Gitrog Monster Commander Deck Guide – Combos, Best Cards, How To Play

Gitrog Monster is one of the most popular Golgari (black/green) commanders Magic: The Gathering. Commander is very strong and allows you to play a game built around playing multiple lands in a turn with multiple combos to either win the game or keep you in it for as long as possible.

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The Gitrog Monster pack can do a lot of things, all with relative ease. If you're a fan of more combo-centric decks, The Gitrog Monster is a great commander choice. If you're looking to dive into competitive Commander (more commonly known as cEDH), The Gitrog Monster is also a great introduction to this area of ​​magic.

Decklist

MTG Undergrowth Recon card with background art.

Commander: The Gitrog Monster

Wrenn and Seven

Follow-up analyst

Ancient Greenwarden

Avenger of Zendikar

Azusa, lost but searching

Braids, Arisen Nightmare

Cursor of Kruphix

Dryad of the Illusian Grove

Elves of Deep Shadow

Elven mystic

Elvish Reclaimer

Golgari Grave-Troll

Llanowar Elves

Loot, the exuberant explorer

Lotus cobra

Lumra, Bellow of the Woods

Loop limiter

Putrid Imp

Order of the Baloth

Ramunap Excavator

Scute Swarm

Skull Prophet

Springheart Nantuko

Stinkweed Imp

Sylvan Safekeeper

A tireless provider

Titania, a force of nature

Titania, protector of Argoth

Uurg, spawn of Turga

A wild hybrid

World Shaper

Farseek

Final devastation

Blessing of Gaea

Life from clay

Lore of nature

Constant growth

Scenic shift

Beautiful reclamation

Sylvan Scrying

Toxic flood

Sudden decomposition

Archdruid spell

Assassin's Trophy

The beast within

Crop rotation

Entish restoration

Horrible rescue

Gates

Rain of Filth

Realms Uncharted

Roiling Regrowth

Arcane Signet

Map of the expedition

Fellwar stone

Golgari Signet

Lotus petal

Salt ring

Talisman of Resilience

Wish talisman

The Case of the Locked Greenhouse

Oblivion Crown

Undergrowth Recon

Dressing room // Forgotten cellar

Zendikar's Roil

Barren Moor

Forest cemetery

Hideout of brokers

Cabaretti courtyard

Command tower

Crystal Vein

Dakmore rescue

Drownyard Temple

Echo depths

A fabulous passage

x6 Forest

Quarter of ghosts

Ice abyss

Llanowar Wastes

Lotus field

Countless landscape

Peat care

Reliquary Tower

Riveters Overlook

x5 Swamp

Tarnished wood

Peaceful thicket

Twilight Mire

Urza's Cave

Vesuvius

Decklist includes one planeswalker, 31 creatures, ten enchantments, 11 instants, eight artifacts, five enchantments, and 34 countries. The deck primarily consists of cards that give extra land drops or benefit from extra land drops.

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Key cards

Gitrog monster

MTG card The Gitrog Monster with background art.

Gitrog monster it acts as your biggest combo enabler as well as your primary source of card advantage. The the maintenance cost of sacrificing land is mandatorybut you get a card after you sacrifice it. This works especially well with cards that allow you to play lands from the graveyard so they aren't permanently lost.

The maintenance cost of The Gitrog Monster is mandatory, but if you really need your lands, you can choose to sacrifice The Gitrog Monster instead of a land.

The being able to draw a card when a land is placed in the graveyard is vitaland the primary way you will run combos in the deck. Even without combos, lands that go to the graveyard naturally as fetchlands will get you card draw while keeping your lands maxed out. When you put them back, you get even more cards in your hand when you use them again.

Dakmore rescue

MTG Dakmor Salvage card with background art.

Dakmore rescue is the most important country in the deck. It is thanks to its dredging ability that allows you to mill two cards and return them to your hand while they are in your graveyard. You in fact i never want it on the battlefield instead, you'll repeat it with The Gitrog Monster and mill and draw the entire deck.

