Thank the gods for the rescue Baldur's Gate 3the game has no shortage of options that players are likely to regret. Whether you happen to be giving the wrong item to the wrong person, supporting the horrible behavior of your companions, or siding with the nastiest people in the game, you'll probably feel a pang of regret at some point because of how emotional the game is.
Baldur's Gate 3: The best quest order in Act 3
Act 3 is the last act of Baldur's Gate 3 and this is the recommended command to complete all Act 3 related tasks.
There are a few choices that are quite difficult to make in the game and are known to make us regretful adventurers. These choices and quests won't be named exactly in advance, but know that if you haven't finished the game Baldur's Gate 3 however, tread very carefully. There will be spoilers ahead. The main ones.
WARNING! Major story spoilers ahead for Baldur's Gate 3!
Giving the Githyanki eggs to the Brilliance Society
Say goodbye to Blurge
Before you get to the Underdark, you'll meet Omeluum and Blurg, members of a group called The Society of Brilliance. Then when you arrive at the Rosymorn Monastery map, you can run into Lady Esther, also from the same party. She will ask you to find her a githyanki egg from a nearby manger and give it to her in hopes that the Society will raise a really good githyanki.
If you choose to do this, you'll be treated to a terrifying sight later in Act 3 when you arrive at the company lodge at Baldur's Gate. They were all brutally murdered by the sole surviving figure, a githyanki called Ptaris, who had been brainwashed into thinking he was the embodiment of absolute goodness. As a result, he destroyed everyone else in the Lodge after deeming them inconsistent with his personal values. And yes, that includes Blur. Omeluum will be the last surviving member if you eventually find him, and you can imagine the kind of interaction that will ensue.
The transformation of Karlach into an Illithid
It's a burden no one should have to bear
One of the last big elections Baldur's Gate 3 it involves someone turning into an illithid to take on the Netherbrain. One option you could have is to have Karlach lose his illusion, and there is absolutely no worse option for this.
You could argue that at least she's alive, her engine finally sorted out since she's in a new body, but the narrative that follows her terrifying turn suggests that only a sliver of her is still, well, her. Given her boisterous, wonderful personality, there's nothing more heartbreaking than seeing one of the most beloved companions take on the burden and then feed on Orpheus, who would have easily been the better choice all along.
Letting Alfira into your camp as a dark urge
Be careful who you let into your company
Another terribly sweet and memorable character is Alfira. A minor character, sure, but still one of the most popular NPCs in the entire game. Players were thrilled to find that while playing Dark Urge, she approached them and asked to invite them to the camp.
However, what started as hope for a new companion turns out to be a nightmare when players wake up covered in blood. Alfira's fate is sealed the moment they are allowed to camp, and what follows is the player's quest to figure out what to do with her body and what kind of story to tell their other companions. Unfortunately, there's no way this event can happen once he's in camp, so choose carefully and save dirt if necessary.
Killing the USA
Grotesquely adorable companion, gone
When you first wake up on the nautiloid ship, you encounter an elven body with a being speaking from it. With the right controls, you can free a creature named Us, who becomes your best friend for the nautiloid part of the game. He is quite handy, he can attack enemies with his claws. But Us isn't just here for this opening section; it also returns in Act 2 when you enter the Mind Flayer Colony, where it can be released again and unlocked as a creature that you can summon once per short rest.
Find all 10 pairs
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Find all 10 pairs
If you kill us early in the game, you're basically denying yourself a gross, slightly creepy, but oddly adorable companion and missing out on some stellar side content. Next time you start a new game, make sure we join you on their adventures.
Giving Baelen Noblestalk
The abusive husband returns
Derryth Bonecloak encounters the Underdark in the Myconid Colony, searching for a rare type of ingredient known as Noblestalk. Her rather strange husband has been sent to look for it, and she insists that the players find him and the Noblestalk. Noblestalk turns out to be a powerful antidote to any negative conditions—including Baelenin, Derryth's husband, who doesn't seem like the sharpest tool in the box.
