Summary
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Halo: Combat Evolved Reconamped Console FPS games with open environment and vehicle mechanics.
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Gears of War introduced the mechanics of the shooters of the basic cover and the industry to the ripe violent games.
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Ninja Gaiden caused debates about the difficulty of the game and influenced later demanding titles such as souls.
The Xbox consoles have been home to more than a few high -influential games, but while the ability to inspire other developers is one thing, some titles have even managed to change the game landscape forever. Needless to say, for a game that has such a wonderful impact, the developers must be ambitious for it, to introduce and tune the basic game standards to create an experience that feels completely new, entertaining and engaging.
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Sometimes it only requires one game to change how players and developers see playing games as a whole, and there is a fair share of Xbox titles that have been achieved over the years. This does not apply to the original Xbox, but also 360, which many agree, is one of the most important consoles of all time. It was said with that, let's look deeper at Xbox games that changed everything to understand exactly how such a big impact on the industry as a whole had.
5
Halo: The fight has evolved
Birth of modern FPS games consoles
Although the FPS genre has become one of the most popular in the last few years in games, a game that probably brought it to the mainstream, especially on consoles, was Halo: The fight has evolved. It is certainly a suitable title as Bungie tried to do Halo A game that could completely rediscover the bike. Sure, there were games before that Fatewho also captured the first person's view, but in this game players could walk through very tight corridors. HaloMeanwhile, they gave players a large open environment that they could use for their benefit during the battle, such as jumping into vehicles to get sideways on the enemies of contracts, or hiding behind makeshift debris to avoid incoming damage.
This was particularly impressive for the console, given before Halo's Edition, many assumed that only the mouse and keyboard would be accurate enough to make FPS sensitive and pleasant games. In defiance, however, Bungia proved that everyone was wrong and considered how many games that came after they were marked as Halo clones, it is easy to see how Fighting has evolved Finally, he played a big role in creating a modern FPS genre.
4
Gears of War
Gears of War founded the Core Cover Shooter Foundation Foundation
During the beginning of 2000, it was clear that many developers tried to nail third person shooters. Most of the time would feel too much Janes, and the camera was defending in the middle of the battle and enemies flying on the screen too fast but epic games with Gears of War They made one significant change in the system that allowed everything that happened to the place, and it was a cover mechanic. With pressing the button, Marcus holds on a wall or barricade such as glue but because the movement in Gears of War It is still so fast that it ensures that basic gaming never feels too slow.
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This mechanic of the cover shooter would be replicated in many games that came but another big way Gear The industry changed its emphasis on Gore. Blood spilling and viscera in the video game has always been considered controversial, especially looking back at the surroundings drama Mortal Kombat at the age of 90, but Gears of War He doubled to Gore and started a new age of mature and violent video games. It was even more reinforced by the very dark and bold aesthetics of the game, which also became common at the end of 2000.
3
Ninja Gaiden
Ninja Gaiden raised some important questions about the problems in video games
Ninja Gaiden

- Released
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March 2, 2004
- Esrb
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M for mature 17+
Games are difficult, nothing new, but Ninja Gaiden It was the first time that the main conversations about difficulty and availability began to occur in this industry. That was because while Ninja Gaiden It was a very mainstream game that many people wanted to get on, it is also known to be incredibly demanding because of its dependence on fast reflexes and a complex combo system. While the game itself was well accepted, many reviewers at that time began to wonder whether these high difficulties should be accepted, or whether it is necessary to remove the games completely to allow occasional players more fun.
Nowadays it has become one of the most popular topics in playing, especially for souls that have decided to double their challenge as well as Ninja Gaiden He made all those flights. As a result Ninja Gaiden It could be very considered to be the cornerstone of this debate, which is still raging today.
2
Mass effect
The combination of high -speed game with RPG elements allowed Mass Effect to excel as something unique
Before Mass effect He came, RPGS followed a pretty strict formula that many developers decided to stick to not to confuse or impress players. Bioware, however, decided to get a little experimental, and instead of deciding on a classic turn -based combat system, which began to pull out a little, instead of playing third parties and still managed to maintain the main aspect of RPG. For example, while players will be involved in an intense shootout with a Geth or Krogan, then they will be able to choose from the dialog round shortly after they dictate the story and events that take place during the game.
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Players are also able to fine -tune the statistics of Shepard and their friends, along with the letting go to secondary missions and even explore the planets in their own free time. Great popularity Mass effect should be very influential in the leadership of many future RPGs to also set out in this direction focused on events, along with sci-fi popularization, which were rarely explored in RPG games.
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Halo 2
Halo 2 revolutionized online multiplayer more than one way
Halo 2
- Released
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September 4, 2004
Although the first Halo The game did not appear online multiplayer in the traditional sense, still had the Offline Multiplayer regime, which became extremely popular with the amount of ropes that took place at the beginning of 2000. Halo 2Although it is unlikely that they knew it would be a revolution in playing for more players forever. Being able to create a lobby with players from all over the world before the enemy team based on the skill level, at that time, was really stunning and set the basis for what all online games would follow forward.
It was not just some cheap next edition that was added at the last minute, because the environmental creativity that was seen in their campaign also applied to multiplayer, which allowed players to be creative with their strategies. The game chat was another highly influential part of the multiplayer, which made it really felt that the online scene really entered the modern era. Many of these things are now taken for granted, but without Halo 2Online for more players would look much different today.
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