The last of the three available missions in Ready or Not: Boiling Point will see you exploring the last big place with many rooms and threats. This is the hardest mission of the bunch and will demand the best from you and your team, so be prepared.
In this guide, we'll go over each major and soft objective, the main points of interest, and what you need to know about the VIP suspect and secret bad ending you can get if things go a certain way. Here's how to complete A New America in Ready or Not: Boiling Point.
All New America destinations
VA New America has three main goals: Bring order to chaos (there are about 20 suspects), Save all civilians (~ 10 civilians) a Arrest the VIP suspect.
Keep in mind that all but a few suspects here will be heavily equipped. Make sure you are well prepared with your favorite weapons and take protection with you.
The first two are common, but for the latter you will have to shrink the suspect with a flower mask in the courtroomon the top floor. You have to be patient because it has a detonator and will fail your mission if the bomb is activated.
It can also trigger before you even get to the floor if you have too much time to complete the mission. There's no clear timer in the game, but count ~three minutes after catching the detonator signal (more on that in a couple).
You also have one soft goal: locate and capture a safe detonator signal. This will always be on the 21st floor, and after your character finishes their verbal report, you'll need to interact with the green screen near the bombs.
All Sights of New America
We have marked maps 20., 21. and 22. with symbols to find different points of interest and objectives. Skulls represent suspects, stars represent civilians, and chests represent soft targets, VIP suspects, and interactive items.
We don't use the map for the starting floor because the map in the game is useless and there is almost nothing.
If you can't see the maps, you can still check the explanation below:
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Floor |
Point of interest |
What's there |
Picture |
|---|---|---|---|
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19th floor |
Security room |
Here it is always a key card on the table left near fallen officer. This will allow you to |
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Office of Public Works |
There may be a civilian in one of these rooms. |
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20th floor |
City exhibition |
This is the starting point on this floor; around can be hostile. |
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Eastern Offices |
He can have multiple enemies. There is also a key card. |
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Wedding feast |
There is usually one civilian. He may also have suspects. |
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Western offices |
The head of the department tends to one civilian on the leftand there can be both civilians and suspects in the office. |
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Printing |
If you haven't found key card in the eastern offices it will be here or in the office connected with it, on the copier. |
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Hallway in front of the stairs in the southwest. |
Here you can find an enemy and/or a civilian waiting to be rescued. |
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Electrical room |
Near the elevators you will find a small room called Electrical 2004. Enter it and turn off security systems so you'll have an easier time opening the doors on the last two floors. This is called the engine room on the map. |
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21st floor |
First corridor up the stairs |
Instead of going to the right, into the corridor connecting the lobby, move forward and start with the first door. |
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Council Chamber |
A large room where enemies and hostages tend to be. This is also the place to detonate your soft lens, but it's less common. |
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Council and public services |
It's there at least one suspect hidden here — watch out for small walls covering enemies. |
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Conference room |
This is where you will usually be find a safe detonator signal; it's on the big table. You can get to this room from the previous one. |
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Elevator lobby |
Usually a conflict zone that has at least two suspects. Very open space so be careful. |
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Storage room |
He may have a civilian here. |
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Major's office |
You will find Major, dead on a chair. A conversation will appear. |
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Great Hall |
This is a hot spot where you will usually find a few enemies and at least one civilian next to the statue in the middle. Also here are the stairs you need to get to the top floor. Suspects can use gas bombs here. Consider using a gas mask or simply wait before going inside if the bomb has been activated. |
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22nd floor |
Courtroom lobby |
This is it one of the most difficult areas because you can find many, many suspects around and also some civilians. It's a large room with items and walls, so divide your team so that each side is attacked, and use all the cover you can. |
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Public waiting |
Instead of heading into the courtroom through the main entrance, we recommend going through this room first. You can find enemies and civilians. |
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Reporters lobby |
Usually this room has enemies. If you enter the courtroom from public waiting, watch out for this door: Enemies will surely come out of here. |
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Courtroom |
This is it. You will find the remaining suspectswhich will be at least four or five. At the end of the room, you will find your VIP suspect. Don't kill him; take him down by getting close to him and pressing F with your team. To successfully complete the mission, you must capture him and avoid the detonation. |
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How to get a bad ending
When you play Commander (single player campaign) you have an option complete a mission with a “bad ending” and get an exclusive ending that lets you earn some hidden cosmetics.
To do so, you need to do everything as usual, then change the detail in the final confrontation in the courtroom: reduce the suspect VIP, but grab the detonator yourself and activate the explosion.
This will take you to unique cutscenes that will show you in a prison and talking to an important character.
Ready or Not: All Missions and How to Complete Them
Here's how to complete all the missions.