated due to lack of text solving, some yu-gi-oh! The cards were difficult to read only because of their number of words. Even if you passed the exam, I can guarantee that you have a slip or two if you come across some of these cards.
10
Endymion, Mighty Master of Magic
If you should show this card Yugi-Boomer, they would probably explode. Endymion, a powerful master of magic, along with a ridiculously long name, has a record for the longest word on yu-gi-oh! card.
Fortunately, it is not as complicated as it seems, because they are indeed two separate cards built into one. Pendulum monsters can be used as spell cards that use the upper text box as an effect, so you don't have to worry about both effects in place.
9
Boarder
This card is an excellent flood game that prevents the opponent from using monsters, but how does it really work? The Boarder inspector checks the board every time one of the named monsters is convened and adds one to the number of how many effects can be activated.
Outside nibiru, primary being, yu-gi-oh! You do not have to watch how many things are on the board, as the number of the number is constantly fluctuating is the inspector boarder of the nightmare that rules for the judges.
Monsters as Odd-Eyes Rebellion XYZ Dragon count as two types for the effect of the inspector.
8
Last move
The last move reads quite easily. You must have 1,000 life points, convene a monster, then your opponent will convene your own monster, so why is it so difficult judges to the extent that it was forbidden?
Related
Yu-gi-oh! 19 best super polymerization goals, included
Super polymerization is one of the strongest cards ever been printed in Yu-Gi-Oh! The connection of the monsters of both players should not be underestimated.
Since there are a lot of monsters that lock your opponent before calling, you can use the last round to always show victory for yourself. Although this may not seem too complicated, the formulation and the effect of the last move has caused a number of ruling questions, so much that it has become a nightmare for the trained judges to explain precisely.
7
Magical Refanel
Yu-gi-oh! The card game has been so long that the older cards were outdated. Not because they are not strong enough to keep up, but because the formulation on the cards directly in contradiction with the game is played in modern times.
Magical Refanel, even if it is not as old, reads like a classic yu-gi-oh! card. It has the basic effect of theft of the Magic Card from the opponent, but Yu-Gi-Oh! The cards are never focused directly on the players, so whatever the “one player” is, it is at the discretion of Konami.
6
Simultaneous equation
Us yu-gi-oh! Players are already notorious that they do not read the effects of the card, so we ask us to be a mathematics that could be a high order. Simultan equations can be cannons with an excellent wiping of the album, but at what price?
You will need to calculate the level or rank of monster you focus on, and then add the levels and series of three extra monsters in the package to equal the number of cards in the field and both hands, and then subtract the two to mix back to equal the first monster. Did it make sense? Probably not.
5
Power Frame
Sometimes few words make a trick. Power Frame is by no means a complicated effect, but the way the card is formulated looks like one of those memories of how yu-gi-oh! The cards look like other card players.
Related
YU-GI-OH!: 12 best GBA games
These are the best yu-gi-oh! Games available on Game Boy Advance.
All he does is negate the attack and then give one of your monsters ATK based on the difference of ATK of both monsters. Power Frame sounds like someone in Konami who needed to meet the number of words for their assignment. Maybe yu-gi-oh! could use keywords …
4
Small world
If you can see a line of small world line on the spot, then you have my respect. The small world is a universal search engine of almost any card in the package. The only thing is that you need a very specific group of corresponding properties of three different cards.
You have to detect a monster, then choose another from your package with the appropriate qualifications, whether it's its type, attribute, level or statistics, then you will be able to search for a monster with one of those corresponding qualifiers from the monster. The lines of this card are so complicated that players have made games for lines, and even a site that calculates for you.
3
Archetype d/d/d
Correctly. The whole archetype. None of the cards themselves is super complicated, but simply playing aboard has a headache if you don't know what you are doing. The deck has so many different combos and lines that if you are looking for a package to stress, it tests your flexibility as a duelist, then it's for you.
Since it is an anime archetype, D/D/D will continue to gain support for the coming years and constantly add even more items to the championship table of the legendary D/D/D.
2
The elimination of the spirit
This card is another problematic old card that simply suffers too old. He has several simple lines of the text, but the wording makes it that anyone who uses it has millions of questions about what will happen after solving this card.
Yu-gi-oh! The game is very specifically formulated, so it has a card that bypasses costs and does not specify which player is the one that this card focuses on is quite problematic. The fact that Konami even has difficulty accepting a decision for this problem shows that the card is probably not worth thinking.
1
Darkness is coming
|
Pre -errata |
New text |
|---|---|
|
Discard two cards from your hand. Select one monster face up and turn it face down, but don't change your battle position. |
Discard two cards from your hand. Select one monster face up And change her as a defense of the face. |
The book The Moon is an iconic card from the beginning of Yu-Gi-Oh!, But there was a different card that did something similar to, but in a much more complicated way. Access to the darkness asked for two cards from your hand as costs, but it did not change the battle position of the monster.
This means that in front of his much needed errata, the approaches of darkness could turn into a ticket attack, which is not possible in the game. You can only imagine the nightmares that have caused these decisions in tournaments.