The best spellcaster to use with boomerangs in The Adventures Of Elliot: The Millennium Tales

Boomerang splits into two distinct construction paths The Adventures of Elliot: The Millennium Tales: a stun-focused approach built around Electric Boomerang and Pulse Throw, or a damage-focused approach focused on piling up hit counts with tools like the Biggun and Satellite. Whichever way you go, Extra Throw and Long Throw are non-negotiable, with Attack Up almost an automatic pick once your magicite box can handle it.

The closest thing to a risky choice is Satellite, which trades ranged damage for a defensive melee playstyle rather than a direct downgrade. Below, we'll break down both build paths and share the endgame setup that turned hit stacking into an offensive and defensive tool for us.

All Boomerang Magicites

The Magic Boomerang Menu in The Adventures of Elliot The Millennium Tales.

Lmagicity

Effect

Electric boomerang

Grants a change to stun enemies on hit.

Number of hits

Increases damage as the boomerang hits multiple times in the air.

Interceptor

Boomerangs destroy enemy projectiles.

Satellite

Charged attacks now orbit Elliot.

Charging time down

Reduces charging time.

Biggun

Increases the size of the boomerang and decreases the speed at which it moves.

Pulse clock

Delivers electric shocks to enemies affected by status ailments. These give a chance to stun.

Risky throw

Increases boomerang damage, but also deals damage on return after throw.

Extra hour

Reduces damage but allows two aerial boomerangs at once.

Weapons movement — air

While the boomerang is in the air, the other weapons have a higher hit.

Attack Up

Increases boomerang damage.

Amazed efficiency

Increases the critical strike rate of stunned enemies.

Critical Damage Up

Critical hits deal more damage.

Increase critical rate

Critical hits occur more often.

Long Throw

Extends the duration of boomerang throws.

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The best Magicite to use

Elliot uses a boomerang to kill a snail-like enemy in The Adventures of Elliot The Millennium Tales.

When you first get access to the Boomerang, it will seem pretty overwhelming: low damage and difficult to use. But with magic that affects it far more than other weapons can, its use is quite clear.

Boomerang can be built in two ways. The first is for stuns and effects that work from ithelp Electric Boomerang, Pulse Throw, Weapon Move – in the airand the like. The second is for damagebuilding around very useful Number of hitswhich greatly benefits from anything that makes it easier to collect hits, such as Biggun and satellite.

Regardless of your strategy the biggest must haves are Extra Throw and Long Throwwhich greatly enhance any offensive tactic you choose. Attack Up it's also easy if you have the points needed to use it, which you should always have once you mine your magic box.

There is not much use for the risky magician here, besides maybe Satellitewhich takes away one of the best high damage options for range and turns it into a defensive melee option. Try it out when you get access to it and you'll quickly know if you want to build around it or not.

Best Endgame Boomerang Build

The following build uses all five-star magicite with the maximum magicite box limit. The boomerang is meant to be an attack and a defensive weapon that doesn't rely on a random stun strategy, but instead relies on big numbers and easily racked up hit counts. Two Biggun boomerangs orbiting Elliot at once quickly become a huge asset when paired with a second weapon.

Biggun

Number of hits

Long Throw

Interceptor

Risky throw

Pulse clock

Extra hour

Satellite

Attack Up

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