Marathon is undeniably to Bungie what Mass Effect 5 is to BioWare

Marathon and Mass Effect 5 are in a similar position, and not just because they're both AAA sci-fi action games from reputable studios. In fact, recently released Marathon perhaps he's writing something of a cautionary tale that BioWare should heed, as it's a poignant reminder of the stakes.

Marathon he had a somewhat complicated income. Even before its launch in March 2026, opinions were decidedly mixed: a lot Marathon previewers highlighted the strong gunplay and compelling style, but also the game's troubling lack of variety and inventiveness. Few first impressions were truly glowing. No amount of positive buzz around helped either Marathon has been overshadowed by consistently rave reviews ARC Raidersanother recently released extraction shooter. In general, the space for extraction shooters was crowded ahead of time Marathon. Perhaps this is part of why, despite improvements since launch, MarathonPlayer numbers have plummeted and Bungie is moving forward.

A group of Marathon Runner Shells aim their guns at another group in the forest.

Frustrated marathon players accuse Bungie of sabotage with Season 2 update

Players unhappy with Marathon's Season 2 update are accusing Bungie of sabotaging the title with the way some aspects of its live service are handled.

Marathon could be Bungie's Hail Mary Pass

An original for many people Halo trilogy, plus PARAGRAPH and Rangewill always represent the pinnacle of Bungie's portfolio. That's true Halo revolutionized shooters, online gaming, and sci-fi storytelling in the medium. It is also true that Halo the franchise hasn't been nearly as well received since Bungie handed over the reins to Halo Studios (formerly 343 Industries). The shortcomings of modernity Halo releases make Bungie-developed games even better in retrospect.

Combining Bungie's unique strengths, the time period in which Halo came to the fore and the less-than-ideal circumstances of current IP administration led to a general opinion that Halo it's the best Bungie has ever done. It is definitely the least controversial, often reflected as an example of the golden era of FPS games, a totem of the “good old days”. Fateanother Bungie project, could never reach the same heights.

destiny 2 forsaken expansion key art Image via Bungie

And yet, Fate IP ended up having its own golden age. As a live service, Fate he had the duty and privilege of constant movement and renewal. When the game was at its best, like after The Final Shape was released in 2024, it was regularly hailed as a masterpiece, the best the looter-shooter subgenre had to offer. But as popularity declined, so did the perception of the game's overall quality. That's not to mention the various controversial “live service isms” that appear in them Fate 2like saving content, weaponized FOMO, and a pretty terrible new player experience. As such, a legacy Fate is much more complex and complicated than that Halo.

The shortcomings of modernity Halo releases make Bungie-developed games even better in retrospect.

This brings us to MarathonBungie's first new IP in over a decade and its first game as a Sony-owned studio. WITH Fate 2 is coming to an end and Bungie has recently fired most of them Fate 2 team, Marathon suddenly became the studio's sole basket, if you will. With no Fate or Halo fall back Marathon it needs to better capture the hearts and minds of players so that Bungie's reputational capital doesn't continue to thin.

BioWare needs Mass Effect 5 to survive

Looking at the state of BioWare, it's interesting to see how similar Bungie's situation is. Much like Halo and FPS games, Dragon Age and Mass Effect the games revolutionized the Western RPG genre; as far as cinematic, story-driven, and choice-focused single-player RPGs go, at least at the time, you couldn't get much better. To this day, games like Dragon Age: Origins and Mass Effect 2 are often cited as some of the best games of all time, and for good reason.

However, the studio's cultural buffer began to erode in 2010. First, it was Mass Effect 3a game that, while fantastic in many ways, struggled to provide a satisfying conclusion to an epic space opera story. What followed was well-received, but not revolutionary Dragon Age: Inquisition. BioWare may have been slightly past its prime at this point, but it would only take one great release to bring the company back to its former glory.

Reality disappointed. He came first Mass Effect: Andromedaa game that, while viewed somewhat more favorably in retrospect, is nowhere near the prestige, excitement and ingenuity that defined its predecessors. Things got even worse two years later with the release of the short-lived Anthema multiplayer looter-shooter that was diametrically opposed to BioWare's historical strengths: strong writing, good single-player missions, and a mix of combat and slower storytelling.

Recently we got Dragon Age: The Veilguarda game that, while not without its fans, clearly hasn't had the same critical and commercial success as its predecessor Dragon Age games. BioWare didn't need to Veilguard to be decent – the game needed to disrupt the narrative, the hit to put the company back on the map. WITH Mass Effect 5BioWare has one more chance to do it.

BioWare and Bungie are different, but the stakes are the same

I'm not going to pretend that Bungie and BioWare are in exactly the same position. First, BioWare suffered a much longer “downfall” than Bungie. After all, it's only been two years since The Final Shape, the expansion that many believe marked the peak Fate 2 experience. On the contrary, it's been more than a decade since BioWare had a big hit. Additionally, and perhaps more importantly, Marathon is a live service game, which means it has the opportunity to change over time. Mass Effect 5 it probably won't be a live service, which is good, but it also means it won't evolve in the same way that games like Fate 2 and Marathon can.

WITH Mass Effect 5BioWare has one more chance…

It goes without saying that the past few years have been difficult for game studios big and small. Even companies whose recent releases have been successful — like Bluepoint Games and Tango Gameworks — haven't been safe from closure, so more controversial studios like BioWare and Bungie could get the ax if things don't change soon. Losing such pillars of the industry would be devastating, so here's hoping they can make an impact Marathon and Mass Effect.


Marathon Tag Page Cover Art


Released

March 5, 2026

ESRB

Teen / Animated blood, language, violence, in-game purchases, user interaction


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