The combo works like this:

Have any permanent on the battlefield that can discard a card, The Gitrog Monster on the battlefield, and Dakmor Salvage in hand.

Step number

Description

1

Discard Dakmor Salvage, which triggers the draw effect of The Gitrog Monster.

2

Use Dakmor Salvage's dredging ability instead of drawing a card, milling two cards, and returning Dakmor Salvage to your hand.

3

If no non-flats were milled, repeat the first two steps.

If one or two lands were milled, discard Dakmor Salvage once Gitrogu's trigger is on the stack and repeat the first two steps. This puts another Gitrog trigger on the stack, allowing you to save one(s) of the milled lands when you're ready to draw the deck.

4

If a card is milled that shuffles your graveyard back into your library when it hits the graveyard, stack it so the shuffle resolves before the Gitrog trigger, then discard Dakmor Salvage after the shuffle resolves but before the Gitrog trigger.

5

Since there are so many other draw triggers while milling other lands, you'll have enough draw triggers to draw the entire deck after going through this combo. Thanks to the shuffler, you never get lost and can keep looping until you've drawn the entire deck because the shuffle always goes back to the deck so you don't go wrong (once you have the deck in hand, be sure to discard the shuffler before starting the draw).

Ice abyss

MTG Glacial Chasm card with background art.

Since The Gitrog Monster is primarily a combo deck, you are a prime target from the start of the game. Ice abyss is a way to keep you in the game by preventing your opponents from dealing you damage. It never mind that you can't attack because you won't be attacking too much in the beginning.

You will be never have to pay cumulative maintenance, if you have a a permanent that allows you to play cards from the graveyard and permanent which allows you to play two lands per turn. You sacrifice Glacial Chasm for cumulative upkeep (or The Gitrog Monster).

Then play the land you're going to sacrifice from the graveyard or yard, then play Glacial Chasm from the graveyard and sacrifice the land you just played. This blocks your opponents from harming you.

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How to play the board

MTG Azusa, Lost but Seeking card with background art.

The monster Gitrog is primarily a combo deck, with a secondary landfall theme as a backup. You don't want to go all-in on a hand, as can sometimes be cut off if Dakmor Salvage ever gets exiled.

Permanents that create creatures when land enters help as a plan B” as well as creating a presence at the plate so you are not playing a defenseless game. Cards like Scute Swarm, Zendikar's Roil, and Titania, Springheart Nantuko all help with this.

It is best to gift Springheart Nantuko to a creature that allows you to play additional lands on the turn. This is because you can create a copy of the enchanted creature when the land enters and the effect stacks. So if a card is copied that allows you to play another land, you can now play two more lands.

Dakmore rescue is by far the most important card in the deck. As such, you want to get your hands on it as quickly as possible. There are several lecturers in the package, such as Sylvan Scrying, expedition map, and Archdruid spell. Tutoring right on the battlefield isn't a bad choice either, as you can sacrifice it to The Gitrog Monster to get your loops going.

The the primary win condition is winning through a combination. Once you have the whole package in hand, you can use it land, Gaea's Blessing, Dakmor Salvage, and Lotus Petal to generate infinite mana. Just loop the permanent's discard effects and discard two lands to get Gaea's Blessing in the graveyard, shuffle everything in the library, and redraw them.

The land you discard is a trigger while Dakmor Salvage is dredged up to grind Gaea's Blessing into the graveyard and bring Dakmor Salvage back into your hand while Lotus Petal returns to your library.

After you generate infinite mana, you can win destroy all permanents with Assassin's Trophy, which you can repeat like with Lotus Petal, or according to casting Finale of Devastation for infinite X to give +X/+X static support and haste to all your creatures. Alternatively the deck can also win combat by creating a ton of creature tokens.

The the deck's biggest drawback is his heavy reliance on combos. As long as there is a backup plan, you want to go through endless combos instead. If you lose Dakmor Salvage, a lot of the other cards in your deck become much worse to borderline useless.

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