North, the writer sits on the second hand season. His notebook warms his legs as he tries to run a video game that reflects his face in the evening darkness. He is deeply immersed in what he reads and does not notice his hand on the lessons that spin faster and faster, the night darker, cold settings. Outside, the owl is calling for his partner. The delivery driver hand over the pizza to the neighbor and the steam scatters into the night. Everything is unnoticed when the writer clicks, reads, clicks, reads.
His only breaks are when he gets ten steps to a kettle or fifteen to the bathroom. After each interruption, the worn sofa is set back into the heat. The convenience of its perfectly placed pillows. Returns the notebook back to your lap. Continues to play.
Disco Elysium is comfortable for writers at cold nights, a game to return again and again. Maybe this time he won't play Communist Disco Superstar. Perhaps this time he will have the courage to strike that the enraged child Scouse will destroy his place of his action. Each game is different, but every playback wakes up something inside. The feeling of discovery, roleplaying, reading a famous novel with another end. He presses even deeper into his place on the couch, ready to tell the same story in a different way, again.
There are many changes. The device on which it plays, sometimes the area, sometimes manual, sometimes a console – the second lighting of the whole room with its expressionist brushes. Accompanying emotions will also change. Dread of the unknown was replaced by the comfort of a friend. The discovery still exists, now another. Where he once explored Martinais with complete freedom, he is now trying to find small details to try to find something new. Sometimes he succeeds.
They lean back, smile over their tired, sagging face. Late nights and delay of revenge are now his only game time. He lost all weekends to Revachol streets. Now he has responsibilities, the children who take care of, will return to his favorite fictional city for several hours. His habits have changed. But one thing remains. Shives remains.
Regardless of the personality of the detective he plays, regardless of his political affiliation, regardless of his name, points are included in the tremor. Strong cop? Shives. Smart cop? Shives. Other points will spread around perception, encyclopedia, pain limit or persuasion, but trembling always comes first.
Shives doesn't improve him in the game. It does not help with hard skills that the writer seizes his head over and over again and again. A new way to arrest the murderer is unlocked. But gives the writer the feeling of the world. About what is happening around him. The context in which his detective laughs.
Shives gives the writer an insight into the minds of foreigners, a postmodern approach to building a world that Disco Elysium feels without. He had already tried to play without shivers, but let him feel cold. He is thinking about how it makes sense to solve the murder unless you care about the deceased or survivors. Justice? There is no justice. There is only a survey. The mind of the detective. His own mind. Revachola, his own psyche.
Every game, a new or incorrect shivers dialog dialog will appear on its screen. A new passive control passes. The server somewhere in the world decided that today the writer will allow further help of delicious revachol life. Life outside the scene of a crime and trade union syndicates. Life for ordinary people in this regular world. The writer sips his hot tea and settles on another conversation with the broken mind of his detective.
He will never know when he read every interaction of Shives interaction. Maybe he had already read them. But he reads them all again. Shives is a comfortable blanket in a cold, unforgivable world. Shives is a lighthouse of a context narrative, embodiment of what this game does so strange for him. Shivers is completely unnecessary and yet complete necessity.
The writer will become comfortable again. They tune the train that passes through the day of their garden and the sounds of the restless dreams of their family penetrate reality. He takes another drink, feels that heat descends to the stomach. Heat on his knees. He reads his favorite game again, with information left and new awards. With more to learn. Smile to write over his tired face.
Other
This India Adventure Game is Steampunk Disco Elysium encounters a twisted metal
Aether & Iron takes a well -known RPG formula in a new direction: above the clouds.