Why Cozy Farming Sims make us min-max

Cozy farming sims and management games are a kind of double-edged sword. They can be incredibly relaxing, but players often end up minimizing and optimizing things down to the bare bones instead of accepting imperfection. Games like Stardew Valley and Factorio are great examples of this psychological phenomenon. We tell ourselves we'll start a new game and take it easy, but within days we'll be creating excel sheets about tasks, resources, and future plans for our farms or factories.

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There are many reasons why we do this and why so many of us get sucked into these games and can even start stressing about doing things exactly the way we want instead of going with the flow. Obviously, if a game stresses you out, you should stop playing it, but there are some solid and good reasons why you might end up with a minimum max in your favorite sim.

Place 9 games in the grid.

Place 9 games in the grid.

Support for progressive systems

These upgrades can change your life, so get to grinding

Grindy farming sim games are usually structured so that as you collect more resources and experience, you unlock a set of better tools. At first, you'll spend hours chipping away at rock and building crappy stone tools, but once you find a diamond, it's like Minecraftfor example, it's a massive upgrade that will completely change your mining experience. You'll become faster and more efficient at tasks that used to take an annoying amount of time, and we see this all the time in other games, e.g. Stardew Valleywho let you hunt Iridium, a Coral islandwhere you need Osmium.

In addition to tools, you need to consider other improvements. Leveling up means you can craft more things, earn more money, or gain access to another previously unavailable game mechanic. Money will give you access to things like house upgrades, additional farm buildings, animals, depending on the game, or even professions that give you powerful upgrades and la. Stardew Valley. IN Factorioyou can unlock new technologies that will help you take your factory a little further and become more efficient. It's kind of like an almost endless staircase, and each step gives you a little bite of dopamine in the form of a tangible reward. The pursuit of these hits is what makes these games so addicting, and that's why we want to go through them as quickly as possible.

People love perfection

Chipping away at a masterpiece for hours is highly satisfying

Another major reason we find ourselves maxing out is the pursuit of the elusive perfection, a concept that is quite unattainable in real life but possible in video games. It says a lot Stardew Valley it even has an Achievement called Perfection, which is one of the hardest to unlock and requires a huge amount of grinding. Have perfect Minecraft a base with all the bells and whistles, from iron farms to crowd warming and automated railways, or creating the most unaesthetically beautiful magical farm in a game like Sun Haven, is a bit like slowly working on a painting day after day, sanding away the imperfections until you have your ideal dream base.

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We also see this in management style games: in Factorioyou can always streamline, expand, streamline and improve your factory in all ways big and small. And since so many players come with perfectionist traits and these kinds of games allow them to express themselves, this is often what leads people to minimize and over-plan. But is it really excessive if it brings us joy? Some people like to draw as a hobby, others spend hours on farm layout planners or FactorioLab to optimize their perfect virtual creations.

A strong sense of control

For the most part, it's the only place where things go our way

Perfectionism isn't the only driving force behind getting addicted to cozy farming sims and going down the path of the bare minimum. There's also the sense of control you gain over the process, within the confines of the game rules, of course. In these games, you decide your approach. You can limit yourself as much as you like, go slow or min-max for the challenge. And with min-maxing, the advantage is that you feel fully in control of each system, ensuring that the whole runs in a cohesive manner.

Medieval dynasty it's especially good at it because it starts out as a survival game, but with each villager you recruit, it evolves into a full-fledged settlement management game where everyone has a job and you're in charge of this growing and complex system. You decide your priorities and your plans for the future are your own. Our brains love it: making a plan, following it, and seeing it through. It's a guaranteed dopamine hit, and the journey is often part of the enjoyment. You will need a lot of resources for this redstone design Minecraftbut once you get it done and it actually works exactly as you envisioned, there's nothing like it.

The satisfaction of automation

Streamline, optimize and become efficient

Automation isn't something you'll see in every farming or management simulator, but it's still a massive theme for many of the big hitters in the category. Factorio, Satisfactoryand Minecraft they all have amazing automation systems, with the first two being much deeper and more complex than the third. However, even Stardew Valley it has a degree of automation in the form of Junimo huts that will spawn Junimos to harvest for you. And of course sprayers that save a lot of time, especially the Iridium ones.

The default female playable character in stardew valley towers over a blurry version of the farm

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The magic is essentially these systems: they just work. You don't have to lift a finger and this complex system that you've built, unlocked and designed in hours of game time will do it all for you, allowing you to focus on what's really important to you: building the next big thing, planning for the future, or in some cases romancing town NPCs, if it's less about building huge factories on alien planets. There's no need to spend all your free time manually mining resources, because machines will collect them, refine them, store them, and then use them to build other items for you. What could be more satisfying than that?

Repetition is routine

And Routine Is Safety In A Chaotic World

Games are great because they are ultimately an escape from reality. Cozy games are especially good at this. They are relaxing and (usually) allow us to be creative and explore our perfectionism. They also make us feel safe because when they are minimal they force us to engage in a routine. If you've ever felt like logging into games like Slime Rancher, Cozy Groveor Stardew Valley i felt like hugging an old friend, that's because games are like that. They're familiar, and when real life gets messy and unpredictable, they're the perfect palette cleanser of gritty, repetitive routines.

A cozy grove for example, it does this for everyday tasks. Animal Crossing: New Horizons you check in every day with new items in the store and as a min-maxer you'll want to check what's available so you can collect everything and fill your journals. Games like Minecraft, Slime Rancherand others feature fairly repetitive gameplay loops that never bore, but are engaging enough that it's like a cozy routine you love to return to after a long day. Stardew Valley it has random mini-quests and tasks to keep things interesting as you deliver items to villagers or ship lots of products in bulk, as well as the daily routine of checking your farm, checking your mail, checking which machines have produced crafting goods, and petting your animals (at least until you automate yourself with Autopetter)

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