Ashes of Creation it has eight primary archetypes to choose from, and later you can choose a second archetype. A combination of these will determine your final class with the option to change your secondary archetype.
Your primary archetype is one of the most important choices you'll make when creating a character, as it affects your gameplay and combat abilities the most. Here's everything you need to know about which class archetype is best to choose in Ashes Of Creation and the results of adding a secondary archetype.
Ashes Of Creation primary archetype tier list
It is your first important choice when creating a character choose a primary archetype. They exist eight classes to choose from, each offering something for your specific play style.
- Bard
- A cleric
- Fighter
- Magician
- Watchman
- Rascal
- Crier
- Tank
When you reach level 25you will be able to add a secondary archetype create your class. This can be changed if you are not satisfied with the final grade. The addition of secondary archetypes creates A total of 64 class combinations.
To determine which primary archetype is best for you, you need to know your playstyle. If you are new to this type of MMORPG, then here are some recommendations for new players.
Tier order is based on PvE only, as that is the main focus of Ashes Of Creation players. Here's how ours level charts to play:
- Level S: The strongest class for all players. The best all-rounder.
- Level: Great class with some weak areas. Not strong enough to be S Tier.
- Level B: Good class, pretty average but an experienced player can be great.
- Level C: Weakest class, but not a bad choice by any means. Better with experienced players and when leveling.
Level S
|
Archetype |
Guide |
Tier |
|---|---|---|
|
Bard |
Strong, versatile, great all-rounder. It buffs whatever group you're in and offers faster leveling. |
Level S |
|
Fighter |
Heavy damage to enemies, offers lifesteal after leveling. Great for aggressive melee styles. |
Level S |
Bard focuses primarily on a support role, offering sustainable mana, buffs and debuffs, and supports the party in combat. They are a good support role for the Cleric archetype and the duo can keep the team healed and strong.
However, Bard's abilities aren't just for team play and can be useful for solo players as well, thanks to their crowd control during battles and healing abilities.
The Fighter is a good old fashioned damage dealer that comes to life in melee combat and deals moments of high damage intensity to enemies. They can fight enemies from a distance, but with decent timing and knowledge of positioning, they can hold their own.
Level
|
Archetype |
Guide |
Tier |
|---|---|---|
|
A cleric |
Good damage, decent healing. A good choice for group players as they can be essential support in a team. |
Level |
|
Crier |
Adaptable and offers variety in battle. A pretty good choice for solo players thanks to your pet support. |
Level |
Cleric is the main healer of any team and this can be a big help even when playing solo. They aren't just healers though, and can hold their own in a fight with good damage specs and the ability to dodge out of harm's way.
They are good all-rounders, but do best in a group where they are most useful.
The summoner conjures a magical pet that can help in combat, healing, or other roles. The key is knowing which pet to use and when. Think of it as if you were the conductor of a small orchestra. Only they attack or heal instead of playing.
This is a very tactical role, so it is best used by players with some experience who can be comfortable under pressure.
Level B
|
Archetype |
Guide |
Tier |
|---|---|---|
|
Magician |
Decent ranged damage with magic shield bonus. A great help in group fights to help freeze enemies when battles are hectic. |
Level B |
|
Rascal |
Perfect for players who prefer to stay mobile during combat. A good choice for beginners who are starting solo. |
Level B |
Mage is a “glass cannon” type with high damage and low defense. They can deal a few massive hits of accurate magic damage, but must stay behind the tank or near the cleric.
Mage's shield is good, but not eternal, so they have to be careful in battle and use defensive plays as much as possible. They are a pretty good choice for newcomers to the genre as long as the player understands the required spell combinations and tactics.
Rogue is, as expected, a stealth archetype with fast and agile skills needed to ambush the enemy.
This is a flexible and efficient class to use with the ability to avoid conflict entirely or scout enemy targets for your team when needed.
Level C
|
Archetype |
Guide |
Tier |
|---|---|---|
|
Tank |
Like all tanks, you are strong defensively, but slow. The damage output is lower than the others, but can be a good defensive asset for the whole team. |
Level C |
|
Watchman |
Ranger is fast and good at range, but healing and shields are weak. A good choice for experienced players who know how to time their hits and pace the fight. |
Level C |
The tank is your standard defensive front line, taking hits and protecting the party. They are a good choice for a beginner player as they give the freedom to make mistakes and hit before backing off.
Tanks are an essential part of group fights, but they can be fine in solo play as well if you know when to stay away from the action. They could be unstoppable when combined with a secondary class that boosts their ability to heal or deal damage.
The Guardian has great mobility and can deal serious damage to solo targets, but can fail when overwhelmed by multiple enemies. The class relies on the player's leveling, equipment, and skill level to thrive.
This class does great in the hands of an experienced ranger class player who knows how to prioritize damage in battle and keep the best spot to take down targets. You have to know when to fight and when to hold back.
All combinations of secondary archetypes
Secondary archetypes unlock at level 25, but not all secondary archetypes are available yet. This feature is being tried and tested by the community playing the Alpha 2 Phase 3 update, and more secondary archetypes will be added later. Currently, Cleric and Tank are the only secondary archetypes available.
Once all the secondary archetypes are added to the game, maybe when the beta starts, you can revisit this page for a full overview of each classand its own list of levels.
You will be able to change the secondary archetype by completing a quest in the village settlement. This means you won't be able to change your secondary class on the go, but you'll have to make your way back to the NPC in the village and work for her.
|
Class |
Fighter |
Tank |
Rascal |
Watchman |
Magician |
Crier |
A cleric |
Bard |
|---|---|---|---|---|---|---|---|---|
|
Fighter |
Master of Weapons |
Dreadnought |
Shadowblade |
Hunter |
A magic sword |
Bladecaller |
Highsword |
Bladedancer |
|
Tank |
Knight |
Watchman |
Night shield |
Administrator |
Spellshield |
Keeper |
Paladin |
Argent |
|
Rascal |
Duelist |
Shadow Guardian |
Murderer |
Predator |
Nightspell |
Lord of Shadows |
A cultist |
Charlatan |
|
Watchman |
Pedestrian |
Guard |
Scout |
Hawkeye |
Scion |
Falconer |
Soulbow |
Bowsinger |
|
Magician |
Battle Mage |
A magic stone |
Shadowcaster |
Spell Hunter |
Archwizard |
Wizard |
Acolyte |
Magician |
|
Crier |
Wild Blade |
Brood Warden |
Shadowmancer |
Master of animals |
Spellmancer |
Magician |
Necromancer |
Magician |
|
A cleric |
Templar |
Apostle |
Shadow Apprentice |
Protector |
Soothsayer |
Shaman |
High priest |
Scryer |
|
Bard |
Tellsword |
Siren |
Cheat |
Guardian of the Song |
Magician |
Calling song |
Soul Weaver |
Minstrel |
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