Why does the regular former Pokemon feel like the rarest cards in Pokemon TCG Pocket?

Look, I understand probability. I have been opening booster packages since most of you were born (I am old) and I have been playing TCGS for the same time, so you don't have to teach me about the draw of the draw. I am just like a degenerate player like any other Pokemon fan, and I realize that these rise and falls are exciting.

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Pokemon TCG Pocket is dangerously approaching copying the worst thing about the traditional card game

I open the packages, but it does not cook joy.

But as soon as you reach the level of investment in a glossy cardboard, it will become financially incident (I am also poor), it is important to take into account the statistical probability. To this end, I am here to tell you that with such rates Pokemon TCG Pokemon is something wrong.

Not only will I pull it out of my solo. I talked to a number of pocket collectors who had all similar experiences. Specifically, pulling the basic EX cards is much harder than it should be. Or at least it looks harder than pulling cards that should be rarer. Some higher rarity cards actually have better towing rates than ex -cards, but even those that don't feel as if they are easier to find than ex cards. Now comes the fun part: Let's do some mathematics!

Ex pokemon should not be so rare

Tinkaton ex from Pokemon Pocket.

According to the Chart of Offers in the application for the last set, Shining Revery, you have 6.664 percent chance to pull out the former Pokémon and 0.74 % chance to pull any particular Pokémon. As a result, the former pokemon is more rare than a single star illustrative rare card (10.288 percent), but not as rare as full artistic (2), three-star absorbing art cards (0.888) and gold korks (0.16) -i when it is worth pulling submerged art cards is more likely to pull any particular ex Pokemon.

Shining Revelry also has a one-off badge of glossy pokemon and two-rainbow badge shiny ex pokemon, which are rarer than the standard ex pokemon to 0.714 and 0.333 percent.

If you want to see these tensile rates on average, you need a significant sample size, and unfortunately I don't have finance to open 10,000 shining vibrant packages to see how precise the rates are. AND have Over 100 packages from this set and I have a total of about 4,000 cards, so we can get an idea of ​​how the courses behaved.

With the 100 shining packages The Revelry Packs, one should pull about seven ex pokemon, ten -star illustration rares, two full -fledged cards, one three -star absorbing art card and one glossy pokemon.

I pulled out five ex pokemon, ten single star illustration rares, three full cards, cards, cards, three Immersed artistic cards, two shiny pokemon and – while their tensile rate is only 0.333 percent – I managed to pull three glossy former pokemon, including two shiny Charizard Ex. In short, I pull less ex pokemon than what the chances suggest, and more, well, everything else.

100 is not a massive sample size again. But when I looked at the other four sets, I turned out that I undermined ex pokemon in each of them. This is still not a standard deviation from the realm, so I had two other friends who are claiming their pockets, checking their moves, and both pulled either to par or one under the ex Pokemon moves in each set.

My collection is fighting

Pokemon TCG Pocket Player that holds the phone shows the gaps in the collection

If it happened to me in the physical Pokemon TCG, I would have nothing to complain about. In fact, I would like to pull less ex pokemon and more rare cards. But the pocket has no secondary market; Basically you get what you get. If you have to open 100 packages in one set, just to create one EX card, there are no ex -cards.

I suspect my friends and I am not the only one, since I almost never see ex pokemon in my Wonde Pick offers.

Although the likelihoods are accurate and my friends and we all were unlucky, I still confused why the tow rates for ex pokemon are so low. This system of rare symbols in the pocket would indicate that it is the most precious of conventional cards, but it turned out to be even more rare than one -star illustrations. These are basic cards for building deck and competitive gaming and you need all of them to complete the basic collection in each set.

When you hunt a specific ex Pokémon to complete the collection or build a package, it has only 0.74 percentage of being quite brutal. I will receive persecution – in fact I need Chase – but at some point the chase must end, and it would be nice if I could get there before the next set came out instead of always falling further and lagging.

In addition to raising rates for ex pokemon, there are many other solutions to this problem. More Wonder could help with the former pokemon in them. Let players trade down cards with a higher rarity for lower rarity cards could also smooth things. Reducing the cost of the pack of the pack to buy ex pokemon would also be really nice.

I do not expect Pocket to actually do any of these things, but my little frustrations from the game are beginning to add up. Towards the end of each set that my pocket plays routine is always the same: I open the game, think that “time to pull a lot of worthless junk” and I am almost always right.

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