How to solve the theft at Villa De Montoni in On Your Tail

On the tail is a cozy little game with lots of tidbits for players to dive into. Players will find a variety of interesting NPCs to chat with, many of whom will become close friends with them. However, one of the core elements of the game is solving mysteries on a small open world map.




The first puzzle only has 2 clues. Players will solve mysteries by playing clues in the correct order. The heist at Villa De Montoni is the first real mystery challenge where players have to navigate the city map to get all the clues they need, which this time there are 4 in total.

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How to complete Stormy Welcome in On Your Tail

A tumultuous welcome is the main quest in which this mystery takes place. Players will have to navigate and progress through Stormy Welcome to get all the clues they need. Once players gain control of Diana, they will be able to move around the estate in which she awakens. Here they find a distinguished gentleman on the lower floor. This is Orlando De Montoni and he will be the primary NPC players will interact with in this mystery. Dialogue is important and can lead to clues to some mysteries.


After expanding all dialogue options with Orlando, players will be shown a short scene before the next dialogue. Players will now be able to hunt for clues. There are 3 in the mansion that they will have to find before they can leave. To find clues, players will need to pull out their Chronolens and open them while looking at different points. Focusing the Chronolens gives you the following clues:

  • Hint 1: Open chest on the lower floor.
  • Hint 2: Messy drawer upstairs.
  • Hint 3: Library on the top floor.

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Where is the workshop at On Your Tail?

Once players have these 3 clues, they can speak to Orlando one last time before leaving the mansion. This is where players will get their first look at the city and also see the name of the game appear on the screen. Players will also meet a new friend named Peacock. Players can find many side activities to enjoy with this new friend whenever they feel like they need a break from progressing through the main story.


The players first navigation around the town can be a bit confusing, but luckily the town is along the coast. Players can use this coastline as a reference point to find their bearings – this is very useful since there is no compass in the game. Players will need to find a workshop near the pier to talk to Chea. Players can follow the left side of the map to the beach and then along the coast to the workshop. Players will encounter many NPCs along the way, gaining additional character and location cards in the process.

Once in the workshop, talk to Chea and exhaust all dialogues to advance in Stormy Weather. This will lead the player to deliver the respirator An NPC named Lexua.

How to find Lexua in On Your Tail


Players will notice a Grumpy fisherman near the workshop. This is the Lexua they need to talk to, but Diana won't talk to them because she's intimidating. Players can open their map and find different yellow circles called Leads. One of these leaders will show the players where to find Photo and Photo where Paun works. By following Diana, the Peacock will feel safe around Grumpy Fisherman and allow players to progress the mission forward.

Players can do many other activities with Peacock such as playing marbles on the beach or have a cup of coffee. These activities expose players to more cards and allow them to experience the full range of the game. Take the Peacock to talk to Grumpy Fisherman to confirm they are Lexua, then return to the workshop. Exhaust all dialogue between Chea and Malagamba. This will give you last hint; Chea's prototype.

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Solving the theft at Villa De Montoni in On Your Tail


Players can now use clues as cards in a fun and intuitive system to solve the mystery. Players should experiment and try to find the answer themselves, as they can make as many attempts as they need. Players will have to figure out which combination of cards will complete the following 2 objectives.

  • The thief searches the entire villa.
  • Orlando sees the thief running away.

In the first puzzle there were only 2 possible approaches. Either they used 2 cards in the correct order or 2 cards in the wrong order. This time they will have to play the cards that the thieves will move around the villa. There is a red cracked plate on the right staircase, and if the thief touches it, it will alert Orlando in time. This will cause an inconsistency and mark the second target with a red X.

If players use a chest card, the thief starts at the bottom of the manor. If they play cards with shelves or dressers, the thief starts on the top floor. The thief always takes the shortest route to the next search location. Players will want to play the cards in the following order to complete the mystery.


  • Books on the ground
  • Messy drawers
  • Open chest
  • Chea's prototype

Once the player solves the mystery, they will return to Chea's Workshop and have to go back to the Manor and report back to Orlando with the answer. This shifts the story to Diana finding a new home.

On Your Tail Tag Page cover

Systems

8-bit grayscale logo PC-1

Released
December 16, 2024

Developers
Memorable games

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