If you try to cure Baelen's disposition with Noblestalk, you'll discover the real reason why Derryth made him so docile: Baelen is actually very rude, and Derryth has had enough of his horrible ways. You'll run into them again in Act 3, as the pair own a shop in Baldur's Gate. If you've healed Baelen, he'll be manning her alone, with Derryth gone. If you leave Baelen as he is, he will still work according to Derryth's orders in the shop. It's best not to disrupt the situation the couple is going through, especially when Derryth is clearly the victim in the situation.
Let Astarion ascend
You are nothing but his servant
Astarion's past is laced with tragedy. His greatest desire is to deal with Cazador, the vampire who turned him and tortured him endlessly, treating him like nothing more than an object. But Astarion's ambitions aren't so fair either, as he wants to do exactly what Cazador desires: rise up to become a vampire lord of truly great power. Basically, he wants to turn into the evil he's been fighting all along and seeking revenge.
Baldur's Gate 3: All Romances, Rated
Each romance option in Baldur's Gate 3 offers unique stories and accompanying quests that can support the journey and emotional growth of the game.
Allowing him to ascend makes him quite the personality. He will look down on others and, depending on relationships, will even insist on making the main character one of his spawns. It's not exactly the kind of ending you'd hope for someone like him to accept the evil that plagued him, and being in a relationship with him when he comes out and after can feel really bad about how abusive he is.
Using Gale's magic nuke
There is always another (better) way
Gale's story is arrogant. He dared to believe that he could equal a god and paid the price by now holding a literal magical nuke lodged in his chest. One that requires him to initially consume magical items to stabilize himself. When he is called upon by Elminster and Mystra to sacrifice himself for the greater good by using his nuke against the Netherbrain, players have the option of dealing with the final boss of the game.
Sure, you could have Gale sacrifice himself and kill him in the process, but that seems so over the top, especially if the players have made him understand that his obsession with the magical world instead of the present is unhealthy. Like Karlach, he deserves a future, one where he can reflect on the mistakes of his past and learn from them properly.
Killing Aunt Ethel in Act 1
You'll be missing out on an incredibly powerful item
No matter how insufferable Aunt Ethel can be in Act 1 and how horrible and evil her ways may seem, it's actually best to put off killing her right in her lair while trying to save Mayrina. You can still save her during the fight, but make sure you don't somehow destroy the aunt when she's in her tea room (it's possible). While in the arena with Mayrina, pull her down low enough to wait her turn and she'll beg for mercy.
At this stage, you can negotiate with her for a piece of hag, which will permanently boost your chosen attribute. This is one of the most powerful items in the game as the buff is permanent so missing it is a big deal. Plus, you'll meet the aunt again once you get to Baldur's Gate in Act 3, and while the reunion isn't that epic, you'll eventually get her back for what she did to Mayrina and so many others.
Letting Shadowheart accept her faith
Shar is not a path
Shadowheart's faith will be greatly tested around Act 2 and again in Act 3, and depending on how you push her and how much she likes you, the outcome can be drastic. She could end up killing Nightsong and robbing Aelin and Isabelle of their future (and also losing a valuable ally for Act 3). In Act 3, when you face the Mirror of Loss, you have another chance to move her on by making her leave her parents and her past behind once and for all. It's a really scary moment and you can see the hesitation on her part.
After killing her parents, her memory is reset and her next priority is rebuilding the Dark Justiciars into their new superior. Sure, you get a powerful ally, but there are no mysteries or questions about whether the choice is just wrong. It's brutal and cruel for her, considering how long she's struggled with her memories and faith, and the fact that she used to be a worshiper of Selune makes it even worse when we give her an ending.
- Released
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August 3, 2023
- ESRB
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M for Mature: Blood and gore, partial nudity, sexual content, strong language, violence