Best source books for high -level players in DND

Summary

  • The Xanathar guide offers an incredible new possibilities for experts at the level of experts.

  • The boiler Tashy all provides dozens of sub -class functions and new DMS tools for each class.

  • Van Richten's guide to Ravenloft presents the Dark Gift mechanics and new possibilities of subclass.

In addition to the mere guide of the player and the Dungeon Master's Guide 2024, there are dozens of additional source books, modules, adventures and other at hand for Dungeons & Dragons at the level of experts. Whether you are looking for unique classes, species, adventure or more, either as a DM or a player, there are so many different options for high -level players.

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Therefore, we have created this list, which breaks these professional accessories and gives players and DMS a certain insight into what they can find in these source books. For this list we will look mainly at D&D accessories, but also some modules and adventure.

10

Xanathar guide to everything

Vidík Xanathar looks at his home goldfish
Dungeons and Dragons Xanathar's Guide to Everything Cover Art by Jason Rainville.

Type of book

Supplement

Best

New subclass

Xanathar guide to everything is a fantastic book of accessories for 5E, which offers new possibilities of subclass for each individual class (with the exception of Artificier). These subclass are really incredible and offer some of the best options for character creating players at the level of experts.

Some peaks include Horizon Walker Ranger, curious and mastermind rogue and Storm Sorcery Sorcers. In addition to the great options, this source book also has new traps and escape options for Dungeon Masters.

9

Mordenkainen's Tome of Enemies

Wizard Mordenkainen produces medicines in his laboratory, where he looks small imp.
Mordenkainen over the wizard of the coast

Type of book

Supplement

Best

New subspecies

Although this source book is perhaps best known for the number of animals and new creatures that must be offered by Dungeon Masters, this book also has a number of new subspecies for Elves, Dwarves, half -and -dwarves, but also introduces Githyanki rules, which are probably the best known thanks to Baldur's 3.

Eladrin is perhaps the most entertaining subspecies, thanks to their emotionally volatile characteristics and seasonal transformations. If you have a player at your table who think they have played every kind you can imagine, go to Mordenkainen.

8

Tash's boiler of all

Image Dungeons & Dragons showing Tasha using her boiler.
Witch Tasha by Linda Lithen.

Type of book

Supplement

Best

Optional features of class and subclass

Tashin The boiler of everything is another fantastic accessory that offers dozens of different sub -class functions for each individual class (again, with the exception of the artist). The main possibilities of subclass include Warrior, Cleric Twilight Domain Cleric and Bladesinger Wizard. Some of these subclass, as well as the Courcerer Courcerer Clockwork, actually became PHB in 2024.

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In addition to these options, DMS also have Tasha's for puzzles, magic tattoos, magic adaptation and running sessions. Overall, it is one of the best source books for 5E.

7

Van Richten's Guide to Ravenloft

The player receives a dark gift from the malevolent strength in Dungeons & Dragons.
Dark Gifts by Paul Scott Canavan

Type of book

Setting up a campaign

Best

Setting up adventure and dark gifts

Although technically the campaign setting, Van Richten's Guide to Ravenloft also works as an excellent accessory thanks to its dark gift mechanics that you can bring to another campaign. There are dark gifts that work best for adventure in the Dread area, but nothing says that they cannot be converted to another horror campaign or even to normal.

There are also two new options for Bardy and Warlocks, which are great. The special peak is the College of Spirits Bard. In addition, you can introduce new backgrounds such as scary and investigator to players.

6

Spelljammer: Adventures in Space

An alien and his home dragon in Dungeons & Dragons.

Type of book

Setting up a campaign

Best

New species

Spelljammer: Adventures in Space is another accessory for setting up a campaign, which also has many options that can be brought to other campaigns. Although these rules are of course used for adventure in the Astral Sea and wilderness, you can also technically bring these spells, magic objects and species to normal campaigns.

Astral Elf, AutoNome and GIFF are particularly entertaining species that translate well into other campaigns. Nothing says that you cannot bring species like plasmoids too, although they are certainly best for the long reach of Wildspace.

5

Planescape: Adventures in the Multiverse

Smoldering corpse in DND.
Smoldering corpse from Mike Pape

Type of book

Setting up a campaign

Best

Rules for Multiverse Travel

PlaneScape: Adventures in the Multiverse introduces the Masters Dungeon to the world of Sigil, the city of the door that serves as a gateway to almost every empire in Multivers. Although this source book is best used to operate multi -individual adventures for your high -level players, in this book there are also some elements that can be converted to other campaigns.

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Specifically, the best options found in this source book include things like new backgrounds, performances, spells and even magical objects. If you want to introduce Multiverse to your campaign, which is often a great way to increase betting for professional players, use Planescape.

4

A book of many things

Art cover for a book of many things in DND.
Book of many things from Ekaterina Burmak, pairofoooks

Type of book

Supplement

Best

High -level adventure

One of the most chaotic items that you can put in Dungeons & Dragons is a package of many things in Dungeons & Dragons. The book of many things is an adventure inspired and launched from various cards in the deck. Although you can use some of these adventures for low level parties, many of them are best suited for experts.

Frankly, if you give your players a package of many things to start is probably already quite high. Although this book has no character options for players, there are dozens of new status blocks for high -level monsters for DMS that can be used against its players, making it a great complement to Dungeon Masters.

3

Trips over the brilliant citadel

The Radiant Citadel Marketplace in DND.
Trips through the brilliant citadel Evan Fong, Sija Hong

Type of book

Adventure module

Best

High -level adventure

The Radiant Citadel is a truly unique national environment that should bring high -level adventure parties in Dungeons & Dragons thanks to this incredible adventure module. It is also great on this module that you can adjust the level of every adventure and adapt it to your particular party.

Alternatively, this source book describes in detail the radiant citadel. So, if you really want to start an adventure in this location, it's up to you. As a result, DMS is a complement who wants to use a bright citadel as a set for their own adventure.

2

The guide to the adventurer of the sword

Art Art to the Art to the Sword Coast Adventurer's Guide, representing an adventure party that is preparing for the battle in DND.
Adventurer Sword Coast Guide by Tyler Jacobson

Type of book

Setting up a campaign

Best

Background

If you want to set the Dungeons & Dragons campaign on the sword coast, this other source book is a necessity. The coast of the sword is one of the most famous regions in all Dungeons & Dragons and has been long before 5E.

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It is great at this campaign setting that it offers professional players a lot of unique backgrounds, as well as new subclass. The only problem is that many of these backgrounds will be relatively limited to the coast of the sword, which means that these character capabilities are not transferred to other campaigns very well.

1

Baldur gate: descent to Avernus

Dungeons & Dragons showing Zariel and its devils fight the demons in Avernus.
Descent to Avernus Cover Art by Tyler Jacobson

Type of book

Adventure module

Best

High -level combat meetings

This latest source book descending to Avernus is a technically complete adventure module for high -level adventure parties. This adventure takes thirteen players at the first level of thirteen, if they want it, so it is a great campaign to apply for expert players. However, the best part of this book is Stat blocks.

Even if you can of course use this book to perform a complete campaign, you can also take over the blocks of creatures from Annex D and use them for your own Homebrewed campaign. Most of these creatures are incredibly strong, so it is great for a high level.

Dungeons-and-Dragons-Rady-Hra-Tabletop-Franchise

Dungeons and Dragons

The original release date

1974

Designer

E. Gary Gygax, Dave Arneson

Number of players

2+

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