Where to find all the hollow knightly tools

Silkspear

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Deadly Weaver technique. Throw the needle forward with strengthened strengthened silk.

Storm

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Deadly Weaver technique. Throw the needle into the whirlpool silk around you and beat the enemies.

Cross stitch

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The eager technique of creation turned from the fiber. Tie the silk around the needle to divert enemy attacks and hit immediately.

Sharpdart

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Deadly Weaver technique. Experience the enemies in the blur of the blade and silk.

Rune Rage

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Technique of forgotten Weaver. Shit Rending Runes on enemies.

Pale nails

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Technique taken from the initial source of silk. Spint claws from the thread that are looking for enemies.

Straight pin

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Light throwing tool designed for quick attacks.

Triple pin

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Flat, layered weapon, created to be thrown into the set.

Sting Shar

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Lethal trap made of fixed blades. After placing the trap, he pierces the enemies who get in touch.

Tacks

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Short pins designed to be dispersed along the ground. The sharp points pierce every enemy who enters them.

Longpin

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Dear pin and haft, formed for piercing hard shells.

Curveclaw

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Vaulted with sharp bones used by hunters to remove flying prey.

Curvesickle

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Radial Sharpbone used by qualified hunters to take off dangerous prey.

Throwing a ring

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Hardened throwing weapon of warrior Shakry. Blid power of the weapon that turns between enemies and hard surfaces.

Pimpillo

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Fabric case filled with volatile material. It explodes the impact on enemies or when it is ignited by its fuse.

Conchcutter

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A spiral weapon made of hardened spill. Hozen at an angle, can ricochet and catch prey outside the guard.

Silkshot i

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The ancient weapon of weavers, repaired and modified by Daughter Forge. He uses canisters and his own Wielder silk for firing.

Silkshot II

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Ancient weapon weavers, repaired and modified by the twelfth architect. He uses canisters and his own Wielder silk for firing.

Silkshot III

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The ancient weapon of weavers, repaired to its original form. He uses canisters and his own Wielder silk for firing.

Delver's drill

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A rotary tool used for boredom and rocks. It controls Wielder down and at the same time spins the drill with destructive force.

Cogwork Wheel

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Expansion circular blade with gear -powered engine. It drives forward and pruns enemies.

Cogfly

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Wing companion Cogwork, who will look for enemies and attack.

Flintslate

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Slate sharpening made of cut and polished flint. Temporarily super-cut the needle blade and sucks every slamm with a flame and a growing flyery.

Snare setter

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Tool for determining weavers. He puts a silk rune that ignites when enemies come into contact. It uses canisters and own Wielder silk.

Needle

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Tool for extraction and storage of fluids. To pierce its goal, the needle must be charged to full tension first.

Druid's eye

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The protection amulet was formed from Mossberries. When the wearer damages, the amulet is crying the green elixir, which is formed into silk.

Druid's eyes

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The strong protection amulet has been created from many Mossberries. When the wearer damages, the amulet is crying the green elixir, which is formed into silk.

Magma bell

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Forged Iron Bell, created to separate intense heat deep docks. Reduces damage from flame and magma.

Warding Bell

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The Holy Bell wrote anthem protection. Shields wearer when they bind their wounds.

Poll

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A housing containing a rapid -acting poison drawn from the heart of a flower. Used Venom for equipped tools.

Broken mask

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The skull Old Bug carved for protection. Reling about critical damage, but breaks down when impact. If it is broken, the mask will be repaired while relaxing on the bench.

Multibinder

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Complicated, etched weaving spindle, used only silk cars. It expands the act of custody, but increases its healing.

Weavelight

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Shining instruments weavers. Its core emits a weak glow. Increases silk regeneration rate.

Sawtooth Circlet

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Flexible strip of serrated metal teeth, which is able to connect to the cormation of the mantle. The tire floating will spin the blades and damages the surrounding enemies.

Injection zone

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Brace surgical pins from Whiteward. It is used to forcibly insert silk deep into the error shell. Increases the speed of binding.

Coil extension

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A tool for storing silk citadels, created after the artifact of weavers. It allows storage of additional silk over natural abilities.

Binding

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A decorative artifact of the Citadel, which is able to maintain a silk binding. It is used in the need for treatment and natural resources someone low. When resting on the bench, the reserve binding will be restored.

Claw mirror

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A theatrical instrument of a durable error. When binding, it emits a dazzling flash that damages enemies.

Claw mirrors

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Twins of theater instruments of a resistant error. When binding, it emits a tanning explosion that damages enemies.

Memory crystal

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Reflective stone with mnemonic properties. In damage, the memory of the carrier is formed by a crystal. Memory breaks on a sharp spine if the enemy gets in touch.

Sneak

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Tool pool for strong loot search from errors and peels. Harpoon to the enemies to steal rosaries and shells and at the same time cause further damage.

Volt thread

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A charged organ from a loser voltvyrm. It can be twisted around the fiber and bring the silk skills with an electric charge.

Quick look

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Mechanism of tense stroke built from reed and bone, designed to assemble on the limb of error. Doubles the number of instruments thrown.

Wreath

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Fragile groups woven from reed and leaves created for repellent muckmaggots. If it is broken, the wreath will be repaired while relaxing on the bench.

Longclaw

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Talisman created from the Talon of the Great Predator. Increases the extent of the needle attacks.

Wispfire Lantern

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Broken iron lantern containing smoldering Wispfire. Wisps emerges from the lantern and burns enemies, at the cost of silk.

Flealia egg

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The icon of the mythical mother of Blecha, handed over from old caravans. Symbol of protection and kinship. Reduces the cost of silk skills while health is full.

Badge

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Emblem of the Order of Pinsres, Old Blademasters of Pharloom. Reduces the charge time while strokeing the needle.

Compass

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Complex tracking device carved from Shell. After the equipment, the position of the carrier will be marked on their map.

SHARD

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Raw trinkets are worn by collectors and craftsmen. It allows one to collect more shards from losers.

Magnetite Brooch

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Holy stone wrote a prayer for the rosary. Any free beads will be attracted to the wearer.

Weighted belt

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A heavy group preferred by those with unstable step. The wearer will not recover less in the impact and will not be thrown so far in damage.

Barbed bracelet

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A bad bracelet that wears those who believe they have not been properly punished. It increases damage, but also increases the damage caused by the needle.

Handbag

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Discarded handbag of a fallen pilgrim. It allows the wearer to keep a few rosettes after the defeat.

Shell satchel

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Container with quick access made of old shell. Increases the amount of tools created.

Dice magnetite

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It plays carved out of magnetic material. It is used in simple games and believed that it brings happiness to the bearer.

Scuttlebrace

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An artificial spine that connects around the shell. Increases the innate flexibility of the wearer and allows rapid retreat.

Ascendent's Grip

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Gold piton that allows you to hold on to a wall.

Spider Stings

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Sophisticated Weaver. It resonates with music that is played to reinforce and improve the performance. It expands and strengthens the effects of Jelina.

Silkspeed ankles

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Experimental ankles of the weaver. It creates the wearer from his own silk to increase the speed of sprinting.

Thief

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The symbol was worn to identify themselves to other thieves. Get more rosette from loser enemies, but you lose a few rosettes in damage.

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