God of War Laufey was recently revealed at Sony State of Play in June 2026, with Santa Monica Studios revealing that the titular Giantess will be the protagonist, not Kratos or Atreus. Perhaps less surprising was the revelation God of War would again turn to other divine pantheons, p Laufey looping of at least two gods from non-Skan, non-Greek mythologies.
These two gods are Sekhmet and Begtse, the Egyptian and Mongol gods of war. IN God of War Laufey Revealing the gameplay, we get our first look at the hulking and unnerving Begtse, whose scaly red skin, slicked-back hair and twisted fangs give him the look of a typical western-style demon. Even though he's scary, he doesn't have to be the “big bad” of the game. His partner Sekhmet soon joins the fray and seems to take more of a leadership role. While the pair of gods appear to be aligned, they are also at odds with each other: Begtse is a massive, brutal force of nature, while Sekhmet's design is more human, graceful and feminine, drawing inspiration from traditional depictions of the goddess while also boasting some of Santa Monica's own creative liberties, for better or for worse.

God of War Laufey release window leaked
God of War Laufey was announced at Sony State of Play and a well-known insider already claims to know when it will be released.
God of War Laufey seems to have an alternate view of Sekhmet
If you looked at Sekhmet after seeing her introduced in God of War Laufey reveal, you'd be forgiven for being a bit shocked, as traditional depictions of the goddess look quite different from her appearance Laufey. Perhaps the biggest difference lies in the head of the goddess: in traditional illustrations, Sekhmet has the head of a lioness. In fact, her overall aesthetic is decidedly feline, as she often appears with claws and fur as well.
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Santa Monica's appearance on the goddess is much more familiar. Sekhmet inside God of War Laufey she has both the face and body of a human female, as well as blue skin, none of which match her above appearance. It's a bit odd because Begtse looks clearly monstrous and fundamentally inhuman God of War Laufey. Perhaps Santa Monica Studios thought two monstrous new gods would be a bridge too far, especially from the previous God of War the games tend to feature gods that are more humanoid. But personally I prefer when God of War it stands out with its visual design, as it does with Hafgufa God of War Ragnarokor Hephaestus v God of War 3so I'd be lying if I said I wasn't a little disappointed by this Sekhmet design.
Does it really matter if God of War Laufey doesn't have Sekhmet's design “right”?
Of course, Santa Monica can adapt the mythology as she pleases – she certainly took a lot more creative liberties than this Sekhmet contradiction in the past. The same can be said for any medium that adapts mythological stories and characters. For example, Hades is not exactly an exact adaptation of any Greek poem, nor is it Thor Marvel comics in line with Norse mythology. So no, it doesn't matter God of War Laufey is accurate in its portrayal, and in fact the creative differences could set the stage for some interesting developments.
For example, LaufeyThe depiction of Sekhmet has a surprising amount of cobra motifs on her headdress beyond the conventional uraeus. Cobras are commonly associated with the powerful Egyptian goddess Wadjet, the patroness of Lower Egypt. Similarly, Sekhmet's blue skin and human face may have associated her with Amon, the primordial Egyptian god who is often depicted as a blue-skinned humanoid. As it happened, Amun was merged with Ra, Sekhmet's father, in later Egyptian mythology. Maybe God of War LaufeyHis sight of Sekhmet is a reference to these beings, or perhaps signals a coming subversion. For example, maybe LaufeySekhmet allied herself with Wadjet and Amun-Ra, so her seemingly imprecise appearance was actually a sign of something bigger, narratively speaking.

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Sony Interactive Entertainment
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For one player
