Subnautica: All Aurora Door Codes

You have recently started playing Subnautica and feel a little overwhelmed? No worries, because there is a way to get an easy head start by opening locked rooms on Aurora. You will get the codes for them at one point while playing the story of the game. But if you read our guide, you can open the door at the beginning of the game.

Updated April 30, 2026 by Artur Novichenko: We have confirmed the full list of Aurora door codes Subnautics and updated our comprehensive guide. Entering these codes unlocks all the restricted doors on the crashed spaceship and gives you basic supplies, power-ups and important story elements without any problems.

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Subnautica: Aurora Door Codes

Subnautica: the underwater world

The Aurora is the spaceship your character arrived on. It crashed into the ocean and broke up. This triggered the emergency lockout logs, so now you'll have to use the codes to open the door.

Here are the entry codes for all doors:

  • Captain's quarters: the door code for this room is 2679
  • Access to the laboratory: use code 6483 to enter the lab
  • Cabin 1: the cabin entry code is 1869
  • Cargo space: use code 1454 to access Aurora cargo

You only need to enter the codes once and then the door will remain unlocked. Now that you know all the entry codes for the Aurora, let's take a look at what you'll find aboard the Aurora

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Subnautica: What can you find on Aurora?

Subnautica: the underwater world

You might be wondering what all the codes are useful for. Behind the locked doors on board the Aurora, many items will help you in your adventures, as well as some tasks that you will need to complete in order to progress the story.

These include upgrades for a lot of your gear, batteries, and some cosmetic items. Some of the upgrades can even let you into areas that were previously inaccessible due to not having the right equipment. Here's what you can find in each of the locked rooms:

  • Cargo area – supply crates and rarely up to 3 Cyclops engine fragments.

  • Laboratory – various sample flasks, storage crates, microscope and sample analyzer.

  • Cargo Bay – Download Captain's Log data.

  • Cabin 1 – Blue Cap, Arcade Gorge Toy cosmetics.

There are also some important upgrades and items that are not in locked rooms. Here they are:

  • Shrimp Cove – Shrimp Suit Fragments, Storage Module (gives Seamoth 4×4 storage).

  • Seamoth Bay – Seamoth Depth Module Mk1, damaged pieces of Seamoth.

  • Control Room – Cyclops Engine Efficiency module.

As for the story quests, you'll need to repair the Drive Core in order to enter Aurora without the radiation suit. You will need a radiation suit and a repair tool to repair the Drive Core. You may also need fire extinguishers to explore Aurora as there are many fires due to the Drive Core explosion.

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