Summary
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The common creator Xbox Seamus Blackley does not like VR due to lack of attractiveness, method of play and user interface.
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Xbox did not do VR as a PlayStation, but Microsoft cooperates with a meta for headset VR.
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Despite the lack of killer application, he gains VRIPRITY with successful titles, a meta -headed metal and potential growth.
Xbox Co-creator Seamus Blackley is not a fan of virtual reality and does not want words about how they feel about the current landscape of VR. Although Blackley has not been part of the Xbox team for more than 20 years, its general attitude concerning VR seems to correspond to some of the previous Xbox statements.
As for the virtual reality, the game landscape of the console took part in the parties to see if it is worth promoting. PlayStation introduced PS VR and its successor, a few headsets of virtual reality that use the power of PlayStation 4 and PlayStation 5. Meta has achieved success with a number of virtual reality and even Nintendo playing with Nintendo Labo. Xbox, however, did not show interest in diving in the trend with its own headset and now one of the co -creators behind the original Xbox expressed its opinion.
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In a discussion with a Video Guide podcast (via PC Guide), Xbox Co-Creator Seamus Blackley says that the lack of widespread VR popularity is partly due to the lack of a “killer application” and partly because of the methods played with. Blackley claims that people have “personal fantasies” about what the VR can add, but once they put on a headset, “just want to take off the headset” because it is “this hot, heavy thing … strange and disappointing”. For fans of virtual reality said that VR and ar have not fled, and that “if you are a big fan I am sorry, but it is just [expletive] fact.”
Blackley reflects the previous Xbox attitude but the industry is moving
The Xbox fans were wondering if the console family would ever chase VR, and Xbox Head Phil Spencer had previously claimed that “no one requests VR.” Although Xbox does not produce its own headset, the attitude seems to have shifted because Meta and Microsoft are working on creating a VR headset for Xbox players. Xbox Cloud Gaming also allows you to play Xbox titles on existing headsets. These games lack full VR integration, but players can still enjoy a large virtual screen when using the META VR headset.
Meta has achieved success with its VR headsets since the end, with the META QUEST 2, and the New Meta Quest 3S are reportedly selling well. Meta Reality Labs, which design headstocks of tasks and also technology for things such as Ray-Ban Meta Smart Blasses, recorded their biggest quarterly revenue in the 4th quarter of 2024 and cleaned $ 1 billion. Although society still sees losses overall, it is clear that this industry is still gaining new fans.
It has been said with this, it is probably true that VR lacks a “killer application” to draw the attraction in the same player is calculated as titles out of VR. However, adaptation VR as Resident Evil 4as well as full -fledged titles HALF-LIFE: ALYX, Beat Saber, and VR Chat They found success. It remains to be determined whether the VR can reach the same number of players as the console and PC of the current genes, but the industry will not turn to the VR yet.