There are not many games where a remake or remaster would excite me. If I loved the game, then I generally played it enough so I wouldn't want to pay $ 70 to play it again, just nicer and I do not believe the often focused line that a successful remake will put the ground for a new game. The Remake Dead Space was to follow (canceled) Remake Dead Space 2 and the dead climb is already teasing this direction. But I would make an exception to Rayman 2: A big escape.
It's not that Rayman 2. I love. I very much prefer his opponents 90. Years, Crash and Spyro trilogy, which already had a remake. These two are exceptions to my rules for remake in that I obviously did not play them enough, because still somewhat somewhat somewhat regularly. But Lightning hit three times is not what I am even after I am – nothing could store the repeatability of Bandicoot and Dragon. But Rayman 2 is the kind of game I want to give a second chance.
Rayman was blind by other platforms from 90.
In the late 90s there were basically two types of platforms and Crash and Spyro captures one end end of the spectrum. Either you started at one end and had to get to the other while you have overcome more difficult obstacles (accidents), or you were dropped into a wide open space that had somewhere or other, but mostly urged you to find all its secrets ( Spyro). Rayman was one, then it was the other.
The first Rayman, simply called Rayman, was a 2D platform that was launched in 1995. Full of complicated levels and extremely difficult challenges on the platform, it was an immediate classic. But that felt classical. When Crash and Spyro rocked on PlayStation with the third two of their arsenal, Rayman looked relatively (and literally) more flattering. So four years later in 1999, Rayman 2: A big escape appeared as a 3D game much closer to Spyro's traveling spirit than accessing the glove style of the first game -like access.
This did not mean any less beloved with a general audience, but playing it like a child, it just never felt like Rayman. As a result, I didn't like it very much and I gave up well before the finish. At that time, I didn't know that it was originally designed for 2D, I just knew he was feeling turned off. And to this day, only Rayman Legends (another 2D game) next to the original in my personal charts.
Rayman deserves better
That's why I liked Rayman 2: The Great Escape another. At that time, I did not appreciate it and not in some deep artistic way that I missed his main themes and would understand his championship only as a more sophisticated adult. I literally didn't appreciate it. It was called Rayman, but he didn't play like Rayman, and that's why it was bad.
I do not have much desire to test whether the games I love still hold. Every year there are so many new games that I always feel a slightly poisoned remake, like being forced to watch a television show I have seen. I also realize that developers spend years of remodeling things that already exist, only to sell it mainly to people who already own and love it, feel like wasting creativity and resources. That's the whole reason, so little games excite me.
But with Rayman 2, it would not be a revision of the old favorite, just to dine on nostalgia. Also, it would not use a remake to introduce me to the series I missed something I would rather do with a completely fresh game created in connection with progress in the design of games in 2025. It would be a second. Chances for me and the game they get. Best buds. Great friends. The way we have always been intending.
It just feels like a mascot has never fully realized its potential. Caught in a crisis of identity encapsulated by aesthetic change brought with Rayman 2 and returned to Rayman Origins, abused as a co-star (of all things) rabbits and a victim of a permanent stop that appears to be the “Stop” regime, Rayman deserves better. In fact, they deserve better than Remake Rayman 2, hopefully a new game in Bona Fide on the horizon. But if we need to settle for a remake, Rayman 2 would be worth breaking my rules.
Rayman 2: Big escape
- Released
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October 31, 1999