Marathon reveals patch notes for March 31st update

Bungie has released a new update for its extraction shooter Marathonfixing a number of issues, increasing the value of the Outpost map and stopping some player discovered movement technologies. At this point, updates and changes became the norm Marathon fans as Bungie continues to keep the experience fun and fresh. In fact, as a live service title, it appears that Bungie will continue to support it Marathon as long as possible.

Since launch, Bungie has been extremely reactive to the community, quickly providing updates and even testing new features Marathon. It's a big change of pace from what players have been used to with Bungie, especially in the past with the previous ones Fate games that can sometimes take a while to address player concerns. This includes the addition of an experimental Duos mode, which continues to be tested, as well as an adjustment to the content schedule MarathonThe end-game activities to ensure the availability of Ranked and Cryo Archive no longer overlap. The latest update continues to improve the experience for players, making some zones more attractive while keeping things fair while playing.

Bungie says yes

Bungie Pledges to Support Marathon “For the Long Run”

Bungie assures fans that it will continue to support Marathon for years to come as the developers roll out new updates to the shooter.

Front-end stuff with Bungie's patch notes for Marathon is an update on new movement technology players have discovered. Essentially, Bungie decided to address what it calls unlimited movement, where players could advance cancel animations by pulling out equipment or using a grapple. Marathon's Thief shell to keep the momentum going. The reason for this change is that Bungie wants the player's aggression and fast movement to have value, whether through heat build-up, increased risk, or ability cooldowns, so the fact that this issue didn't have any of those limitations made it unhealthy to stick around for Marathon's long-term future.

For many, one of the bigger parts of this update also impacts the Windmill area MarathonBase map. First, the Tox Warden encounter, usually near the Hostels section, has been adjusted to reduce the number of shelters available in the combat area, while tox plants are more sensitive to nearby players. Additionally, the final exfil location seems to have inadvertently spawned in the same location every time, which Bungie has fixed, which should no doubt make for more tense final moments for the remaining players.

The Outpost Pinwheel area, an area that is supposed to hide premium loot after players try to get inside, has also been improved. Not only has Bungie improved the loot rewards in this area, but they've also updated the encounters to match the new rewards. The Hub room has new security credentials, bulletproof glass, and the entrance to the destroyed wing has also been reopened. Interestingly, players have noticed a few additional changes to the Pinwheel area of ​​the Outpost map. While the loot has been updated, players will likely notice that some storage has moved from their original locations, adding an element of freshness to Outpost runs.

Given that Marathon is part of a genre that can be quite intimidating for most players, as death means all loot and items acquired and equipped are lost, glitches or other unexpected issues can also have an adverse effect. MarathonThankfully, the Cryo Archive endgame map saw a fix for an issue where a section in Vault 6 could cause runners to fall to their deaths. An abrupt and unfortunate end to simply exploring one of Marathon's more interesting maps. Similarly, the anomalous waypoint activity on Dire Marsh was also fixed as it could sometimes appear under the map even though the event itself should be inactive.

Marathon Update 1.0.5.2 Patch Notes

Fight

Runner Shells

  • Fixed an issue allowing frame cancel animations to retain momentum when pulling out equipment or the thief's grapple ability.

Developer Note: One of our core philosophies for Marathon is that fast displacement and aggression must always have a meaningful cost. This cost can be an ability fee, heat gain, or increased risk, but it must exist and be understood by the observer. Unbounded movement, while distinctive and clip-worthy, is ultimately unhealthy for the pace of play we want to maintain for Marathon. To set expectations early, we'll look at any future use of movement through the same lens.

Contracts

  • Fixed an issue where players could end up locked in a room during Introducing: NuCaloric

  • Fixed an issue where deactivated contracts could not be rolled over for free.

  • Fixed issue with destination points being visible for all runners on the map when one runner is on RUN/HIDE [Part 1/6].

zones

Dire Marsh

  • Fixed an issue where anomalous waypoint activity would appear under the map even when the event was inactive.

Forward base

  • Adjusted battle space for Tox Warden:

    • Tweaked the layout to reduce the number of shelters.

    • Tox plants now properly react to player presence.

  • Fixed an issue where the final exfil would appear in the same place every time.

Vane

  • The entrance to the destroyed wing was reopened.

  • Improved overall loot rewards.

    • This includes the quality of loose loot and small containers.

  • Updated encounters to match reward quality.

  • Changed the security credentials required to access the locked room in the center.

  • Added bulletproof glass to the Hub room.

Cryo archive

  • Fixed geometry in Vault 6 that allowed runners to fall to their deaths.

Armory

  • Fixed a crash that could occur when opening the armory.

  • Fixed a bug that caused low frame rate on Armory cards with many items.

    • Developer Note: Traxus is operating out of range.

Code

  • Fixed an issue in the ranked challenges section that was causing diamond to appear before platinum.

  • Fixed an issue with the Requiem for a Cyborg challenge so that all players in the crew progress after successfully killing the compiler.

UI and UX

Keyboard

  • The ESC key now exits the hotkey menu instead of exiting the settings.

  • Added option to clear keyboard shortcuts in settings menu.

    • NOTE: Non-English languages ​​will display this setting as blank. This will be fixed in a future patch.

Text chat

  • Fixed an issue causing loss of control for a few seconds after using the IME keyboard in a text chat while running.

Localization

  • Fixed an issue causing some Codex entries to appear blank when viewed in Chinese.


Marathon Tag Page Cover Art


Released

March 5, 2026

ESRB

Teen / Animated blood, language, violence, in-game purchases, user interaction

Multiplayer

Online multiplayer, online co-op


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