Games where the “monsters” were actually innocent

Some games put us in the role of a mighty warrior who blows away or defeats waves of enemies. As brutal as it can be, we are usually comforted and fueled by the idea that these enemies are evil. For example, Doomslayer, as evil and ruthless as he is, fights the armies of Hell. On other occasions, however, our enemies are far from chaotic evil.

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Some “monsters” are painfully and terribly misunderstood. They may simply fight relentlessly in self-defense or otherwise be completely unable to control their actions. We may have had preconceived notions about the purpose of creation, but they turned out to be very wrong. The monsters in the games below, while they may be powerful enemies, aren't really monsters at all.

Scratch & Peek

Identify the cover and scrape off as little of the foil as possible.




Scratch & Peek

Identify the cover and scrape off as little of the foil as possible.

EasyMediumHardPermadeath

6

Resident Evil

Lisa Trevor, perhaps the most tragic character in the entire series

The Resident Evil the series certainly has its share of truly evil, duplicitous villains. Albert Wesker, for example, was last seen having a tremendously bad day in a pool of lava. Often, these bad guys aim to release serial “biological weapons”. These are monsters; humans or animals that have been infected with different strains of the virus (either as part of experiments by suspicious organizations or by accidental release). Only in a few cases are these infections or mutations voluntary on the part of the host. The real monsters are actually the ones who created these beings.

I think this is most evident in the tragic case of Lisa Trevor, who was first seen in Resident Evil Remake, perhaps one of the scariest Resident Evil games. Lisa's body, repeatedly experimented on by Umbrella's predecessor after her abduction, reacted in unpredictable and disturbing ways to the Progenitor Virus, and the trauma of her imprisonment and her mother's death eventually made her the huge security threat the company believed she had made. As terrifying as the experience of being stalked is, as much as she herself is a face-picking mortal threat, Lisa is yet another victim of the horrors perpetrated by society. The boss fight where we get to reveal Lisa's mother's grave to her and witness her distraught reaction was so touching. The moments where we get a glimpse of humanity still inside the mutated shell add much more depth than when we just have a hideous creature to shoot at.

5

Look outside

Neighbors are not the monsters you think

There was still something very human about Lisa Trevor, despite the horrific transformation that had been forced upon her. The same is actually true of the residents Look outside. In this terrifying pixel horror game, the hapless Sam wakes up in his apartment, haunted by a creeping feeling that something is extremely wrong (which it is) and an intense urge to look outside (which he shouldn't). Doing so will immediately end the game. what is outside Engimatic Visitor, that's who, and the mere sight of them is enough to turn most of the hapless residents of Sam's block of flats (and much of humanity beyond) into monstrous beasts.

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At first I was worried that the game would be a bit more of a point and click adventure around an apartment building (those games are not my forte at all), but I was glad that it turned out to be a pixel RPG instead. In your quest to survive 15 days until the Visitor disappears into space and hopefully learn more about its arrival and effects, you gather a small group and engage in battles against the aforementioned horrors. Most tragic to me, however, is that so many of these enemies are just your neighbors who have been cursed by the sight of the Visitor. They can't help what they're doing and they certainly didn't ask for it. Saddest of all is the case of Jeanne from Apartment 20. Her curse progresses quickly and extremely quickly, but the person still inside her is aware that she is losing control of her body. Parts of her are actually eating people on their own, and she is horrified by the situation.

As absurd and grotesque as the game is, it's really interesting and has captured my heart several times in its short run. I enjoyed replaying it multiple times in pursuit of different endings that dramatically change the way things play out depending on how much evidence you're able to gather about the visitor and how you choose to react to certain people.

4

Factorio

Can you blame them for biting?

Factorio is a title about building a huge industrial enterprise to help you escape from a mysterious planet. But did the locals ask you for it? No, no no, and they're not that excited about what you're doing to their world.

You can't simply build indefinitely (not by default). As your factory grows, it pollutes the planet more and more. There are certain thresholds at which biters decide to defend themselves. Combat in the game, such as it is, is all about fighting the alien hordes before they destroy your structures.

Of course, potentially setting your progression back absolutely makes these creatures villains in the player's eyes, but they don't seem like they actually want to fight at all. Indeed, you can't build a huge rocket in the middle of a barren wasteland without the locals noticing, or without it having a significant effect on the pollution levels in the area. The player can see the amount of pollution they are creating and how far they have reached on the map. When creatures enter the nests, it causes more of them to spawn and trigger an attack for a short time. A well-defended base and clever manipulation of how aggro is will help ensure your survival, but I can't help but feel a little sorry for these seemingly monstrous creatures.

3

Lower machines

I thought they were weirdly cute

Now, Nier: Automata it has some spectacular boss battles and amazingly ridiculous quests. However, when it comes to regular enemy encounters, I was struck by the machine designs from the start. They just don't seem like evil enemies to me, and often haven't acted that way. I was particularly struck by an early scene in which 2B and 9S are chasing one particular Machine who looks terrified of them (“They're not giving up. Run! They've got to run!”).

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We later learn that the conflict between the parties is ultimately long over, without any human survivors on the moon regardless of what our protagonists believe. However, the planet does retain some form of life in the shape of these machines, many of which want to be free to live the unique lives they have been granted.

It is known that this is not a game that you finish just once: the story develops and more details appear over the course of several games. It will somehow get worse for you each time as you learn about the true intentions of the protagonists and the fact that in some ways they are each other's worst enemies. We are so used to powerful enemies attacking us in games that we rarely feel the need to question who we are fighting and what we are fighting for. There's a lot of depth to it Vending machinesand being new to games when I first played I really didn't expect it.

2

The world of monster hunters

I'm not so sure they're monsters

My first foray into the series was Monster Hunter Triand even though I bought it mainly out of curiosity to try something new, it clicked for me immediately and several hundred hours disappeared with it. It's totally engaging to search for the last rare item to complete a set of armor, and practicing with new type of weapons and kits is a lot of fun. Targeting parts and slicing tails keeps combat strategic and varied, but it's also fairly brutal, as is the whole carving concept.

What have these creatures done to us? Well, in some cases they encroach on human territory and pose a huge threat that needs to be addressed. You can certainly see the danger posed by the elder dragon in particular. However, they often seem to just be out there defending themselves.

I think it is The world of monster hunters that's what strikes me the most about this, and maybe it's because this title takes a much more open-minded approach than any before it. We explored vast areas with the help of these Girl Scouts and learned more about the ecosystem and where the different creatures are found. Before we fish them out. The reasons given in the quest details for some of these hunts are also more than a little questionable. Still, there are city-leveling or even planet-leveling threats like Magnamalo throughout the series, so the definition of “monster” here is certainly ambiguous.

1

Cuphead

Are they evil? It's a matter of perspective

Every boss in Cuphead surely earned the wrath of the fanbase a hundred thousand times over. Even Goopy Le Grande and The Root Pack racked up kills on players. By the tenth attempt at the brick wall boss (Grim Matchstick was my particular nemesis; it took many, many tries the first time) you could conclude that they were absolutely evil. However, they are actually victims just like Cuphead and Mugman.

Being forced to demand that their souls be withdrawn one by one and being forced to give up their soul contract are both grim fates. Luckily for each boss, the duo choose to defy the Devil at the end and not hand him over. It's not entirely clear how each of the lovingly animated bosses ended up in debt to the Devil in the first place, so perhaps there are no innocents in his eyes. However, from their point of view, it's the two drink-faced brothers who are actually the villains, if only during their encounters. Still, they all end up burying the hatchet (except King Dice and the Devil). If only there were more of them A delicious last course.

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