What to know about vampires in Dungeons & Dragons Lore

Vampires are among the most famous creatures of fantasy and folklore, with variations of blood intake or life of undead disconnection occurring in different cultures around the world for millennia. They were a popular theme in literature, film, and even peas, but each canon has slightly different rules and original stories for these creatures, which means that there are thousands of different vampire iterations around the world.

Given how prominent vampires are in imagination, no wonder they got into the world in the world Dungeons & Dragons. And as the tradition of franchise is complicated, it is also surprising that vampires have their own story in forgotten empires. Many of their qualities are in line with the traditional concept of the vampire in fiction, but for those who plan a campaign with these creatures of the night, there are some important information.

Vampire friction vs. True vampire

Key differences in abilities

Baldur's Gate 3 Player finds Astarion after 47 hours

Those who played Baldur's Gate 3 And the completed Astarion's social questline will be well aware of this difference that shows it between Astarion and its master Cazador Szaar. Vampire Spawn has become undead who is under the control of their master, a real vampire. They must keep on the blood and have all the strengths and weaknesses associated with vampirism; But they cannot spread it to others.

As stated by Astarion, friction can become a real vampire drinking of their master. However, most of them are hated to allow it to keep their friction enslaved and subordinate. The death of the master frees their friction from their control, but they will not become real vampires.

How are vampires created

Several different methods

Cazador smiles at Baldur's Gate 3

In the classic tradition, of course, umpirism is transmitted by bite. However, different canons differ slightly in detail. In D&D Lore, the launched victim must be buried before they can rise again like a vampire. Almost any perceived creature can become a vampire: humanoids, monstrous races, even illithids and dragons. Most vampires they encounter in campaigns are humanoid (people, elves, dwarfs, etc.), but the cents or vampire Yeti is in the area.

There are several other ways that vampires in D&D can arise. Some spells can create them, such as creating undead minions and after death. There is none of these spells in the game for 3e, but DMS and even players could use them in the story of vampire characters. It is also known that rare cursed objects cause vampirism through evil magic.

Weakness

Towing from a classic vampire tradition

Kierkan_rufo

Vampires in D&D are subject to most weaknesses and peculiarities attributed to most vampires in fiction. They did not throw any shadows and have no reflections. They cannot enter the houses without an invitation and have a strong aversion to garlic. The state will damage them in running water and, of course, can not withstand sunlight. The direct exposure immediately begins to burn the skin, and if it stands in the sun for too long, it turns to the ashes.

Vampires are also tied to their coffins and must relax there to recover from damage. This will heal almost any injury over time; However, they are vulnerable in this state. If the vampire rests in their coffin, they will immediately destroy the heart.

Vampirical forces

Bloody devils are creatures that must be afraid of

Vampire_5Point5e

Of course, a long list of vampire weaknesses is accompanied by some strong abilities to balance things. Vampires in the D&D world have Shapeshifitic forces, allowing them to take the form of rats, bat or wolf. They can also convene a swarm of these animals in a fight to help them against enemies. If their physical body causes too much damage, the vampire turns into fog and escapes to restore in the coffin. They can only be killed only by a bet or radiant damage.

Vampires also have incredible strength and speed, making them impressive opponents in battle. They can crawl on walls or ceilings as easily as a spider. And of course they have their deadliest weapon: their fangs. These immart creatures can release their blood victims to seriously weaken or even kill them.

Association with powerful beings

Vampires don't always work alone

Szass-tam-kiaransalee

Most vampires are lonely individuals who prefer the master over their friction and servants in their magnificent benches. However, some worked in the service of others, whether from the urge or to support their own ambitions. Lich known as Szass there, one of the Zulkir who ruled Thay, employed vampires as generals in his undead army.

It is rare that vampires worship the gods, but some who serve the goddess of Drowské Kiaransalee in their empire in the abyss. The goddess of revenge and carrying, employing vampires to take place in search of revenge against the other gods Drow.

Variation on vampirism

There is more than one version of this misery

Dhampir_Rogue_5e

Most of the information in this article applies to the most common type of Umpirism in D&D, but there are several other variations that players can encounter in their adventures. Nosferata is a special fearsome strain of vampires found in the domain of fear in Shadowfell. It is known that vampyres, vampires with fire forces, travel to Faer. Velya, from the second edition of the game, is a type of vampirical creature living water.

In rare cases, it is possible for the living creation to be touched by the blood of the vampire. Such creatures are known as Dhampirs or sometimes Daywalkers because of their lack of sensitivity to the sun. They were either descendants of a mortal and a vampire, or children born to a mother who was bitten during pregnancy. Although they could be brought up by mortals or vampires, Dhampirs are often vigilances no matter which world they go to.

Remarkable vampire figures

Iconic villains D&D

Strahd-5e

One of the most famous vampires in D&D is Strahd von Zavich, the main antagonist of the module 5E Curse Strahda. He is imprisoned in DemiPlan Dread in the Shadowfell Empire, he is a bad and obsessed figure who found himself trapped after the death of a woman who threw him. Many fought him, but most of him managed to defeat only temporarily.

Jander Sunstar, the golden elph of a vampire, is another remarkable character, partly because of his hostility with Strahd. After Jander was turned an undead friend who betrayed him, he kept his humanity and devoted himself to depriving the world of vampires and other bad. After he couldn't kill Strahda, he hunted his own species and later went with Hellriders against Devils in Avernus.

This is just a few fascinating vampire characters in the D&D world. There is Erlie Daressin, which ruled the island of Snowdown and was known as “Bloody Erlie”. There is Kierkan Rufo, a former priest who turned into a vampire after drinking a cursed potion. There is Nyressa Flass, Vampire Zulkir of Thay. DM have a lot of vampire characters who explore in their campaigns – and a lot of freedom to create their own.

Dungeons-and-Dragons-Rady-Hra-Tabletop-Franchise

Franchise

Dungeons & Dragons

The original release date

1974

Designer

E. Gary Gygax, Dave Arneson


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