Every athlete is about to control his opponents, but the truth is that not everyone is on the same playground. Whether it is due to the excellent strength of the arms, the ability to run route or football IQ, some players rise above others, so anyone who puts against them looks like amateurs.
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College Football 26 He model this skill of inconsistencies using players rating. These statistics help to determine how each person reacts to different situations and how effective they are when using certain techniques. There are 55 players' statistics in the game; Here is what each of them does.
What are general statistics?
There are a number of statistics Login to all players on your teamRegardless of a group of positions. These will give you a good idea What level of athlete do you work withand you can play on Play on the strengths of your team.
All statistics have assigned values from 1 to 99.
|
Abbreviation |
Name |
Description |
|---|---|---|
|
OVR |
Overall evaluation |
This is mostly Abbreviation on Tell you if the player is good (the closer 99, the better). It is important to realize that the overall ranking is weighted to take into account the position that every athlete plays, so the linebacker will not be injured by having poor throwing accuracy but massively benefiting from good performance. |
|
SPD |
Speed |
Determines how quick The player can movement. |
|
P |
Strength |
Determines whether a player is Ability to produce/shed blocksAnd how effective movements of power are. |
|
Agi |
Agility |
Rule as effectively player can avoid/make contact. |
|
ACC |
Acceleration |
Rule as A quick player can achieve his highest speed while sprinting. |
|
AWR |
Awareness |
Determines how A quick player will respond to the development of the game around them. |
|
Hundred |
Stamina |
Rule as Long player can play before it happens tired. |
|
Inje |
Injury |
Determines how The player is likely to be injured. The higher the rating, the better the health of the player. |
|
Tghe |
Toughness |
Rule as The player can return quickly after being displacement according to injury. |
What are statistics?
Quarterbacks have a and set of statistics attached to their throwing arm. They control aspects of their game like Accuracy and unlimited gaming bravery.
|
Abbreviation |
Name |
Description |
|---|---|---|
|
Thp |
Toss |
Rule how far quarterback can Throw. |
|
Bag |
Short throw accuracy |
Determines how exact Quarterback is when short throws. |
|
Mac |
The accuracy of the middle throw |
Determines how exact Quarterback is when Middle Feast. |
|
Dac |
The accuracy of a deep throw |
Determines how exact Quarterback is when Make a deep feast. |
|
RUN |
Flee |
Determines how exact Quarterback is when Thrown on the escape. |
|
Dull |
Throw under pressure |
Determines how exact Quarterback is when Throwing into the collapse of the pocket. |
|
BSK |
Break Sack |
Rule and The probability of quarterback from outbreak and Sack attempt. |
|
Pac |
Play an action |
Controls how likely defenders will deceived according to Play an action. |
What are the statistics Ballrurier?
Once the ball is in the hands of the receiver, it is up to the defenders to miss some juke strokes. Every action for Ballcarrier has Status associated with thatas well as Ability to open up on the pass.
|
Abbreviation |
Name |
Description |
|---|---|---|
|
BTK |
Breaking up |
Controls how likely the player is Bounce off the contact. |
|
Pour |
Transport |
Determines how The effective movement of the truck is against defenders. |
|
COD |
Change of direction |
Controls how fast a player can conversion direction. |
|
BCV |
Vision of the ball carrier |
He drives how good players are avoid The defense when controlled by computer. |
|
SFA |
Sting |
Determines how effective AND Hard arms are against defenders. |
|
SPM |
Spin Move |
Determines how effective AND Spin is against defenders. |
|
JKM |
Juke Move |
Determines how effective AND Juke Move is against defenders. |
|
CAR |
Wear |
Rule as Probably the player has football. The higher the evaluation, better The Ball Security. |
|
Cth |
Catch |
Controls how likely the player is Catch the ball when it is focused. |
|
Srr |
Short run |
Rule as exact The player is when Running short routes. |
|
Mrr |
Medium |
Rule as exact The player is when Starting medium routes. |
|
Drr |
Deep route |
Rule as exact The player is While running deep routes. |
|
Feeling |
Catch traffic |
Controls how likely the player is While throwing the ball on and covered from defense. |
|
SPC |
Spectacle catch |
Rule how often the player will be Try an aggressive catch and go with the ball when more defenders are covered. |
|
RLS |
Release |
Determines how A quick route of a player begins after The ball is baked. |
|
JMP |
Jump |
Determines how high AND player can jump. |
|
Lip |
Return |
Determines how well the player is able to Return kick/punt without weight loss. |
What are defense statistics?
An offense can bring people to games but Defense will win a championship. You want to look for players with High Solutions Valuesalong with agility Cover all parts of the field.
|
Abbreviation |
Name |
Description |
|---|---|---|
|
So |
Solution |
Determines how likely and defender is complete AND solution. |
|
Pow |
Hit |
Determines how strong AND Hit the defender stick are. |
|
PMV |
Power movements |
Rule as Effective energy movements are on Obtaining contradictory blockers. |
|
FMV |
Finesse is moving |
Rule as Effective fine movements are on Obtaining contradictory blockers. |
|
BSH |
Releasing |
Determines how likely and defender is to throw a block. |
|
Pur |
Persecution |
Determines how well and defender is capable of Follow the ball movements. |
|
PRC |
Recognition |
Determines how well and defender can recognize an offensive scheme and React according to this. |
|
MCV |
Coverage |
Controls how well and defender Can play a person's coverage. |
|
ZC |
Zone |
Controls how well and Defender can play zone coverage. |
|
BREAST |
Press |
Determines how successful and defender there will be when interference of the receivers on the line. |
What are blocking statistics?
Linemen in trenches never get attention as the skill of position, but every football fan tells you Games are won and lost on the Scrimmage line. Blocking is an important part of any offensive scheme with Separate statistics for the pass and start of games.
|
Abbreviation |
Name |
Description |
|---|---|---|
|
PBK |
Pass Block |
Determines how well and Linman blocks for Pass protection. |
|
PBP |
Pass Block Power |
Controls how well and lineman is capable of The resistance force moves in the protection of the pass. |
|
PBF |
PASS BLOCK FINESSE |
Controls how well and lineman is capable of The help of the help is in protection against income. |
|
RBK |
Run |
Determines how well and lineman Blocks for running games. |
|
RBP |
Start a block power |
Controls how well and lineman is capable of During the run, the cups move. |
|
RBF |
Start the block fineness |
Controls how well and lineman is capable of During the run, Revuff -finesse moves. |
|
Lbk |
Lead block |
Determines how well and lineman is capable of Create tow blocks. |
|
Ibl |
Impact blocking |
Determines how well the player can Block in an open field. |
What are digging statistics?
Kicking actually has One new statRecognition of the existence of the position of Longsnapper. But you will really be just It is necessary to focus on digging power and accuracy When examining the unit of a special team unit of your group.
|
Abbreviation |
Name |
Description |
|---|---|---|
|
Lsp |
Long snap |
Determines the player capacity on Make Longsnap. |
|
Kpw |
Kick power |
Determines how far player can dig a ball. |
|
Kac |
Kick accuracy |
Determines how The exact kick will be. |
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