Where to go into the escape for Portal 2

Portal 2 There is nothing but a masterpiece. The game looks great, has elegant controls, brilliantly designed puzzles and its dialogue is one of the best in the history of video games. Also, the game does not pull any strikes in terms of its difficulties. The transition from one puzzle to another prevents players from moving back and forth and wonders where to go. The puzzles are not too complicated and everything players are available for each room.

There are some exceptions, such as Chapter 5. Players may not notice where to go or do what to do. This guide will show players what they will have to be careful about and how to proceed through the chapter to the end. While there is a cooperation mode for Portal 2It does not follow the same puzzles listed in the single player campaign.

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Achieving the Spiral Tube Chapter 5 on Portal 2

The first obstacle players will face, there are doors that are held before opening. Players meet these doors at the very beginning of the chapter. Shoot the portal through your opening to the other side and another portal on any of the white surfaces in the room you start. While its use of portals can be what it does Portal 2 Such an amazing logical game, but for this chapter they see little use. Let this room open the door and on the metal sidewalk. Once you do, Wheatley rings.

The railway that Wheatley moves. The area darkens, but Wheatley turns on light and moves along its rail. Watch Wheatley until you come to the stationary transport belt. Jump on this transport belt and watch it at the second end. There will be a platform on the left side of this transport belt. Continue the metal sidewalk while the Wheatley speaks and comes to the drop with a movable traffic belt at the bottom.

Follow this transport belt. Occasionally, panels that move through it will move, but there is no danger. Unlike lasers at the other end. When you travel along this transport belt, follow the left side to open. Once close, Wheatley sounds. This area is easy to miss, almost as if it was a hidden area.

Move this way and stick to the left side. Finally, you will come to the broken part of the sidewalk to skip. After performing this jump, take the first left and go up the stairs. Stop at the top of these stairs and shoot a portal on the wall. Look up and left to see an opening behind some railing. Shoot the portal here and then go through the first portal you have achieved to get to it.

Move on the railing at the other end of the room and wait for Wheatley to come. It will shine your light on the wall. Record the portal on this wall and then another portal anywhere in the room in which you are. It will put you on a metal railing. Wheatley then tells you where the next wall is, and its light is shining. Shoot the portal where its light shines and the portal travels to this place. Watch the sidewalk and take the first right. This leads to a room with a spiral tube. Take a stroll along this spiral and then skip the railing into the room just above the ground floor. This will lead you to the door that will open all the way.

Players can also only jump down to the bottom and make a portal on a white surface. Players can then see to see a railing room and can create a portal on it.

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Players end up in the monitor room. The portal to the movable transport belt and follow the way to the second movable transport belt. Take a walk at the second end and drop to the metal sidewalk below. Watch this way until you find a room with a tower shooting. Place the portal above the target of this tower and then another portal on the wall next to you. Shoot the turret behind the towers that shoot at the target.

When it is safe, shoot another portal on the wall and stroll. Follow the metal sidewalk and go up up.

It is here that you can catch a defective tower, which is ejected into the incinerator. Grab it right away to save time.

Continue this way to show Wheatley again. Listen to his dialogue and look at him to open in the room. Use this hole to place the portal in the room and remove the main turret. Players will now be entrusted with finding a new tower that can be used as a template.

Save the use of one of the defective towers that are ejected. Leave the room as soon as the doors are unlocked and proceeding through the corridors with Whetley. When you follow his railway, he mentions “bring your daughter to the working day”. This will lead you to another loading door exit door. There and back thinking can do this Portal 2 Great choice of game for escape room enthusiasts.

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Finding Glados in Chapter 5 for Portal 2

Watch the way to the elevator that will take you. You will see a laser hitting a wall. Place the portal here. Make up the stairs up to the room where you can see a large white tube with many smaller pipes that lead into it. On the left is a white panel and another white panel moving along the roof on the right. Use the portal to cause a laser from earlier cutting all smaller pipes. This reduces neurotoxin levels to 0%. The use of towers and lasers is the primary method of damage to many puzzles in the game.

The white tube then switches and implodes before collapse. Leave the level on which you are and let left into a room with the door open. Go to this room and you will be sucked into the tube. Once you regain check, place the portal on one of the walls. Then move to the end of the sidewalk and look to the right. You will see a flashing light on the white surface. Place the portal on this surface and stroll through the first portal you placed. You end up in a room with a door that claims to lead to an emergency shutdown for Glados.

Emergency shutdown and dispensors of cakes. Keep unlocking.

In a typical Portal Fashion, it was just a lie. Glados begins to monologue how the walls begin to close to the players. Once the opening appears, break up and you will be brought to the glados. There will now be a chain of events that show the fruits of sabotage of players throughout Chapter 5. Progress in this until the basic transfer has been mentioned.

Note: Many players do not realize how massive Glados is. Players who saw it in the VR are amazed at how intimidating it is in VR close.

Take Whetley and put it in a container. See between Whetley and Glados with Whether on the left. The door opens after the stale resolution button disappears. Glados uses the panels to move the player away if he tries to approach. Place the portal on the side of the button under the light, then another portal on the white floor panels.

Now there will be panels that will prevent you from getting to the button. Place the portal on both sides of the button, then run from one portal to the other and continue running until you get to the button and you can press it. Place Wheatley on the Glados body and enter the elevator when you call. Now sit down and enjoy the rest of the chapter of the player from the inside of the elevator and learn about the new Norwegians about Portal universe.

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